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Tchalla

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  • Posts

    10
  • Joined

  • Last visited

About Tchalla

  • Birthday September 29

Personal Information

  • Flight Simulators
    DCS, MFS2020, Xp-11
  • Location
    Texas
  • Occupation
    Air Distribution Consultant
  1. Was able to use steam VR and set openXr as active runtime. Bummer both apps have to run at the same time.
  2. Good work gents, thank you for all of your hard work and dedication on this project.
  3. Its been like that for a while. Stick movement forward does not look the same because us "Chair Jockies" do not have a perfect 1-1 stick as the real aircraft. IRL the stick deflection forward does not travel as far as rearward. Best to either ignore the stick or remove it from view.
  4. Right more pronounced at higher speed. A majority of the movement is induced G's and G-suit inflation. Pro-Verse yaw might be a thing with the hornet but I've never done a SHB.
  5. Rudder comes it to play when dog-fighting, at low speed and high alpha. get into a descending slow turn flight with a M2000 and you will see which surface you use more (ailerons vs Rudder). I have even used Asymmetrical thrust at times but when that happens I'm usually in a bad place just waiting for the spin eventually. Flight control computers handle just fine in most scenarios but instantaneous flight control movements it struggles to keep up with a coordinated turns and maneuvers. Unfortunately we cant experience movement at our chairs but it does exist. Watch NO-PRO's Kneecap/feet in the break (0:25).....https://www.youtube.com/watch?v=Sz7dluAFXb0&t=44s
  6. Yes!!! to many F's. Thank you. Interesting to hear, I'm still managing to get kills without the tolerance so when we get it just makes it even better.
  7. Hey Y'all, understand the F-16 is WIP. Just curious if the G-tolerance in turns for the F-16 is truly what one would experience in a real fighter? To me it seems I tend to black out faster than the F-16 or F-14 in dogfights. FYI...I represent the "Chair-Force" so i don't know much.
  8. No other reason other than what's been said above. But the real fun begins when you lock the leading edge flaps with malfunction.. noticed the damage model has included instability with them missing.
  9. Can't find anything in previous topics, did they change the pitch characteristics when flaps are added? Seems like when you are at high or low speed the pitch up and down authority is reduced since 2 updates ago.
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