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Yink

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Everything posted by Yink

  1. Yink Reserve F-7
  2. https://wiki.hoggitworld.com/view/DCS_hook_onPlayerTrySendChat https://wiki.hoggitworld.com/view/DCS_hook_onPlayerTryChangeSlot https://wiki.hoggitworld.com/view/DCS_func_setUserCallbacks have a list of users assigned to different tables for each side, and only allows slotting if the user is in the coalition's table. If the user types in "red" or "blue" in chat, check to see if the user is already in a coalition table, and if not then assign them to it. save the data to a file or something similar to persist between server resets.
  3. I'd also like to see what servers users are banned from too
  4. Callsigns..............: Yink & Sturdyguns Coalitions.............: Red
  5. Red Teams: Yink & Sturdyguns Enigma & Tempest YAGA/TaoHermit Blue Teams: Doormouse/WhiteRabbit Aspen/Dizzy
  6. Gulf of Sidra 2 vs 2 PVP Arena Saturday March 12th, Anytime (All Day) Event Discord Hype Video In 1973 Libya claimed much of the Gulf of Sidra as its territorial waters and subsequently declared a "line of death", the crossing of which would invite a military response. Tensions between Libya and the U.S. were high after the U.S. accused Libya of building a chemical weapons plant near Rabta, causing the U.S. to deploy the USS John F. Kennedy (CV-67) near its coast. A second carrier group, based around the USS Theodore Roosevelt (CVN-71), was also being prepared to sail into the Gulf of Sidra. The coalitions will be BLUE: 2 x (F-14A/F-14B/F/A-18) RED: 2 x (MiG-21/M-2000/MiG-29A/F-16) Loadouts are Restricted to 1989 Schedule: The event will be flown on Saturday March 12th at 1800z Prizes: Bragging Rights Stream: TBD Sign-up: The event is open for everyone. Sign up in 2 man pairs, either for red and/or blue. You must include the names of the pilots (and RIOs) but do not need to specify the aircraft type. Callsigns..............: Coalitions.............: (Red and/or Blue) EDITS to the signup post will not guarantee the additional slots. Always make a NEW post with additional members. Rules: Situation: fight in an 2 vs 2 king of the hill inspired arena. At the beginning of a new match, blue starts with 500 "political" points, and it's red's mission to drain those points to 0 or less in the least number of rounds possible. Matches with a tied round count are decided based on how negative points were on match end. Will be fought in a Round Robin style Tournament. Points can be drained from blue in several ways: 1. Blue firing first, outside of the Rules of Engagement ("ROE") 2. Blue lose 120 points for an aircraft being shot down 3. Blue gain 15 points for shooting down red aircraft 4. Blue bleed points when red aircraft start trespassing a certain distance from the carrier. when inside of this bubble, the drain increases the closer the red aircraft are to the carrier itself. Notes: 1. ROE Cost: the closer a red aircraft is to the carrier, the lower the cost of blue breaking the ROE becomes. 2. Once red/blue have fired, it is weapons green for that round for everyone! if red fires first, no penalty is incurred to blue for retaliating. 3. Be creative! There are plenty of ways to win, and just taking off and firing is only but one! 4. Remember we are pseudo-roleplaying an international political incident, so try to put yourself in the shoes of the United States/Libya and proceed accordingly. We don't want to destroy our world political image! 5. Use F10 commands to control the mission.
  7. Callsign..............: REAPER 53 | Yink Aircraft...............: F-7 Fishcan Supercarrier......: آره
  8. REAPER 53 | Yink Fishbed
  9. Squadron Name: Reaper VFS Discord ID on MVP Discord: Yink Contact person Discord ID: Yink#0312 Aircraft Selection: MiG-21 Pilots: just me
  10. Callsign..............: REAPER 53 | Yink Aircraft...............: MiG-21
  11. Has to do with the engine shutting down from low fuel pressure (normally), but low pressure shutdown is disabled with SEM. Just an unintended consequence. Just have to add a 0 fuel conditional on top of low pressure shutdown.
  12. yo alpen have you ever thought about putting in AI bomber interception as part of the missions? maybe landing jtac units near the objective would spawn in a bomber flight or something. would be a pretty fun side mission and could add some fun high alt escort/intercept action
  13. Another note on difference in apparent missile performance might also be attributed to the variance in each aircraft's launch permissions. I dont have much experience with p5s in the f5, but if you can get tone with a 24j there's usually very little chance that it wont track, and the lock on after launch capability is another useful feature. a lot of the time with missiles like atoll b and d the DCS 21 will give you 'tone' and launch permission, but unless it is actually a good shot, it has little bearing on whether it tracks off the rails or not. long story short is getting tone with a caged missile usually implies some attempt of the missile to track, but that's obviously not always the case here. I think nellus said something about red players trying to shoot head on shots with RA heaters, probably because the DCSism of the 21's launch authorization and players expecting a tracking missile from a solid tone. I dont know how in DCS/21 scripting the launch authorization ties in with missile tracking, whether the seeker sensitivity value/algorithm to track are pulled from the same set of values or are calculated separately, but that kind of discrepancy will mess with the heads of players that are used to caged missile always tracking when you get tone, e.g. the aphid. so my advice to red players for "RA" heaters would not to trust the 21's tone and to take better shots, constraining themselves to better aspects and let the positioning and pilot skill do the work, not the missile/system, just like how the shoot queue for a fox1/3 in any 4th gen is basically worthless. as noted in the thread the R3S does have good initial turn performance and comparable energy to R13/60, and can do some work if employed correctly :^)
  14. go ahead, not saying at all that this should be the final setup. variation and trying out new things is always fun and interesting B), at least personally. If alpen wants to add mission specific restrictions and loadouts im all for it
  15. most of the benefit of locked beam for air targets is the low altitude performance, quick ranging, and the occasional r3r max gimbal emergency launch in vertical bfm. a lot of the time you can easily lock someone near the deck but have very low chance of having a consistent r3r track on them after using locked beam. just for everyone's information, you can also lock people on radar without ever getting them in search mode by fidgeting the tdc distance and holding down the lock button while rocking/rolling the aircraft, treating it like a ranged vertical scan, because that's all it is. doing this disables the search function because the dish is a little busy. this will pretty much work anywhere not completely on the deck, and if you merge with someone with a bit of altitude it can be pretty consistent. r3r is definitely a nice tool to have but it's not like there isn't simple counterplay. the 4 60s + r3rs was a bit much and I enjoy the current setup, and people usually pull the trigger a bit too soon on heater shots when they're used to ninja ass r60. people need to realize that we only have so many options for missile/aircraft setups and are limited by what the devs are willing change/add, so do your best to learn to deal with current adversity. whether it be difficult to intercept viggens, or not paying attention to rwr when cruising at metric 5k in an f5, or what have you, Its not the end of the world to have some disadvantages sometimes. Just report what you can to the devs and just try to live with the reality of not having simulator/irl quality systems/mechanics/results
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