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RobC

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  1. I know a couple guys that would probably be happy to help deal with this issue if provided with a nice spot near the end of the runway, a 12 gauge, a lawn chair, and a case of beer. Just saying :P .
  2. I was going to mention this as well, glad you did first. In a real a-10 the stick is attached to a much longer lever then it is with any PC joystick (TM Warthog included). Even if the simulation is 100% accurate in making sure that 5 degrees of movement in the real jet is the same as 5 degrees in the sim, you need to take into consideration that the stick movement required to register those 5 degrees is a lot different. The solution is either to mount your stick on the floor and spend a silly amount of money extending it by two feet, or to use a bit of curve in order to compensate.
  3. One thing you missed is that when the TGP is in A-A mode you will notice that small vertical crosses (plus signs) show up over objects that it detects and thinks might be an air target. You can lock them up with the TGP with TMS up (tgp soi), long TMS to set them as SPI, and slew the aim-9 to it with with china-forward long, and fire. That said, 99% of the time if I find myself in an A-A engagement in a hawg, something has gone horribly, horribly, wrong and I prefer to just use the conical scan/self track (TMS forward short) and use my turning radius to pull him into the AIM-9 search area before letting one off (preferably while making a run for the dirt and ejecting flares as fast as I can). If the enemy is not in visual range and coming at me on an attack run, I probably have no business engaging him ;) . E: Another strange function of the A-A TGP that you might not have picked up on without the vids is that unlike the A-G mode, the pod keeps scrolling in the direction it was going even after you stop commanding slew (it will display "rates").
  4. I was under the impression there was a cost consideration behind this as well (same reason they use an INS rather then GPS), but I might be wrong.
  5. The most useful thing I did for refueling was actually adjusting my throttle. Older x45 (it still works and I like it, leave me alone :P ), but basically like many it has a "bump" near the 90% mark where normally the AB would engage. This was sort of an issue since a lot of the time that bump was getting in the way when making constant throttle changes trying to refuel, so basically what I did was set my Saitek software so that the 90% "bump" was equal to 100% in game throttle, and I could mess around below that without having to deal with that. Not really exactly what you asked for, but hope that helps anyway. ;) e: For trim I like to set myself to the tanker speed, get it about even and then add maybe a couple clicks of nose down trim. I find that keeping the slight back pressure on my stick while refueling actually makes it a bit easier for me, and I am less likely to run into the tanker. Again, your mileage may vary.
  6. I remember reading that one of the main deficiencies of the Shilka (that lead to replacement with the development of the sa-19) is that they are very susceptible to modern ECM, as were a number of other air defense systems of the era such as the sa-8. Obviously DCS isn't exactly the same as RL, but I definitely have noticed that the Sam 1 systems and the zeus seem to have a really hard time dealing with jamming. If you fire from 2.0-1.5 nm it seems like it has a lot of trouble trying to burn through the ECM at that range, which is on top of the ballistic disadvantage that it has there. I would assume that IRL the zeus gunner would switch to the optical sight in that sort of situation, but I can't tell if that is in the sim or not. Regardless, I tend to take more hits from those BMP-3s then Shilkas, and they tend to hurt a lot more :music_whistling:
  7. 4 rounds of API followed by 1 round of HE if I remember correctly. e: And I'm also one of those weirdos who prefers the smaller gun cross to the reticle most of the time. I find the larger one to be too distracting and big when all I really want to know is where my api is going to land and how far away I am. Double E: Also in case its not clear to you, if you follow the suggestion that was posted about changing your setting to HE when you actually have CM loaded, the single pipper that is displayed is going to be for your HE rounds, which only accounts for 20% of your fire. I guess you could just aim a little short with it and try to eyeball, but its not really the best solution. At any rate I like to open up on a MBT when I'm close enough that the pippers are merged (.7-.5 nm) if I'm using the reticle ;)
  8. Thanks a lot for sharing, very helpful. +Repped ;) E: or not apparently, any reason I can't rep a post currently?
  9. Wow that looks fantastic, the attention to detail really adds a lot to it. What do you do for a living if you don't mind my asking? You seem like you have experience with this sort of thing.
  10. Rotation speed is determined by aircraft weight actually, so it depends. Here is the chart the RL dudes use (I think this is actually A-10A, but I think its similar enough to not matter for game purposes.) e: also I usually turn off NWS at around 60 knots, I have the key bound to my hotas (its also used for air-air refueling) so its just a quick tap. Double e: The weight of an a-10 at "100%" weight in the editor is about 46.5k lbs Triple edit: What the heck, I wasn't going to post this because these are mostly my modified loadouts, but I guess its still a good starting point. The columns "TOW 100%" is TOW with that loadout and 100% fuel, "TOW 75" is 75% fuel, etc. "Max Fuel" is the amount of fuel you can take before you hit the 100% weight number. https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AlP-UtaMfN3bdEhQblAxWkhxSy1XeFBzX3l4c2JzRnc&output=html
  11. Hey guys, sorry to make a separate post for this, but prior to the 1.1.1 patch I modified my campaign files to fix the SEAD issue the hard way (by re-doing the way the SEAD flights were set up), and I seem to have lost my backups for them. If anyone could do me a big favor and either post/send me the unmodified devils cross files it would be much appreciated. Either a PM or just RARing them and sending them to mediafire.com or something would be awesome. Again, sorry to make a separate thread for this, but I'm a dummy and couldn't find them anyplace else :doh:
  12. I always kinda assumed that the fact both DCS modules (And all of the lock on jets) have been single seat wasn't a coincidence. I don't think I would trust the AI to either fly me around or blow up the stuff I want them to after watching some of the shenanigans I have seen them pull :P
  13. Haha I agree so much. :thumbup: The only issue I run into is that I swear the BMP-3 is like 3x as much of a threat as a Shilka, those things are brutal :(
  14. Haha that's awesome. :thumbup: Not seen an air-air collision yet in multiplayer but that looks like it might have had the potential ;) .
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