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Dannyvandelft

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Posts posted by Dannyvandelft

  1. What settings do you proper Tomcat pilots use in the sim for dead zone etc?

    I have the VKB tomcat grip, curved extension, and base. I'm assuming for testing the Tomcat you use the same, or something similar. Would you care to share your settings?

    I'm asking mostly for mid-air refueling. I get her lined up, crawl closer, but without fail in the last couple feet to the basket everything goes completely wrong and I'm wondering if I need to change some settings, or if it's just a matter of practicing more. The smallest touches seem to result in ridiculous amounts of PIO.

     

    Sent from my SM-G960U using Tapatalk

     

     

  2. Excuse the phrasing, I'm not perfect with the lingo, but in order for the autopilot to engage level flight, you have to be within 200 feet per minute climb or descend. If you're over that, it won't engage. It doesn't need to be trimmed like that, I can hold the stick to where she's stable, then pinky switch and she'll hold altitude. You can still roll gently without breaking the parameters.

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  3. I use the VKB Tomcat grip with curved extension. Love it. No issues. Can reach everything perfectly. Make sure your stick is turned slightly to the left for comfort. And I use auto pilot in long stretches of level flight to and from the AO.

    Sent from my SM-G960U using Tapatalk

  4. Hello all,
    I've recently upgraded to a PiMax and Vive controllers, from a Rift S/controllers. How do you all use your controllers to manipulate switches? Off/on is obvious, but rotating the 189 volume knobs, or any knob.......I can't figure out. What combination of gestures, for example, will allow me to rotate the Altimeter BP knob? Currently I am using my mouse, but that's less than ideal. 

    It's a small thing, but really slows things down and is kinda awkward. Any suggestions? Is it a function of binding behaviors *to the controller itself* or some setting within DCS I am missing? 

    Thank you for any help you might offer!
    Grab it, like a switch, then use the joystick on the controller left or right to turn the knob.

    Sent from my SM-G960U using Tapatalk

  5. why 3?
    I think stations 1 and 2 are enough.
    that's how I do it and I have no problems
    Yup! I didn't know each rack only needs one missile to be aligned on it, to align all 3. Saves some time.

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  6. Hi All,
     
    I have a question which may be stupid haha.
     
    I fly on multiple modules usually A10C, and Hornet but I guess this is related to all the modules that use mavericks aswell.
     
    The mavericks I'm asking about are non laser guided mavericks.
    If I acquire a lock and then launch a maverick to a target using point track on A10C or a lock using GMT on the hornet and the target starts to move or was a moving target to begin with will the maverick follow the target or will it hit the area where the target was when the maverick was launched?
     
    Thank you,
    John.
     
    Point track will follow a moving target. Area track will lock onto a static object/area.

    Sent from my SM-G960U using Tapatalk

  7.  
    That's your homework.    If you guys want realism, learn the systems.  
     
    If not, then do what the book says.  Fly 11 degree AOA approaches.  Don't flare at 150 feet.  Don't try to find the "stall speed."  Just do the procedure.  
     
    As an aside, in general, "stall speed" discussions are for aircraft without AOA indicators.  Speed is irrelevant.  AOA is what matters.  You can correlate speed to AOA, but the "I'm flying" vs "Nope, not flying anymore" is 100% dependent on AOA.  The reason GA pilots use speed is because most do not have AOA indicators.  
    I appreciate that. You know, wouldn't make a bad series on your channel, to show how the systems work. Definitely for me, visual learning has always definitely been easier than reading about things.



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    • Like 1
  8.  
    That's my point.  What is the stall speed in an aircraft with a FLCS and AOA limiters? 
    We obviously don't know, being mere subsonic ground dwelling mortals

    Do the FLCS and AOA limiter make it "unstallable"? Will it automatically level itself reducing its AOA limit to the point where it never stalls?

    Sent from my SM-G960U using Tapatalk

  9. You are correct that the speeds correlating with the appropriate landing AOA change based on fuel and stores weight.
     
    My question was more of this notion of "stall speed" with regard to the F-16, and how/why anyone would want to be "1 knot above it" for landing.  
     
    It's an academic discussion more than anything on how the FLCS works, methods for flying the pattern in a fighter, etc.  The F-16 is not a Cessna.
    Yeah I didn't make that "1 knot above stall" comment lol. I just assumed that if landing speeds change on weight, so do stall speeds.

    P.S. fan of the channel.

    Sent from my SM-G960U using Tapatalk

  10.  
    Are you sure?
    Of course not, I can only comment on how it feels in the game, and in the game it feels like it matters. I have a harder time keeping the aerobrake going with a heavier fuel load and/or stores than when she's light. So I would assume landing speeds change depending on how heavy she is.

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  11. What is the stall speed of an F-16? 
    That depends on weight. She's so small, loadout and fuel plays a huge part. Landing almost clean with 1000 lbs of fuel she touches down like a feather, but with 4000 lbs she'll clunk on the tarmac if you're not super careful. Not to mention if you're bringing back most of your stores.

    Sent from my SM-G960U using Tapatalk

    • Like 1
  12. You already have the best module, the Tomcat. So fly that. It has a campaign, with another part coming, and you can pick up Cage the Bear which is another excellent campaign.
    When you want to fly something slower and uglier (lol) get the Hornet, but I'd get the F-16 instead.
    Apache is a no brainer, it'll be epic.

    Sent from my SM-G960U using Tapatalk

  13. uh, the entire throttle should be making sounds already, including detents. It has since release.
    There is no lever sound going from MIL into AB. there's random clicks you hear from moving the throttles, but nothing relating to a detent.

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  14. Hey guys, I was just wondering if you could add a similar animation and sound to the throttle levers like the F-16 has.

    In the Viper, when you're about to engage AB, you see the lever tilt slightly to go over the detent and make a click sound. That makes it super easy to select MIL power if you don't have physical detents on your throttle quadrant.

    In the Tomcat, if I'm not mistaken, the pilot had to push the throttles left and then forward to engage AB. could you add that animation, and add a similar click noise from pushing the throttles against the AB detent? I listen for the click in the Viper and you hit MIL perfectly each time.

     

    Thank you!

     

    Sent from my SM-G960U using Tapatalk

     

     

    • Like 3
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