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Nate--IRL--

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About Nate--IRL--

  • Birthday 01/01/1979

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    Dublin, Ireland

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  1. I've taken the opportunity to add a more fixes/tweaks to both missions, and added A-10C2 versions too. I forgot the insane amount of triggers I'd put in these . Nate The Serpents Head A-10CII.miz The Serpents Tail.miz The Serpents Tail A-10CII.miz The Serpents Head.miz
  2. I will look at A-10CII missions for both at the weekend. Nate
  3. Hi There - almost 14 years ago I created the 2 Serpent missions included with the A-10C. I see they have been given some love with new Voice overs which is fantastic, but the New weather system has created issues for one of them. I've edited the Weather and Mission time on the Serpents Head mission to make it actually playable now, while retaining the Claustrophobic vibe originally intended. Attached is the updated mission. The Serpents Head.miz Nate
  4. Decided to get this up and running today after an unsuccessful attempt a few months ago. Initially I was really disappointed, FPS was terrible, Colour saturation and Sharpness I'd been using in the VRshader mod were gone. Everything looked terrible and Slow/Jerky. OK so, I set the Colour Saturation and FSR in the OpenXR menu, now that is looking better than ever. Still had to fix the FPS, Decided to set the Render scale to 70% in the Open XR settings, et voila FPS is much higher than SteamVR and much much smoother. I can't tell the Difference in image quality between 70% and 100% - but I sure as <profanity> see the improvement in motion. So happy to have finally put the time into getting this working, I can finally enjoy VR again. Nate
  5. Glad I checked here first before testing it myself. Thanks @Harker ! Nate
  6. I've not tested this in sim yet, but further reading suggests that it alternates between Bar scans, but doesn't alternate each bar after a sweep. E.g........ Bar 1 in a 2 bar is Med Bar 2 in a 2 bar is High reset Bar 1 in a 2 bar is Med Bar 2 in a 2 bar is High Where it should be Bar 1 in a 2 bar is Med Bar 2 in a 2 bar is High reset Bar 1 in a 2 bar is High Bar 2 in a 2 bar is Med I'll test it at the weekend. Nate
  7. Fantastic Graph! Thanks. Isn't MED the preferred mode for Cold and Flanking contacts though? Nate
  8. Yes, apologies I should have included something to show what I was seeing. Here is a quick n dirty track. Co-alt, 4 contacts flying directly away. RWS, MED prf. Left to right F-15, F-16 Mig-29 and Mig-21. There are other Flights, but ignore them. Contact on Mig-21 is lost at approx 20nm, Then Mig-29 at 23nm or so, then at 25nm, the F-15 and F-16 on the left are lostFA-18-Radar-Test.trk Nate
  9. I've been trying to get to grips with the FA-18 Radar and have been playing about with GrEa5eLiTeNiN's HAFU practice mission https://www.digitalcombatsimulator.com/en/files/3317002/ Something I've noted for the first time is that the Radar detection range for Fighter size Targets in the mission, that are not HOT, is about 20-25nm. This seems to be the same whether Co-altitude, Look-Up, Look-Down, High or Med PRF, RWS or TWS. Is there something I'm missing or is this the intended model for the Radar at present? Nate
  10. Found this on another thread as I was having the very same issues - now I can control YAW much much easier. i.e. I do much less movement with the pedals now that I understand the logic of the stability system. Basically I was fighting the Automatic Heading Hold - without realising it was there. It is always on under the conditions below, and it is slow to compensate for drift, leading the user to use input, when they should leave the pedals alone. "Heading hold won't engage unless the aircraft yaw is < 3 deg per second and less, < 0.1 inches from the trimmed position, and ground speed is <40 knots. There is some other logic as well based on what, if any, attitude hold mode is engaged, but those are the big ones. Heading hold is a heading hold, not a "stop turn" autopilot mode." Nate
  11. Anybody have or see an issue where the Main Map in the Liberation GUI is just blank white? same happened to me with 3.0 so I stayed with 2.x, but now 4.0 is having that same problem. Works fine when I try it in a VM I have on the same PC though. Very odd. EDIT:- For others who might encounter this..... Maptiles are loaded from the internet now in v3.0 onward. "Its Always DNS" Simply Toggling my DNS ad-filter (Pi-Hole) brought it to life, can't find what it was actually blocking, but it 's working now regardless. (Thanks to Malakhit for the hint.) Nate
  12. Same issue on the G1 also. I Find looking to the side when it begins, makes the SteamVR background come though, so I don't have to stare are the Flickering. Should really be an epilipsy warning about this too. Nate
  13. I've been using this since I discovered it on Reddit a few weeks ago. It fixes my main gripe with my Reverb G1 in providing better colours. But the leap in detail was a very unexpected bonus. Can't use VR without it now. Nate
  14. Anybody got a working link for this? Nate
  15. Yes indeed - looks much better now! Thanks for hearing us. Nate
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