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Vakarian

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About Vakarian

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  • Flight Simulators
    DCS
  • Location
    Zagreb, Croatia
  • Interests
    Flight sims, model making

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  1. Quite substantial work required, would make bug reporting an absolute hell but on the other hand it would be really awesome to have this kind of variation. This could make all the startup checks relevant as you might jump in the aircraft that has something out of the order and you have to re-slot into another bird. Ofc, to accomodate everyone, this should be optional as not everyone has the will nor time to go through all cold-start nuances, but I really don't see why would someone be against this if it's made as an toggleable option with factory-perfect aircraft set as default.
  2. Hey, unfortunately, I can still reproduce the issue using the same steps. Here's today's log where I've tried it two times. As soon as the Dedicated server is booted up while the DCS game instance is already running, FFB is lost. dcs.log
  3. Not the bad suggestion at all. It would be mandatory if those proposed "Default bindings" only follow assigned controller It would also be good to even the auto assignment altogether (could be a temporary measure) as I'd put my hands on the stake that the auto assignment causes more issues than it solves.
  4. Then just go an play. Stop worrying about every update. When it comes, it comes, there's really no point in being anxious about it. There's plenty of fun to have, you just have to be creative
  5. If you require updates to find DCS not boring, then I don't know what to tell you otherwise than maybe "you're doing it wrong"?
  6. Until that's added, you can work around it with built in control mapping. You can bind for example BTN_15 and BTN_15_OFF (off binding is in the dropdown menu) for the toggle and then whenever you put switch in either position it will actuate it. One caveat is that you need to set the physical switch in a position and then with mouse you can sync it.
  7. Harrier default gain/brightness settings for MPCDs are not ideal. You really should play with them to get the correct contrast (it's been a while, not sure if they implemented grayscale so you can use it for calibration) and then stuff should start appearing on the MPCDs.
  8. I mean, as DCS actually manages multiple files for the same device (when such stuff happens you get multiple .diff.lua files for the same device, just different HWID), it would be highly beneficial if DCS controls manager allowed you to scan for such files and automatically restore your bindings. Right now what you can do through GUI is to go to each and every one of the controls for each and every single one of the aircraft and manually restore profile using previous .diff.lua. Basically, when you startup DCS and it sees that the ID of the devices changed (more than one .diff.lua file for the same device name), it could automatically prompt you to restore control binding from the previous ID and most* of problems would be solved. It could then remove the old .diff.lua so there's always one file per device name. *Still wouldn't fix the issue when firmware update changes the device name, but that's a subset of the problem
  9. I run both DCS and DCS dedicated server instance on my PC. I've recently noticed that dedicated server takes control over FFB forces, but only after it's launched after main DCS instance. Steps to reproduce are as follows: No issues (force feedback present): 1. Run DCS dedicated server 2. Wait for it to boot up 3. Run DCS game instance 4. FFB present when flying Issues (no force feedback): 1. Run DCS game instance 2. Wait for it to boot up 3. Run DCS dedicated server 4. No FFB present during flying I performed one additional test just to confirm that it looks like last DCS process that's run takes control over FFB forces. 1. Start DCS 2. Fly, FFB forces are present 3. During pause, launch DCS dedicated server 4. After unpausing I confirmed FFB forces are missing 5. With DCS dedicated server still running, stop DCS game instance 6. With DCS dedicated server still running, start new DCS game instance 7. With DCS dedicated server still running, launched mission and confirmed FFB forces are present. I've attached DCS logs, although I'm not sure how much of help are they. "dcs.log.old" and "dcs.log" are supposed to represent above mentioned steps with "dcs.log.old" obviously being the first part (steps 1-5). dcs.log dcs.log.old
  10. It's a nitpick, but it's necessary to get things correct. FFB (Force Feedback) and Force Sensing (like FSSB from Real Simulator and how actual Viper stick works) are two completely different things. Currently even users with the FFB bases have same issues as ones with the the cam/spring bases. Please, do not mix those together as it can add confusion What we likely need is Force Sensing base friendly and Sprung base friendly controls set, although how easy it's done I'm not sure.
  11. Mine just arrived. Although at work I did try to see how the buttons react and yeah, like expected all the 4-5 way switches are mushy as hell. One thing I noticed is that when you take the cap off, it is a tiny bit better so I suspect there's a bit of a slop due to the space between the switch stem and the cap groove. Will try to fill it with "something" to see if it'll help it. Still a miles away from VKB 4/5 way switches but that's because VKB produces their own and Virpil still uses off the shelf switches which are really sub-par. Will see later tonight how it is in action when I mount it.
  12. Could it be that the final altitude is in meters? That would roughly equate to 22k-ish feet. IIRC few of the elements are in meters unless stated otherwise
  13. Yes, something like this would be a great addition
  14. From the changelog, CA section * Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain).
  15. Hi. At least now, with the latest you are doing something right as some models show OK, you see some variation. If I were to guess, liiks like those models that have "_dst" suffix are looking OK, those without are full bright through FLIR I did a quick and dirty drive by through all models in the asset pack. If this helps you figure out what are you doing better in some models, could you please make it work on the rest so the show up correct-er through FLIR? That would mean a lot to me and I presume everyone else using the pack.
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