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Everything posted by Dannyvandelft
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Works fine. Make sure you have Air Source set to Both. Sent from my SM-G960U using Tapatalk
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F14 Skinners thread (Paintkit in 1st post)
Dannyvandelft replied to David A Sell's topic in DCS: F-14A & B
Has anyone made this VF-31 skin? Sent from my SM-G960U using Tapatalk -
Need help from the gurus. I installed a Buttkicker gaming PRO yesterday and when I start it, SRS disconnects from the game. Stays connected to server and voip though. Sent from my SM-G960U using Tapatalk
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Feedback Thread F-14 Tomcat - Update May 18th 2023
Dannyvandelft replied to IronMike's topic in DCS: F-14A & B
Yeah noticed that too. Sent from my SM-G960U using Tapatalk -
Just the universe letting you know you should land her yourself [emoji6] way too much fun to do it yourself than to let a computer do it for you. Sent from my SM-G960U using Tapatalk
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Realistic buffeting added - why is it optional?
Dannyvandelft replied to bies's topic in DCS: F-14A & B
Nobody was. Sent from my SM-G960U using Tapatalk -
Realistic buffeting added - why is it optional?
Dannyvandelft replied to bies's topic in DCS: F-14A & B
100% agreed. The jet should be modeled as close to RL as standard, and then IF there need to be concessions made (for transferring Hornet drivers [emoji3]) those should be optional. But out of the box it should be as realistic as possible. Sent from my SM-G960U using Tapatalk -
Did you have the probe set to internal only, or both internal and external? I've had it with internal only that it wouldn't give fuel. Sent from my SM-G960U using Tapatalk
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Realistic buffeting added - why is it optional?
Dannyvandelft replied to bies's topic in DCS: F-14A & B
We're not talking about peripherals, We're talking about flight models. If HB can implement a more realistic FM, then that should be the only option. Sent from my SM-G960U using Tapatalk -
Realistic buffeting added - why is it optional?
Dannyvandelft replied to bies's topic in DCS: F-14A & B
If I wanted to fly unrealistic Tomcats I'd fly MSFS [emoji6] Sent from my SM-G960U using Tapatalk -
Realistic buffeting added - why is it optional?
Dannyvandelft replied to bies's topic in DCS: F-14A & B
It's sad when you have to do things like that just to avoid the complaining. We're here to fly the most realistic versions of combat aircraft ever made, but when it gets too hard, too realistic, the crying starts. Adapt, or go fly a Hornet I'd say [emoji6] Sent from my SM-G960U using Tapatalk- 23 replies
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Feedback Thread F-14 Tomcat - Update May 18th 2023
Dannyvandelft replied to IronMike's topic in DCS: F-14A & B
None of which address with what I said [emoji2369] Sent from my SM-G960U using Tapatalk -
Feedback Thread F-14 Tomcat - Update May 18th 2023
Dannyvandelft replied to IronMike's topic in DCS: F-14A & B
Wheel brakes seem a lot worse, and I was surprised to not see any nose suspension movement when braking. I was expecting/hoping to see the nose dive if you slammed on the brakes. Sent from my SM-G960U using Tapatalk -
Yeah and it has rotary knobs which is great for radio channels and lighting. Sent from my SM-G960U using Tapatalk
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I use the gunfighter III base. I'm from the Netherlands, but live in the USA. the Winwing is much higher quality than the Warthog which was my previous throttle. (The forum is English so I just stuck to that haha) Sent from my SM-G960U using Tapatalk
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I have the same stick. It's amazing. You're going to love it. If you're thinking about upgrading your throttle too, I highly recommend the Winwing Orion II Sent from my SM-G960U using Tapatalk
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Ok, do you have to take your hand off the throttle to use it? I'm assuming you have rudder pedals then? Sent from my SM-G960U using Tapatalk
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The dlc on the F-14 stick is spring loaded. It returns to center as soon as you let go. If you don't have that, set it to switches. If you set it on a slider, it won't return to center and your making things really hard for yourself. DLC is used in little blips. You can't control a slider while working throttle and stick. I think your issue is being over saturated. Set DLC to a thumb switch on the stick. Activate click down, open click forward, close click aft for instance. (DLC activate doubles as flare release) Then, as you roll into the groove behind the ship, just give a few clicks here and there to adjust your glideslope according to the ball. Sent from my SM-G960U using Tapatalk
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Turn autopilot off. It messes up the trim. You cannot get trimmed for on speed that way. Turn all 4 autopilot switches to off. DLC has 3 binds, activate, extend and retract. You use those to adjust your glideslope, if needed. Try flying patterns around an airfield. Touch down, take off again, and just keep looping around. Get comfortable with the jet, then go to the boat. Do you have any curves on your stick? I use a different stick but use a curve of 15 on both pitch and roll. Sent from my SM-G960U using Tapatalk
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Flew with a 4-ship of Tomcats last night, loaded 2-2-2 across the board, AIM-54C mk47 motors, all 60nm+ shots against targets ranging from MiG-21 to MiG-31. Out of 8 missiles 6 hit their targets, 1 was defeated, and 1 was an extra shot on a target that already had an incoming missile that was thought defeated but did indeed hit. So of 7 single missiles shot at targets, 60nm+ distance, 6 hit. Mix of TWS and STT. The missile works good, BUT it's a lot more hands on than an AMRAAM. You have to know your launch windows. Speed, altitude, of both you and your target, to make those long distance kills. The AI cheats. At 10nm they detect the missile and go defensive, even if the missile isn't Pitbull yet. That is what needs fixing. A lot of misses we see in tacview afterwards are because the AI just decides to go defensive when there's no possibility of it knowing it was shot at. Sent from my SM-G960U using Tapatalk
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Well that's because targets flying at you close the distance a lot faster than targets flying away. A shot made at 80nm with a MiG-25 flying at you at 1100 kts the missile might only fly 60nm before impact. If the target is flying away, it would actually have to fly 100nm to reach it. Just rough examples. And obviously high altitude air is a lot thinner. A missile fired at 40,000 feet will fly much further than a missile fired at 20,000 feet. Sent from my SM-G960U using Tapatalk