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-Hammer-1606689095

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  1. Aurelius, I'm not sure why you would purposefully post a bit of misguided info here as the XTAL has zero issues straight out of the box with SteamVR, DCS, or any other VR Title in general. @ SilentGun I actually own an XTAL produced only 3 months ago and use it now instead of my HP Reverb Pro, VIVE Pro, or CV1 because it has BETTER clarity and sharpness of the image seen on the displays than all of them. @ Aurelius Perhaps the one in your lab is not the actual XTAL with new lenses and rather the the older VRhero 5K Plus? By the way, it would be great to find out what you've actually been able to do in those 1 or 2 hours of trying what you have always alluded to in that lab you visit. @ SilentGun The actual truth (i.e, reality) is that XTAL runs with HIGHER graphical settings on LOWER-end hardware better than the HP Reverb Pro does with the same exact settings in DCS and it does so with better quality across the board in full 170 degrees of FOV with vibrant colors and OLED black (i.e, darkest of darks). See my signature for my hardware setup. Having said that, the price of the XTAL is very cost prohibitive for many, and for most makes anything I've mentioned a mute point. @ Aurelius If the issue that you have with the XTAL is price, then just say that. There's no need to say issues exist without stating specifics or what you have encountered. As I've mentioned previously, I definitely do agree that the XTAL is inferior out of the box ergonomic wise as it's bigger and the facial cushioning needs better implementation, but aside from that, it literally wipes the floor with the Reverb in all things related to the actual VR experience, i.e, Software, FOV and Clarity across the entirety of FOV, and customization for individual per eye IPD adjustments and EYE Tracking which exists now.
  2. Hiya Aurelius, I'd love to hear how you find the experience better. It's strange that we have such a drastically different view on how the VR experience is between the two HMD's. I own them both and have had quite a bit more hands on and not simply a short test of sorts in a media lab / testing it out etc like you did, so I'd love to hear about what you actually did or didn't do with the XTAL in your very limited 30 min session(s) over a few hours-period. I will say that I have personally changed the XTAL's internal padding and swapped it with the one from the Vive Pro as I don't like the feel of the standard leather / pleather type face padding provided with the XTAL. I also gotta say that, when I am not out flying real jets around, I've spent copious amounts of time having numerous upon numerous 2+ hour standing sessions as well as numerous 4 hour sitting sessions with DCS without a single bit of discomfort and definitely no pain of any sort so I'm not sure how your experience could be the way it was. Point of mention: I have 20/15 vision in my right eye and 20/10 vision in my left eye. I am not sure what visual acuity you have or what your circumstances are, but I most assuredly try hard to critique the visual experience with the XTAL, but it's very hard to say that there is anything else better on the market at this stage that covers ALL bases like the XTAL does. Oh, Come now Dburne, It most definitely sounds like a critique without any sort of data or reasons as to why the experience was as it was, not an actual review. Do be at least intellectually honest. :smilewink: I've even included the basic through-the-lens video a few posts above by Sebastian Ang on his youtube channel clearly showing the visual acuity across the viewable FOV compared to what I myself have personally shown here with my XTAL videos. Don't fret though, like I've mentioned previously, I'll be also showing BOTH the HP Reverb AND the XTAL side by side Through-The-Lens Videos. It's fairly evident that the Reverb Pro exhibits the following shortcomings: -The Reverb's lack of wide FOV -The very narrow sweet spot -The Ghosting and other visual artifacts that occur with the Reverb -The windows mixed reality setup / implementation is basically inferior to out of the box ability with XTAL and SteamVR -HMD Cable securing issues resulting in display faults / failures / etc The absolute fact is the XTAL image quality displayed at the end of the render pipeline to the users eye (irrespective of it having a lower resolution number on paper than the Reverb) is: -Just as clear as the Reverb -In different cases even CLEARER than the Reverb -Is Clearer across the ENTIRETY of the viewable FOV -Has an insanely large FOV compared to the tiny FOV of the Reverb -Has richer colors than the Reverb -Has Darker "Darks/ Blacks" than the Reverb due to the OLED display -Has Absolutely supreme Adaptability to various face shapes -Has Actual mechanical PER-EYE- IPD adjustment -Has EYE tracking tech already built-in -Has Foviated Rendering software which will be used in DCS -Has 