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Vakarian

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  1. Vakarian's post in ME, aerobatics, CLIMB does not stop at set altitude was marked as the answer   
    Could it be that the final altitude is in meters? That would roughly equate to 22k-ish feet.
    IIRC few of the elements are in meters unless stated otherwise
  2. Vakarian's post in Mission editor, problème altitudes was marked as the answer   
    IIRC that altitude is in meters, not feet so you need to account for that
  3. Vakarian's post in Ship launched tomahawks turn back like a boomerang was marked as the answer   
    Known issue, AFAIK should be fixed in the next update
  4. Vakarian's post in New S-3B Model not in refueling type menu was marked as the answer   
    From the changelog...
    NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  5. Vakarian's post in How do i get back the original sounds for the f14? (alternatively how do i reset the f14 module) was marked as the answer   
    Running the repair should redownload all modified/missing files and restore original functionality
  6. Vakarian's post in Can we have a Speedbrake on else off? was marked as the answer   
    It's not a control to bind, rather the button option. 
     
    When you for example bind speedbrake on to "BTN_69", you can bind speedbrake off to "BTN_69_OFF". That "BTN_69_OFF" is in the dropdown menu which you need to select.
    That way when you move your switch to on position it will deploy the speedbrake and then when you move the switch to off position it will retract it.
  7. Vakarian's post in BRU-42 with 3x MK-82 clips through FT600 Fuel Tank was marked as the answer   
    It's a "bug" but in a way it should not allow this loadout
     
  8. Vakarian's post in 2.8 upgrade Options and Control Screens now full page in size. was marked as the answer   
    This was intended change
  9. Vakarian's post in CMWS "Missile! Missile!" warning triggered by other Apache's Hellfire shot ? was marked as the answer   
    CMWS sees a missile launch and it warns you. It doesn't know if the rocket plume at the back of the missile is from a friendly or enemy aircraft. That's why it's important to call your shot before you shoot so if you call "rifle" and then your friendlies CMWS starts yelling, there are good chances it picked up your launch.
    This is working as intended, not a bug.
  10. Vakarian's post in A10 II Skin Template was marked as the answer   
    You do understand that you have to extract files from the archive first, no? You download a .rar file, you extract its contents somewhere (.psd files) and then you will be able to manipulate them in Photoshop.
  11. Vakarian's post in Weapons view ... was marked as the answer   
    F6, subsequent presses will scroll through all launched weapons
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