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Tigroou

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About Tigroou

  • Birthday 04/20/1981

Personal Information

  • Flight Simulators
    FS2020 /VTOLVR/ aerofly FS
  • Location
    France
  • Interests
    Speed and trajectories
  1. Hi DCS community, i come back right to 2002 by using a Nightwish song like in my old LockOn videos My edit work file crashed and I had to finish by modifying an intermediate render file... so that's not what I exactly intended, especially in the introduction. At least I could nearly finish. I will buy a trackIR only for camera movements as it's really shaky to use VR and use the replay in 2D mode. I m aiming at Glowing Amraam quality of pictures, those are really insane each time, his picture work skill is my goal (aim high!) hope you enjoy Tigrou
  2. Thank you guys, I had a joystick base failure a month ago so I spent a day on this quick « trailer like » video to keep myself on alert 5 till i get the new one.... Glad you appreciate this.
  3. Hello, Inspired by the last « growler ball 2020 » video (highly recommend this one), i made an attempt with my 2020 records. Not a copy of this original, except the music that i love. Rendering was mainly done by cropping the monitor view, so it’s not 2D rendering quality. But VR gives a good Gopro feeling, so i enjoyed doing this. Some sound editing would have been nice, but i didn’t take time...
  4. Many conflicts come from a communication miss, that’s Crew Ressource Management Basics;) indeed for Tornado or Viggen that’s less a problem but they are quite heavy fighters however. All aircraft have descent rate limitation for touchdown according to there landing weight, it’s structural protection to be in those limitations. And not twist an aircraft after 100 hours... it means you can’t make same approach for a 4-GBU10 F16 landing than a winchester/clean one... Braking action on icy or damp runway are another parameter and it will take longer to dissipate energy, so increase the stop distance basically but not overheating brakes. (+dyssimetrical braking) As this subject is really interesting in my opinion, i ll give a last exemple: on a Mirage 2000C or alphajet if you have to « engage » arresting barrier, you wont be able to evacuate the aircraft by your own when in the wires. Because of the pressure of those wires on the cockpit after the stop. You have to wait for the rescue team to disengage the canopy. It’s the same barrier type as on aircraft carrier, it takes the front of the aircraft at runway end. in fact if you open the canopy and a wire comes off its position, it would behead you, that’s a major risk. So if you engaged this barrier, it means you were end of runway with a strong energy/speed for any reason. It means as well probably you used a lot your brakes, and above emergency possible energy of the brake to absorb. This conduct mostly to a fire on your aircraft whereas you risk to be beheaded if you exit without rescue team. it’s just to illustrate how fast and bad situations can become if you miss a parameter in real life. Finally, in DCS, aerodynamic braking (keeping nose up on touchdown) is really well simulated and that’s a mandatory technic for fighters to wait for the good speed to let your nose wheel touch down and then optimize/shorten your braking time. In a liner they don’t use that much this manoeuver as it is just for comfort. Efficiency comes from reverse, but you need to be 3 gears on ground to use it. moreover Cx of airliner are larger than a 0 degree AOA fighter ( A10 is NOT a fighter, but i really love it too ) That’s so good to make this in VR in DCS, visual reference you take are really impressive, and realistics. I think many people would be pleased to learn indepth landing technics adapted to their specific module. It’s a game in the game hope this was interesting for you and not offensive, not the case at all. if someone with experience on other fighters could report bad landing experience, I would be pleased to read them. My last fighters flights are 10 years old now so maybe i forgot some important details... regards
  5. I m sorry Zhukov for misunderstanding or maybe my english isn’t that clear. I don’t complain at all with public server, that’s really fun to see guys trying things because they just try and that’s just a game! I say players do things and create procedure because it’s no factor, or it works. I just noticed that if you have the need to be accurate, it’s gonna be a better and more realistic challenge. I never tried aircraft with reversed thrust capability, but they are really different to land from a fighter. Just an exemple: first real T/O with a modern twin engine fighter, I had an AB failure on right engine at 80kts (normal acceleration check like V1 for you). Aborting T/O is a reflex under 10% lack of acceleration. Time to read and pull full Idle on throttle, 2 seconds more. Time for the 2 engines to be physically from full AB to Idle after command of throttle, few seconds (very long, not the good value;)I would have some problem to write this here ). Speed reached: around 130+ kts. At my T/O weight I had to wait for around 110kts without aerodynamic braking to be under Normal energy for the brake and avoid fire on them at the end. During deceleration you have a Gx displayed on the Hud and have to pilot it (so you can’t be full brake or you risk to blow a tyre and make a runway exit... so eject..). We had a few hundred meters left before arresting gear and deceleration was really a long time psychologically speaking... during debrief we took a long time to calculate what would have happened if reducing not immediately. that day, it was a medium configuration (air to air) and cold time. In France we have 2 different types of arresting gear on runway (barrier and cable) and for fighters, landing on an airfield without those safety options are really considered higher risk. Military aircraft, especially older one have not at all same margin as liner. I know public transportation is way safer. On fighter training