170 degrees FOV with a nearly matching 1:1 Sweet Spot -Has support for Multiple Tracking systems (large scale VR) -Has support (in the near future for Inside-out Tracking via software update) driven by current leap-motion sensors. -Has Leap-motion integrated Like I've mentioned in previous posts, I am able to LOOK with my eyes LEFT or RIGHT across the 170 degree FOV while enjoying as clear of a view that I enjoy when looking STRAIGHT into the lenses): You can't do this with the Reverb Pro. :thumbup: The Reverb Pro definitely has tangible benefits compared to the XTAL such as: -Lighter weight -Contains inside out tracking right out of the box whereas inside out tracking is being implemented in software in the near future for the XTAL. -Cheaper (obviously as it's a low end gaming / basic VR HMD for the masses)
  3. Hiya Gunslinger, :smilewink: I physically own both the HP Reverb Pro as well as the XTAL, no placebo effect here. :) ( I also own the CV1/Vive, and Vive Pro). The performance of the Reverb is also lacking compared to the XTAL, ie, with the same settings in DCS, the XTAL has better performance with the same (or better) Clarity + across the 170 FOV (whiich the Reverb obviously doesn't have) The one thing going for the Reverb that utterly destroys the XTAL is the ergonomics and light weight / form factor. Will need to wait for XTAL version 2.0 to start winning in that department. :thumbup: More info / Comparisons to be had soon. Stay Tuned! :joystick:
  4. Heya everyone, Happy Turkey Day if you celebrate Thanks Giving! I've been flying the past few days, so apologies for the delayed responses.:pilotfly: Hiya dburne, The critiques are plenty for certain and I'll be going into those as well. They will cover the following topics: -Ergonomic improvements needed -Weights and balance of the HMD -Software use and the ability to clearly understand what is being tuned. -Demo software and leap motion implementation Heya rrohde, yep the 170 Degree FOV while maintaining visual clarity and sharpness throughout is game changing! Voight, <s>! Thanks for the questions and feedback too. I will install and utilize the "fpsVR" software in the next video to get some feedback to everyone. As far as permanent parallel mode, I'm not sure I understand what you are asking. Are you referring to an Nvidia display setting or directmode within the XTAL software application? There are generally 2 ways in which you connect your XTAL to the computer and have a usable VR HMD. One is in Direct Mode (which is an Nvidia supported function) and the other is via OpenVr which SteamVR uses. You can only run the XTAL in one mode at a time. I.e., you need to switch out of OpenVR mode when using things like Unreal Engine / Unity applications directly and OpenVR when using anything through steam. Both work great. VR zoom in DCS is implemented and works awesome with the XTAL (just as it does with my Reverb Pro/Oculus/Vive/Vive Pro) Having your IPD (for each individual eye set) properly + the distance from lens to eye setup properly creates a SINGLE non-overlapping, perfect field of FOV that you have which wraps around your natural FOV. Heya Harlikwin! I think there is a misunderstanding here where you think they are "stretching" a flat image projection from an OLED screen in order to fill pixel space as viewed through the lens. There is certainly a display that is being amplified through the use of lens magnification to fill your FOV (170 deg in XTAL) but this is not being completely accomplished through lens magnification in and of itself. There are software functions being run in the hardware to actually get you the wide view without the loss of quality in FOV across the pixel space. It doesn't seem as simple as having the highest PPD, then having that information / data being amplified / magnified via the natural lens to give the whole picture. For lack of a better word, there is software magic / algorithms being performed to get the clarity of the natural lens with the current display and it's inherent resolution limitations per screen per eye to give the impression that it is clear throughout. Perhaps a sort of lossless scaling per eye for the final rendered image / viewable image. By the way, the through-lens-videos produced by Sabastian Ang Clearly show the large difference in actual quality across the viewable image per eye with the Reverb compared to the XTAL. You can also see the very small sweet spot and clarity across the viewable FOV of the Reverb compared to the XTAL as shown in my videos. Like ya said though, the XTAL is definitely not a cheap product, it does cost quite a bit at this point (for a general consumer), but this tech is at the forefront right now and is the actual highest quality HMD that one can get that actually works out of the box. Granted, in it's current iteration, it's not marketed as a consumer grade VR headset, but it will pave the way for the next generation of low cost solutions coming in the future. :beer: More info soon, Stay tuned!
