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CrimzN

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Everything posted by CrimzN

  1. Below is a pic of the Outpost that guys are asking about. You can see how nicely it integrated into one of our FARP designs. I think it was a "fan favorite". I could not find it represented anywhere in the 3.0 pack and didn't see anything under hesco or sandbag that looked similar. If I missed it, please let me know. If there is a chance to bring it back in the future, that would be awesome. null
  2. Just be aware that some of the names changed beyond just M92_. So, for example, "M92_TentD" is now "Tent04", so I would proceed with caution is all. I hope you can make it work for you.
  3. @Massun92 a few suggestions/requests as you continue to improve your asset pack beyond v3.0. I noticed a few assets didn't make it into v3.0 that were quite heavily used in our previous missions in 2.3. Looks like the single hesco and double hesco stacks and 5 across stacks were removed. Those were: Hesco5 HescoDoble Hesco_5 Hesco5_Doble Another popular asset was the Outpost_HD. That was a nice one that is no longer included. I wonder if you are doing an update there or plan to replace in the future? Some of the new tents and assets are great. So don't get me wrong, just missing a few of our favorites also And one final suggestion. A latrine or outhouse asset would be great, always adds a bit of realism to a FOB lol. Thanks!
  4. I would not attempt the database change, I would more attempt to replace type names in the mission file. The models for many of the assets are much improved, credit to Massun's work. The lack of migration is a difficult challenge I admit. For some items like the M92_BarrierA, M92_BarrierB, etc. you can simply replace the type with "BarrierA" and "BarrierB", all the barriers are the same with improved modeling. Same for the revetment walls, if you remove the M92_ doing a search and replace in the mission file, those will translate over. For M92_TentA there isn't a replacement for that. It was a big, modern mess hall tent and doesn't appear to be in the new pack. However, M92_TentD and M92_TentE are now type "Tent04" and "Tent05" with improved textures. Also all the generators are the same, just without the "M92_". Another difference is M92_ConteinerOffice is now "Container_office". So bottom line, you will have to research it a bit. But doing a straight M92 replacement isn't going to work for many assets.
  5. Any guidance on how to migrate to the new pack? It looks like FOB's and things that were built won't work with the new pack. Is there a way to map the old assets (revetment and walls) to the new assets. Even if I had to go in and script/modify the mission file itself to replace asset names or ids. Just wonder if there is guidance on how to move older missions with the previous assets to the new assets. Thanks!
  6. Hi @Massun92 awesome news about the medical tent. That sounds awesome. I also saw some of the new stuff you posted to Facebook. Really excited. As far as the VAB, it looks like this (see attached). I think Evilbert has a good photo of it above. I guess the VAB is a French vehicle. It could be any kind of medical APC. I think the British have the FV 432. And in the US, it's the M113A4 Having any type of medical APC would be on my wish list is all. Thanks again for your awesome mod pack
  7. @Massun92 awesome mod pack, we just officially adopted it as part of our community group (TAW North America). Really great work! Our mission makers had one suggestion for an add. We used previous mod packs that had a FARP Medical Tent as well as a VAB Medical Vehicle. Any chance of adding those to future updates? Thanks!
  8. Hi there! Awesome mod! Quick bit of help. I am no longer able to find Upuaut's liveries, looks like the links that Eight Ball provided are removed. I definitely want to get the FBI skin to go with the FBI loadout. Can anyone send me a pointer to the liveries? EDIT: found them here: https://www.myqnapcloud.com/share/7397ji107p84o29sw9yx29yz_9d4df91mmop429r4qw130x04376683gk#/home/DCS_mod/DCS/DCS_Skins/uh-1h
  9. Really nice work man! Any chance you will be adding zoom in and out in the future? I really rely on that when looking around the cockpit in other modules. Thanks!
  10. I've seen the exact same thing using Microsoft Edge. It just started happening in the last week.
  11. I just started learning the Viper and every tutorial out there has the system target with a hollow square but it isn't working for me either. Eagle Dynamics has to know about it, they'll likely fix it in the next update...I hope.
  12. Hi folks, just looking for some help. I have VAICOM working for most scenarios. The one that I can't get working is JTAC. I set the right frequency both manually and through "JTAC ... Select" so I know I am on the right frequency. But it just won't respond to "Playtime 30 minutes". VA even shows that the command was successful "6:53:00.297 TX1 | COMM1: ARC-210: [ JTAC ] , [ Check In 30 minutes ] " But it just won't do the initial check-in. If I use the menu to check in, then after that VAICOM commands work as expected. Any thoughts? Thanks
  13. Thank you Mustang! I have 0.93 installed. The cloud reflections was one of the first negative impressions I had of the 2.7 update. A lot to love about it, but that bugged me. Gonna try out v0.95. Thanks again for this awesome work!
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