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  1. First off, a fantastic addition from Aerges, just absolutely beautiful! Anyhow, is it possible to fire weapons from the rear seat? I'm in SP, and have basically tried every permution of the mission editor aircraft control priority setting, selecting the weapon from the front seat, turning on master arm from the back seat, fiddling with the priority pushbuttons, pressing "J" which does nothing (I assume that's for multiplayer), and while I can get a green light from "SEC ARM" in the instructor cockpit, I can't seem to unfold the trigger or disengage the safety on the rear stick, let alone fire a weapon. I'm curious if this is how it's supposed to be - after all, it's hard to imagine many scenarios outside of extremely improbable emergencies where the instruction would need control of the weapons but if it's possible I'd at least like to know how. Am I missing something obvious? Thanks for any information.
  2. I have found that certain modules - all ED helicopters except the AH-64 and Ka-50, and the Polychop SA342 have in-cockpit control animations (control stick and pedals) that appear to be running at about 20fps, even when everything else - just looking around, gauge needles, the aircraft seen from external views, etc., is running smoothly at 100fps. It almost looks as if they have only half of the animation steps from zero to full deflection. I have not seen this issue in any of the fixed-wing aircraft to the best of my recollection. I was very excited for the updated FM on the Gazelle but this issue is a real immersion-killer. I don't believe it's a hardware issue - I have a fairly new VKB Gunfighter base with MCG grip, VKB T-Rudders MK IV, and a Virpil CM-50 throttle that perform flawlessly. Windows 10, 32gb RAM, GTX1080ti, Core i78700k for what it's worth, and I've consistently seen this for a long time in both stable and open beta versions. I can't remember if, for example, the Mi-24 has always been this way, but the module's not that old and I can't believe I would have put up with it if had been that way since the beginning, but who knows. In any case, I'm trying to determine if its just poor animations in those modules or if I have some sort of hardware or driver conflict that's causing it, and just wondering if anyone else has experienced this. I've attached a couple of very brief videos of moving the stick and pedals around in the Apache and Gazelle to illustrate what I'm talking about, but of course I can't be certain after compression, etc., they'll be very helpful. Any insight would be appreciated, thanks! Apache.mp4 Gazelle.mp4
  3. For what it's worth, what seems to be happening (I discovered this after a number of mysterious takeoff crashes) is that when you get in the backseat during active pause or on the ground - in either case, when the aircraft is motionless - Iceman for some reason can go a little crazy with nose-up pitch trim. I was manually setting fuzing, ripple, etc., stuff in the RIO's seat on the tarmac before hopping back up to front to pilot and as soon as the wheels were off the runway I was in an unrecoverable stall. And of course, a few flat spins after active pause after I'd been in Jester's seat. Easy workaround - when re-entering the pilot cockpit, either on the ground or before unpausing, check the trim gauge...you may find that it has gone from something sensible like +/- 1 or 2 degrees to +20 degrees in your absence.
  4. Haha, thanks kindly for the reply, but of course I already bought it. I bought the original in a physical copy in 2008 and that sent me down a path I'm on to this day, so how could I not?
  5. So...if I'm understanding this right, I can upgrade to BS3 and disable the fictional/overly-speculative features (MWS and Igla) in the mission editor, and essentially have BS2 with improved internal and external models, openable maintenance access panels, etc., and be able to fly a broadly realistic iteration - as broadly realistic as other mainstream Eagle Dynamics modules like the F-16C, F/A-18C, etc. - of one of the, what, 19 or 20 Ka-50s ever made? In other words, when those features are turned off in the ME, how much of what is left is "fictional", beyond the reasonable educated guesswork ED, or any other developer for that matter, has to do any project?
  6. Where could I find the file for the M2000-style detent? I have a CM3 and indirect access to a 3D printer. Merci!
  7. Thanks for the reply! I like to configure my HOTAS to as closely physically match the actual aircraft as possible, but that might be challenging with the Mosquito. I wonder if the actual pilots could fire the .303s with their thumb and wrap their index finger around to fire the Hispanos simulaneously when necessary... In any case, thanks again.
  8. Hi, checking out the Mosquito on trial, great so far, will almost certainly purchase. One (fairly idle) question though, regarding the ability to fire all 8 guns simultaneously. Obviously it can be done in-game depending on how you configure your HOTAS, but looking at the actual control column - both historical photos and the 3D model, the 2 triggers - kind of a bizarre arrangement with the right MG trigger being pressed inwards towards the center of the stick, and the left cannon trigger being pressed downwards and being close but not all that close to each other - makes it look as if both gun types were not meant to be fired at the same time, as it would require either both hands or contorting your stick hand into a very awkward position. I'm just wondering if the real aircraft could in fact fire both sets of guns simultaneous, or if that would be too big a drain on the pneumatic firing system or some other technical limitation, and if it in fact could, was it a practice that was discouraged by the peculiar placement of the triggers? Or perhaps just part of the overall horrendous ergonomics of the Mosquito cockpit and controls? Not a big deal obviously, just curious if anyone has any insights or information on this. Thanks!
  9. Hi everyone, I've had my TrackIR 4 since not long after DCS: Black Shark came out. I'm running the TrackIR 5 software with it, and it works fine. However, I was wondering if there would be any benefit to getting the version 5 camera - it does seem to have greatly enhanced specs. Not so much in terms of frame rate, which as I understand it, TrackIR doesn't affect, but rather general smoothness and responsiveness, as well as light filtration. Thanks for any insights!
  10. I (back)ordered a MongoosT-50CM3 on July 23 or so, it arrived here (continental United States) today. Considerably quicker than I expected, and what a remarkable piece of equipment. One idle question that isn't important enough to start a thread on, but once I had the firmware configured, I noticed that while there were only generic axis bindings and no button bindings for the Mi-24, the other aircraft I'm currently learning, the Mirage 2000, had pre-loaded extensive button bindings - landing gear, VHF/UHF, AA weapons modes, radar slewing, airbrakes, autopilot, and so forth, that, upon inspection, were in no need of revision. I usually hate ready-made profiles but this one is awfully good, and about what I would have come up with on my own, but after several tedious hours of experimentation and testing. Is VIRPIL doing DCS aircraft-specific profiles generally, or is the Mirage the only one? I didn't see any for the MiG-19, F-14, Viggen, etc. Anyhow, a fantastic controller, I've only fiddled with it for part of an evening, but so far it's great.
  11. I was having a little less trouble with it in its pre-update state than some, but this is still a big improvement. Central position trimmer mode (the loud trimmer click is a great addition), depress and hold as you make your maneuver, release and center, fine-tune with trim hat - with all 4 AP channels on it's nearly as nimble as it is with them disengaged, and not twitchy at all. Proceeding under the plausible if by no means certainly correct assumption that the trim and AP systems are roughly comparable to the Mi-8, I applied the stick, rudder, and collective curves/saturation settings suggested in Chuck's Mi-8 guide and flying the Hind-F is easy, and at least feels pretty realistic, in the sense that it generally responds as one might reasonably expect a helicopter of its size, weight, power, aerodynamic surfaces, and control systems would. Some FPS optimization, folding mirrors, and a smarter Petrovich and it's pretty much there (subject to countless tweaks and revisions of course), at least from the back seat.
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