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Exorcet

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  1. From your wording I'm not sure if you're only concerned about syncing up different groups, or if you're also concerned about syncing up units within one group. If you care about the latter I think the AI will automatically orbit at the first waypoint after takeoff if part of its group is still on the ground, but you'll only notice this if WP1 is near the originating airport. Even so, using a trigger might be safer as it gives you a little more control over what the AI does.
  2. If I remember the AMRAAM was originally slated to be operational in the 80's too, in reality it was delayed but before the introduction was pushed back, the planned timing probably bolstered the idea that integrating the AIM-7 would be a waste of time.
  3. Just to point out, mil/AB settings aren't really indicative of anything, especially when the aircraft end up flying at different speeds. The F-16 is the faster plane, so it's naturally going to have a higher rate of fuel burn because of that alone. This makes it look shorted legged but in reality the F-16 would be able to maneuver in mil power at speeds that would require the Hornet to use AB. That said your loadout included bombs which impact the F-16 more than the F-18 and would negate that advantage by some degree. Equal mass favors the F-18 just because it's a heavier plane.
  4. Since I already did a full test a while ago, I did a simpler test this time. Each plane got 6 AAM's and I flew them from 100% fuel to 80% fuel, internal only. Result: F-18 flies 134.4 miles on 20% internal, roughly 670 miles max internal range F-16 flies 211.9 miles on 20% internal, roughly 1060 miles max internal range Vipertfuel.trk Hornetfuel.trk
  5. Not at all. The Hornet's endurance is pretty poor, the only way this isn't the case if it has been updated recently as my test was a while ago. But I guess I could also add some clarification, this is with a lighter load. Things get better for the Hornet with a heavy AG load out.
  6. They're both smaller radars, essentially in a similar class. The Hornet's is stronger but not by much as far as I'm aware. I think for the Hornet to really shine over the Viper DCS would need some better ECM modeling as the better radar would compound with an internal jammer.
  7. When the radars are finalized, the F-18 might have a slight range advantage but it's not going to be huge. Both planes have datalink as well to over come some of their native limitations. The Hornet's AMRAAM loadout doesn't really help anyway. Carry a huge AMRAAM load and you lower your max range to the advantage of the F-16 because you limit your speed. And the F-16 at 4-6 AMRAAM isn't exactly low on missiles. The speed weakness of the F-18 also isn't just a Mach .2 difference. It has poor transonic acceleration with any meaningful loadout. There is no real comparison between the
  8. It's not. The F-16 is very fuel efficient. For air to air, there is no reason to take more than the centerline tank (well until we get ECM, because then you'll have to take wing tanks to take ext fuel). The problem you're likely facing is that you're in AB all the time and thus going fast. Going faster increases your fuel flow and so obviously will reduce your endurance. The solution to this is to covert that kinetic energy into potential energy. Don't slow down with airbrakes. Climb or turn instead. Stay high and dive when you need to accelerate. The F-16 is so quick that you can
  9. In my experience the F-14 is the ultimate track destroyer. I don't know what it is about that module, but F-14 tracks can regularly break in seconds. Other modules tend to do better and can have no track issues for around half an hour, but as a whole DCS tracks have some issues. ED tried to address this in a few patches ago but apparently didn't succeed so I assume that the problem are really deeply seeded and may not go away until the track system is redone from the ground up completely.
  10. The F10 radio option is a trigger, you need to set it up in the trigger menu. It will activate a flag, and then you use that flag to control the switch frequencies command. Remember to add a second F10 option to switch back to your original frequency when done tanking.
  11. Yeah, this isn't unique to the Hornet either. I'm fairly sure the F-16 originally had the AIM-120A listed in the weapons list, but it's missing now. The nature of work in progress/subject to change I guess. In the Hornet feature list vote most of the weapons you mentioned appeared low in the list, which might also have contributed to their status.
  12. While waiting for this to be resolved, you can give human controlled flights an F10 radio command to switch frequencies (Advanced Waypoint Actions > Command). So for example when going to refuel, the player can command the flight to switch to same frequency as the tanker so that simultaneous communication is possible.
  13. A potential counterpoint to that, the one F-15 that had its wing ripped off by a midair collision landed because the pilot didn't realize the extent of the damage. The same could happen with a plane riddled with gunfire. If it's something occasional it's probably fine, just like the AI running into terrain might be annoying, but if it's a somewhat rare occurrence, it's not that unlike what happens in real life.
  14. Unfortunately this information isn't provided in game (maybe some units have this info in the in game encyclopedia, but it's not consistent or complete). In the mission editor when you place a unit on the map the default speed that it is assigned is supposed to be representative of the aircraft's cruise speed, but it's not super accurate. Rule of thumb for jets though, best range is at ~30,000-40,000 ft at ~Mach 0.8-0.9. If they have to fly lower, lower the speed. So flying at 20,000 ft might have a best Mach of 0.7, this might be the case for a heavily loaded tactical strike aircr
  15. I can't totally answer that question, but if you're flying on DCS version 2.5, the ER was updated in DCS 2.7 to be more realistic which increased its speed and range. The R-77 hasn't had this update yet and that leaves the ER as have significantly better range in some situations, and when at close range, it closes in on the target much faster if fired at altitude.
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