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Nate--IRL--

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About Nate--IRL--

  • Rank
    Veteran
  • Birthday 01/01/1979

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  • Location
    Dublin, Ireland
  1. Anybody got a working link for this? Nate
  2. Yes indeed - looks much better now! Thanks for hearing us. Nate
  3. That's a good analysis of the layout issues. It's incoherent at present. Nate
  4. I'll Echo others - too much wasted space on screen. Nate
  5. I had that when I didn't have the correct modifier in the modifiers list. Nate
  6. Ahh - I would settle for this ^^^ I'm actually surprised at how annoying the lack of bore-sight is to me. It's really trivial but I hate it :) Nate
  7. Crash asking for NVGs in South Ossetia Pirates mission (and probably others, didn't test). -Start mission and ask ground crew for NVGs = crash Nate
  8. Heheh I think I should have worked the OP better... :) Is that a "Certainly" for "am I wasting my time with a 2070 super?" or "will a 2070super let me enjoy VR in DCS albeit with lowered settings?" Nate
  9. I'm planning new build + Reverb - am I wasting my time with a 2070 super? looking at a Ryzen 7 3700X w 64gb 3200C16 and a 2070 super. I'm Thinking along the lines of a 3080Ti eventually but for now to get up and running will a 2070super let me enjoy VR in DCS albeit with lowered settings? Edit:- 64gb is for home labbing VMs for work etc. Nate
  10. I get that if I wake my PC from Sleep - It lags every 10 seconds. I can only run DCS after a fresh reboot. Actually now that I think of it , your problem does sound like something kicking off in the background like windows defender or windows update. Nate
  11. I note that if you go to the mission planner first and back out - the mission performs as expected. Nate
  12. Inter mission saves would better than nothing I suppose. But still a kick in testicles, when a multi hour mission crashes. Nate
  13. I have this too - it is like the sim engine ignores incoming inputs when it's busy, usually when the frame rate is low. with joysticks it doesn't matter too much as the Input is a relatively static value. With mouse input the input is dynamic, and the sim ignores changes when it wants to. Nate
  14. There have been various requests over time from disabled people for such a feature, and I pushed for it, back when I had the ear of the people in ED who could make it happen. Nothing came of it however. Nate
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