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falcon_120

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  • Birthday 10/12/1988

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  1. Sorry no, all misiles in dcs, for sure all fox 3 suffer from similar problems. So if you stop playing because you think US fox 3 are worse than they should, the reds are not in a better spot. All misiles use now the ED missile API with its same limitations and strength equally shared. As far as i know kinematics changes between misiles as well as the CCMs factor (CMS resistance) but they all use the "same radar" and proportional navigation logic so to speak, so barrel rolls and jamming gremlins will be the same for all. Enviado desde mi ELE-L29 mediante Tapatalk
  2. Rafale it is a sexy plane, my god....
  3. A sun visor for sunny days is a must. It is really hard to see any JHMCS/HUD symbology on a sunny day. Either we have a visor or a way to tweak the contrast/colour of the JHMCS/HUD a bit more.
  4. I dont see anything wrong in that clip, it seems the missile was already low on energy; or rather the bandit was very high on speed, and the barrel roll depleted that energy even further. For me that is not a good example of a game/missile problem, different case would have been some head on barrel rolls that completely confuse the missile or do not trigger the fuze, when the missile still had plenty of energy to deal with the target.
  5. Where can i find the tutorial/documentation? A quick search in DCS open beta DOC folder yesterday was no success for me (maybe i went too quick) Thanks! Sent from my iPhone using Tapatalk
  6. i do love DCS as it is, but a patch is always nice, testing new functionality, weapon, FM, you name it ... its always exciting. So hell yeah patch day!
  7. But this does not show other mode 4 responses, only the one on the L&S. Also as far as i've seen, it only provides IFF when there is track created, so trying to IFF a "brick" gives you nothing. It takes so much more time than an IFF in an F16/F15E, showing you all responses in front of you... Happy to hear the STT behavior is being looked at.
  8. Amazing, HB should be remaking all radar in DCS XD... On a more serious note, the simulation is mind blowing, let's see how everything integrates with the Simulated world around the F4, and that is for ED to help. Imagine how sad it would be if you were managing all the limitations and nuances of a radar system like the F4 MPQ120, while a Mig21/F1 either AI or a player could shot you down even in a look down situation because... well the simulation of their radars is just not there.
  9. Hello all, Some questions about the hornet that i've been asking myself lately that i've been playing in the DDCS MP Server. CONTEXT DDCS MP server is a dynamic server which pride itself in being realistic and balanced (at least somewhat), so it limits a lot the access of both sides to AWACS and in some cases very limited EWR; specially if these assets have been killed by the other side, so Datalink is mostly useful in Fighter-to-Fighter but not so much as we are used to in other servers. It also limits F10 information, there is no checking F10 to know where friendlies are, or to know your position. IFF: I'm really missing the IFF interrogation of the USAF fighters (F16/F15), where doing an IFF mode 4 interrogator actually show you all friendly fighter that has responded, even with your Radar off or outside of your radar scan limits. In the hornet, this interrogation only shows your L&S but no the rest which is taking so much time from you to get the SA picture ahead. Is this something not existing in Navy fighters? Is it just not implemented yet? Radar lock behavior: given the previous context, i find myself using RWS a lot in a High Bar high Azimuth preset (6B/140º) in order to find sneaking enemies, now when i see one and i try to lock him quickly with a SCS right with TDC on the brick, the hornet starts a mini raster, which normally takes up to 3/4 second to get a STT lock. This is a huge time specially in a dynamic, close quarter situation when you need a quick FOX 3 off. I feel this seems a realistic radar behavior, but its miles away as how the F16 radar works. In the F16 if you have a contact, STT is immediate. Is it again a question of just a better simulation in the hornet? Is it maybe a big buggy and to be addressed later in EA? What do you guys think?
  10. its amazing ED managed to access the documentation some 60 years ahead of the hornet development [emoji3166][emoji6] Enviado desde mi ELE-L29 mediante Tapatalk
  11. To further clarify the point, most (>95%) of servers will give you an aircraft slot of the faction/team you decide. When you go into that jet and you start it you'll find you have no flight plan, no targets loaded, no CMS Countermeasure programmed, even no weapons, as normally you select what you fancy that day, like CAP, CAS or a pinpoint strike mission. In all those case i imagine the DATA cardrige allowing you to create a flight plan "on the go" in an easy way, while also storing your preferred MFD/Countermeasure presets. Even in SP games, or in MP MilSim missions with your squadrons, were the flight plan is fully loaded into your jet, you still need to program CMS programs, weapons programs and fuzes, MFD, etc... In theory a Data cartrige is able to do that for you, even things like preloading your JDAMs coordinates in your jet.
  12. Although is hard to tell you this, right now if might not be the best moment to select the F15e or even the AV8, as there are many questions open about what will happen with Razbam products, if ED&RAZBAM will resolve current litigations, potentially their product could even be taken out from DCS (I hope that never happens). I would say go buy the F16.
  13. Hello, For some reason there is something wrong in the image quality of the litening pod with the harrier (Vr user, Quest 3). Most targets, specially with TV image but also with IR BHOT/WHOT modes almost blend perfectly with the terrain textures. Im talking like 5nm away, i can perfectly see them from the cockpit but i cannot find them om the tgp unles i use the HUD to place the TGP rericle perfectly on the target. Other modules i can see targets perfectly from 20/30 nm away both in IR/TV mode. Its like some terrain textures are overlapping with target textures or something, specially in Sinai and nevada but also in some other terrains. Any known bugs of fixes to this? i can post some screenshots of the problem. Enviado desde mi ELE-L29 mediante Tapatalk
  14. not the one we are getting, in fact only now the real ones are starting to field one operationally. Enviado desde mi ELE-L29 mediante Tapatalk
  15. is there anything better than this product at the moment for DCS vr? I'd like to give it a try but also not looking for something very bulky, complicated or specially noisy as i have my daughter normally sleeping in the next room to my "cockpit". Enviado desde mi ELE-L29 mediante Tapatalk
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