  5. Haha, I'll get ya an F-16 for Christmas lol Heya Harlikwin!, ______________________ The blurring is not actually visible with your eyes because your eye is actually closer to the lens than the camera (and) your eyes' natural FOV is higher than the camera, so there is no "dropoff" in viewing the lens versus what the camera is able to detect. (I'm using a simple iPhoneXr camera to film these) Also when viewing with your eye versus a camera, there is no screen arti-facting and no flickering or anything like that. ____________________________ In about 98% of all use, I don't see any SDE and I have 20/15 vision. If you try to focus your eyes out of infinity and specifically concentrate on looking for any signs of SDE, it's possible, but it's similar to looking at a 4K UHD TV where you actually have to purposefully seek it out. _______________________________ The colors are crystal clear and vibrant. I can honestly say its actually just as sharp and even more sharp / clearer than the Reverb Pro and with the added benefit of being sharp across the entire 170 degree FOV which is actually amazing. It's true that actual per-eye resolution of the Reverb Pro hardware is higher (2160 by 2160) versus the XTAL per eye resolution of (2560 by 1440) , but, in actual use, having the 170 degree COMPLETE FOV (XTAL) versus the max 114 degree of the Reverb Pro, there's really no comparison, the XTAL is clearer across the entire FOV and way more immersive. The cool thing with the XTAL is that you can actually look FULL LEFT or RIGHT with your eyes only, i.e, you don't need to move your head AND STILL see the VR content clearly as if you were looking at a continuous sweet spot. In order to achieve this you physically need to have per eye IPD adjustment ability for each lens to be individually adjusted to the differences in distances between each eye and the bridge of your nose / center of your face (the point on which you wear the headset) + wide view aspherical non-fresnel lenses. XTAL has this so you have the ability to have correct physical IPD setup for each individual eye and thus the ability to look around corners with your eye through the lenses. More to follow soon! :joystick:
  6. Page one updated! New Through-The-Lens Video :) Make sure to select 4K if your computer can handle it.
  7. Heya Chaz! :thumbup: I hear ya! The price is definitely a limiting factor for the general masses but the tech is going to trickle down into a consumer version for sure which will bring the pricing down quite a bit. Jvanhoog, the F14 is really amazing for sure! By the way, I am NOW just starting to actually composite 4K Vids! It's been a learning experience so once I get a true handle on how to get everything setup properly, I'll be able to do the final cut and produce an overview of the XTAL and how it interacts with DCS and the best ways to get the most out of this amazing tech. F-16 coming up next! :thumbup:
  8. Hiya! Lange, Not an easy task to get use an iPhone to take direct through the lens full video, then added to that convert the data to a compatible Youtube video which causes a huge loss in clarity. When viewing directly with your eyes it's literally a different world, i.e, super clear and levels upon levels better than the videos presented here in youtube. Also, it is nice to be in a 170 degree FOV while having all the clarity as compared to the fish eyed goggles feeling with my Reverb Pro / Vive Pro / Oculus, etc. :thumbup: I must admit!, Idefinitely need to invest in a better camera and a better understanding of the production process including video codecs, compression, and all things related to getting an actual 4K resolution video uploaded to youtube. Any tips are helpful! :joy: As I also have the Reverb Pro Edition, Direct Video Comparisons between the two coming soon. ;) By the way, make sure you are hard selecting 1080p for the Video Quality on the YouTube video. Stay Tuned! :thumbup:
  9. Hiya Lenux! That is the one, There will be a consumer version in the future which should be more accessible to the masses. I've posted an updated Video on the XTAL 5K HMD has arrived thread, feel free to take a look at some of the videos there.