course, if you make long or kiss landing, it’s considered as safety issue (as a kiss would be runway length loss). I m REALLY scared when I fly in an airliner because I was trained this way and i don’t exactly know aircraft behavior when in a cargo of a big airliner. So I shit in my pants at each landing in an airliner, because instinctively I see sometime 600 meters of runway behind us before touchdown. Doing this with a normal loaded fighter with 15 kts more... you will gain a nice MB Tie... Perhaps F18, US, or Russian fighters are stronger on this side... but as i remember, friends on F16 had same types of issues. T/O and Landing Fighter has not to be considered a routine. For Carrier operations weight and speed are even more important than on land airbase. I won’t speak of formation T/O or landing which are always sensitive moments in terms of whatif and a wingman who announce few seconds too late « speed down » is a real problem for its leader. As you said it’s not that hard to land, but you have not a lot of margin definitely. I m not at all a hardcore simmer as i play Dcs for fun, and this sim makes me confident for my retirement in a few years. but it’s a strong knowledge sharing mean for our passion, so let’s try to have the best! and I love public server as I ´m very bad on many systems in DCS especially at configuring my hotas on unknown aircraft...
  6. Digital Integration 1993 Tornado was terrible... 80% mission planning and learning, 5% frontseat, 15%WSO seat... a mud’s life But DI developped the real mission planner for GR4 if i remember correctly. They had a strong database and add a « small sim » around it... add-on Desert Storm was also so intense...
  7. Tyres stress seems to be already simulated and it’s a good point (the Su27 is sensitive on this point...). I was not in navy, but I know that tyre pressure are not set to same pressure for land and carrier operations. Temperature reached by brake are really a big factor as you have to calculate before you fly which weight and speed you will land (for each possible configuration of the day). It’s one of main point of a datacard... therefore dump fuel capability is mandatory on fighter. for exemple: a birdstrike with a mirage 2000 just after T/O will mostly conduct to hold (if possible) to land at the good maximum landing weight, or reduce your maximum descent rate limitation on touchdown. A modern fighter is often easy to pilot, but hard to manage. DCS gives already this realistic feeling... let’s go deeper!! :)
  8. Hello all, After playing hours on aerobatics server, I observed many players who totally don’t care about the runway in use and they go direct to the closest threshold. Even with tail wind of 20/25 kts. DCS doesn’t brings you the need to do so because there is no need to manage your brake temperature according to the kinetic energy you reach. Wish: calculate your Emergency and Normal braking ground speed according to T/O and LDG weight. Players who will need to wait for 100kts (exemple) before engaging break action not to have the gear melting at the end of runway would give a real need of accuracy and make landing a new challenge in accuracy. Touchdown on ILS threshold on a Nato runway (around 300m from VFR one) with a heavy (AG CONF+ fuel) fighter is impossible in real life without engaging arresting cable/barrier. You have to aim at the first meter of runway. Especially in poor country with short runways (France ) Wish2: use of a Tornado with reversed thrust possible Tigrou, waiting for new clouds and IMC close formation practice... PS: thanks again to the ED Team for your work.
  9. i just saw your exemple video with shadows on medium, it's the same, with low/medium/high setting. So that's a repost... sorry Correction: it's visible as well on the 2D screen, it was easier to see on carrier...
  10. Hi Flappie, it happens with any projected shadow, just tried with setting Low and Medium as well. it's very visible on aircraft but does also affect any ground object shadow, they are very sharp at the edge of helmet. seems to have this high quality layer which is calculated but not displayed with a kind of mask at a certain range. (around 20 meters for aircraft, 500ft for ground objects). shadows are set at "default"
  11. Hi all, 1. congratulations ED Team (!!!!!!!!) for last OB patch 04/11, i switched from 7fps (3+4 :) ) before the patch to constant 40 in Syria northern city with 10 AI flying around, max details setting and PD 1.6... another game, another world, clearly next gen now. My life is over. THX! 2. I noticed a strange thing with shadows for all previous versions of DCS and this one as well. during close formation flying, in the center of FOV in the RIFT S, shadows are downgraded quality untill i reach around 20 meters from the leading aircraft. It seems to be normal. closer, shadow quality becomes very high and sharp (when in place in CF). You can see clearly this shadows drawing up on the aircraft, as you close up. BUT: in the edge of FOV (10° around) shadows quality are very high at higher range. They get very accurate at 30 meters whereas in the "conscious area/ big middle of FOV" it's very blurry. perhaps is there an inverted calculation of shadow quality? and perhaps getting the opposite would be the aim of initial intents of programers? here the video, but very hard to spot with my phone because it affects only the edge of FOV: it's mostly visible after 00:30 the shadows quality follow the outer edge of lenses. it affects also shadows on ground. It does not happen to mirror view on main screen. anyone seeing the same thing?
  12. Hi all, first session with Blue angel skin gives you opportunities to die quicker in close formation :music_whistling: visually stuning, the lack of G-force and fear to crash makes DCS the best sandbox for Close form. We're still looking for the good keypoints for the leader ^^ :joystick:
  13. Nice! Question: as replay is broken with F14, you recorded MP session live? The sequence with F-5 chased should be hard to take!!
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