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Dannyvandelft

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Everything posted by Dannyvandelft

  1. Yup! I didn't know each rack only needs one missile to be aligned on it, to align all 3. Saves some time. Sent from my SM-G960U using Tapatalk
  2. Point track will follow a moving target. Area track will lock onto a static object/area. Sent from my SM-G960U using Tapatalk
  3. I appreciate that. You know, wouldn't make a bad series on your channel, to show how the systems work. Definitely for me, visual learning has always definitely been easier than reading about things. Sent from my SM-G960U using Tapatalk
  4. We obviously don't know, being mere subsonic ground dwelling mortals [emoji1787] Do the FLCS and AOA limiter make it "unstallable"? Will it automatically level itself reducing its AOA limit to the point where it never stalls? Sent from my SM-G960U using Tapatalk
  5. Yeah I didn't make that "1 knot above stall" comment lol. I just assumed that if landing speeds change on weight, so do stall speeds. P.S. fan of the channel. Sent from my SM-G960U using Tapatalk
  6. Of course not, I can only comment on how it feels in the game, and in the game it feels like it matters. I have a harder time keeping the aerobrake going with a heavier fuel load and/or stores than when she's light. So I would assume landing speeds change depending on how heavy she is. Sent from my SM-G960U using Tapatalk
  7. That depends on weight. She's so small, loadout and fuel plays a huge part. Landing almost clean with 1000 lbs of fuel she touches down like a feather, but with 4000 lbs she'll clunk on the tarmac if you're not super careful. Not to mention if you're bringing back most of your stores. Sent from my SM-G960U using Tapatalk
  8. Pretty please [emoji16] Sent from my SM-G960U using Tapatalk
  9. You already have the best module, the Tomcat. So fly that. It has a campaign, with another part coming, and you can pick up Cage the Bear which is another excellent campaign. When you want to fly something slower and uglier (lol) get the Hornet, but I'd get the F-16 instead. Apache is a no brainer, it'll be epic. Sent from my SM-G960U using Tapatalk
  10. You can remove it through the ground crew Sent from my SM-G960U using Tapatalk
  11. My guess is with the patch next week Sent from my SM-G960U using Tapatalk
  12. Is this coming in the next patch, and if so, could you give us a preview on how it will work? Sent from my SM-G960U using Tapatalk
  13. The most fun way is to fly nap of the earth, pop up to 500 ft or so, and streak over the enemy runway with 12 snakeyes set at 500-700 feet spacing. Sent from my SM-G960U using Tapatalk
  14. Nope. Just click the trigger, 3 seconds later the missile drops. Sent from my SM-G960U using Tapatalk
  15. Yeah I don't hear a sound at the detent. I hear a bunch of clicks moving the levers, but nothing at the point of going into AB. Sent from my SM-G960U using Tapatalk
  16. There is no lever sound going from MIL into AB. there's random clicks you hear from moving the throttles, but nothing relating to a detent. Sent from my SM-G960U using Tapatalk
  17. Hey guys, I was just wondering if you could add a similar animation and sound to the throttle levers like the F-16 has. In the Viper, when you're about to engage AB, you see the lever tilt slightly to go over the detent and make a click sound. That makes it super easy to select MIL power if you don't have physical detents on your throttle quadrant. In the Tomcat, if I'm not mistaken, the pilot had to push the throttles left and then forward to engage AB. could you add that animation, and add a similar click noise from pushing the throttles against the AB detent? I listen for the click in the Viper and you hit MIL perfectly each time. Thank you! Sent from my SM-G960U using Tapatalk
  18. That is awesome! Sent from my SM-G960U using Tapatalk
  19. Is there a list of some sort that shows which bombs for which aircraft have the working penetration physics? Sent from my SM-G960U using Tapatalk
  20. Hmmmm I'll try it today by just aligning one missile on each rack. Sent from my SM-G960U using Tapatalk
  21. I do every missile. Each missile has it's own "eye" in the nose so I'm assuming every missile needs calibrated. Sent from my SM-G960U using Tapatalk
  22. You did it right. Do NOT do TMS aft after clicking boresight on the WPN screen. Just cycle to the next missile. Here's how I do it, and it works perfectly. TGP on WPN on Slave TGP to target MAN to AUTO TMS up Make WPN page SOI slave Maverick 1 to target TMS up Push NWS button to select Maverick 2 Slave Maverick 2 to target TMS up Push NWS button to select Maverick 3 And so on. Once you cycle back to Maverick 1, it will be off target again but once you lock a target in flight, it'll work. Just make sure you're in range or the handoff won't complete. Sent from my SM-G960U using Tapatalk
  23. Works fine. You have to set it how you want it to operate though. Want it to follow steerpoints? Keep altitude? Keep attitude? Sent from my SM-G960U using Tapatalk
  24. Just curious how far away the sniper pod is. Two weeks? Or "two weeks" [emoji1787] Sent from my SM-G960U using Tapatalk
  25. Did the slew upgrade, and the instructions had me update the throttle software. Left throttle (Z-rotation) isn't responding. Nothing shows up on calibration tools. Sent from my SM-G960U using Tapatalk
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