  10. New Video on page 1!! !!! New XTAL Video on Page 1 !!! :pilotfly:
  11. XTAL is the best in clarity, hardware, and FOV. More through the lens vids coming soon in the "XTAL 5K HMD has arrived thread."
  12. Hiya Opy, sorry for the delayed response :) The eye tracking is already integrated hardware wise, but yes, it is not "enabled" in DCS directly. However, the wide 170 FOV like you mentioned, does allow you to clearly see left and right using your eyes alone. I.e, the sweet spot is very large covering nearly the entirety of your view in ALL directions unlike other HMDs that are very limited with off-center viewing What you need to have setup properly is your IPD base settings first, then tweak left and right eyes with the individual manual IPD eye adjustment option which will be opened on your desktop screen in the upper left corner. It may be that either your left or right eye (pupil) is not at an exact equally spaced distance from the center of your face (or) the position that the headset is positioned on your head / face is not set in such a way that when you have it set, your IPD is off. Additionally and very important, you need to understand / know the actual separation amount in % required in software for your personal focal point between the two lenses. You configure this in the Advanced Tab of the settings app while running an actual VR application which should be accessible from the lower right hand portion of your windows desktop (the purple XTAL HMD icon) The advanced tab allows you to configure your 3D position and spatial relation to the 3D application that you are interacting with. As far as Fluidity issues, I'm not sure why you would have any sort of issues. Are you are using a Tracking system or only the base gyro sensor in the XTAL? I'm using 2 basic Version 1.0 Lighthouses and the motion tracking throughout a 3 meter x 3 meter space is absolutely accurate and amazing. Both Seated and Room Scale experiences are wonderful. More pics and videos showing fluidity and clarity to follow soon :thumbup:
  13. Hiya Falcon, I think what you have seen is my inability to hold my Iphone Xr's 12MP camera steady in one hand as I simultaneously move the XTAL in my other hand which leads to the focal point of the camera drifting out of the focal point of the lens. When you actually put the XTAL on and look through the lens directly with your eyes while having the headset strapped / fixed to your head, there is no relative translational movement forward/back/up/down/left, or right, from your eye to the lens focal point which keeps you are "centered" in reference to the lenses. Like mentioned above, while wearing the XTAL, your eye position relative to the lenses are fixed and also much CLOSER to the lens than the iPhone camera that I have used to film these videos. In addition to that, there may be some bleed through from the composite process that tends to add to the phenomena and of course also loss of quality when uploading to youtube. I'm trying to work on that and will be updating with more info soon :book:
  14. Heya Gunslinger, no worries ! I'm putting together another Video with all the data you are asking for :thumbup: In short, when it comes to optics and tracking options, the XTAL blows the Reverb / O+ / Vive Pro / away... Eye tracking + foviated rendering is another thing that is possible with XTAL... AND, I can literally look with my "eyes" not only my head to the left or right and have a CLEAR high resolution image throughout the field of view, it's really amazing. Sweet spot with the XTAL isn't even an issue to worry about as compared to these other basic consumer grade HMDS because like mentioned above, the visual clarity ACROSS the field of view for both eyes is literally from LEFT to RIGHT, UP to DOWN, and diagonally within your eye's rotational range of motion. More info to follow shortly.:thumbup:
  15. Hiya Dburne! This does not particularly hold true with the XTAL, in fact I have better performance while also having better visual clarity and FOV than both the VIVE pro and the Reverb. All of this performance running on an i7 6850k + 2080 Ti to boot! More details coming after I finish my current trip.
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