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Heiliger Bimbam

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Everything posted by Heiliger Bimbam

  1. Yeah, barrel rolls are fun. Uploaded a short vid on youtube. The first roll is nice, the second is ... http://www.youtube.com/watch?v=47ImxzXy8EA :pilotfly: Edit: Only the HQ Vid works. Dunno why the standart is broken.
  2. There are many simmers out there; chopper-simmer, tank-simmer, plane-simmers...when all these guys meet at one server, group into two teams and fight with choppers, tanks, ships and infantry...hell, thats what I would call a Digital Combat Simulator.
  3. I use the Saitek EVO and configured the SHKVAL laser to shift (on the stick) + hat.
  4. I can't see a copter at these screenshots. Just bushes, trees and streets ;) Great camo.
  5. Hi, I have a strange problem with the SHKVAL laser. I'm in hover mode, shooting some unarmed targets and after a few shots, the SHKVAL goes totally crazy. It moves permanently up and down and left and right. When I center the cam it moves back to center but subsequently it moves up or down or wherever again - like it's chasing ghosts or flies. Automatic turn on target is on and pointing/clicking with the HMS or the SHKVAL on a target won't stop that dancing cam/laser. Rebooting the SHKVAL, ABRIS and INU won't help, too. When the systems are back online the cam goes wild again. Any idea, what's goinig on and how to fix it? Jay
  6. Kann mir kaum vorstellen, dass die deutschen Bücher für Kunden der englischen Version Tabu sind. Für die Kunden mit der russischen Version, kann man ja auch hier ganz offiziell das englische Manual runterladen. Schreib doch mal dem Admin hier ne nette Mail. Vielleicht laden sie zusätzlich zur Englischen, noch die deutsche Version hier hoch.
  7. Hi, my first Ka-50 ModMan skin is ready for takeoff. The Guts 'n' Pieces aka The Shit Catapult is designed for paramilitary Rambo style kamikaze pilots from hell. Thanks to RCN_Moose and MadTommy for their great guides. More Screenshots: http://structed.com/stuff/images/guts-big.jpg Download: http://structed.com/stuff/downloads/guts.rar (and soon on LockOn-Files) Hope you like it, Jay
  8. Hi, ich hab jetzt bestimmt ein halbes Dutzend Läden abtelefoniert - alle haben BS nur auf Deutsch. Weiß jemand, wo ich es auf englisch bekomme? Also DVD, kein Download (den hab ich schon). Gruß, Jay
  9. A fully working TANK addon would be nice. Clickable cockpit, different positions (gunner, driver, commander, MG...). Great improvement for multiplayer battles.
  10. I got it. Seems Modman added the Test Skin twice to BS. There are two "Test Skin" templates in the editor skin pulldown menu. One with uncomplete skin.lma7 and one with the new completed skin.lma7 I dont know why there are two Test Skins, but the second is working and is complete. I didn't changed the color_scheme. Interesting, that Modman added the same skin twice with different skin.lma7 files. Thanks a lot (again), Moose.
  11. Oh, thought, these files were kind of default textures. Didn't see that they're multiple. Changed the names, but its still bugged. I downloaded the template files again and saved them again as 24bit files. Edited the skin.lma7, made a new CDDS file and made a new skin. [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 otherfile1 = Bazar\World\Shapes\KA-50-BLADE.skins otherfile2 = Bazar\World\Shapes\KA-50-NOSE.skins otherfile3 = Bazar\World\Shapes\KA-50-TAIL.skins otherfile4 = Bazar\World\Shapes\KA-50-WING-L.skins otherfile5 = Bazar\World\Shapes\KA-50-WING-R.skins l1 = material = {"KA-50-lamp", "Standart", "KA-50-test-DEF-02.bmp"}; l2 = material = {"KA-50-PAINT1", "Standart", "KA-50-test-DEF-01.bmp"}; l3 = material = {"KA-50-PAINT1_M", "Standart", "KA-50-test-DEF-01.bmp"}; l4 = material = {"KA-50-PAINT2", "Standart", "KA-50-test-DEF-02.bmp"}; l5 = material = {"KA-50-PAINT3", "Standart", "KA-50-test-DEF-03.bmp"}; l6 = material = {"KA-50-PAINT4", "Standart", "KA-50-test-DEF-04.bmp"}; l7 = material = {"KA-50-PAINT5", "Standart", "KA-50-test-DEF-05.bmp"}; l8 = material = {"KA-50-PAINT6", "Standart", "KA-50-test-DEF-06.bmp"}; l9 = material = {"KA-50-Vtulka_met", "Standart", "KA-50-test-DEF-02.bmp"}; l10 = material = {"SOPLA_KA-50-PAINT3", "Standart", "KA-50-test-DEF-03.bmp"}; l11 = material = {"KA-50-gear-rubber", "Standart", "KA-50-test-DEF-05.bmp"}; l12 = material = {"KA-50_ST-rm_paint1", "Standart", "Ka-50_St_Paint_test.bmp"}; l13 = material = {"KA-50_Lifting_rotor_mast", "Standart", "KA-50-LRM_test.bmp"}; l14 = material = {"KA-50_LRM_Part", "Standart", "KA-50-LRMpart_test.bmp"}; l15 = material = {"KA-50_LRM-CENTRE", "Standart", "KA-50-LRM_centre_test.bmp"}; l16 = material = {"KA-50-LRM_B", "Standart", "KA-50-LRM_B_test.bmp"}; l17 = material = {"KA-50_BORT_NUMBERs", "Standart", "empty.tga"}; l18 = material = {"KA-50_Turkey_Numbers", "Standart", "TactNumbers-USAF-black.tga"};
  12. Yes, they're visible. The control arms and the other missing parts, too.
  13. Hi, I' missing some parts and can't locate them. The tyres for example. They are part of the KA-50-PAINT5 and they are not visible, but the rims are. :huh: The rotor control arms are missing. They're a part of PAINT2 and PAINT2 is there, as you can see on the screenshot. Some of the PAINT2 gear parts are missing, too. Is this a Vtulka_met problem and how can I fix it up? Hydraulic arms for the gears are missing, too. But the rotor mast is visible...both are located in the same file. Is the a texture-alpha problem? Any Idea? Here is my skin.lma7 (my files are named "test") [skin] file = Bazar\World\Shapes\KA-50.skins argument = 70 l1 = material = {"KA-50-lamp", "Standart", "KA-50-PAINT-D-DEF-02.bmp"}; l2 = material = {"KA-50-PAINT1", "Standart", "KA-50-test-DEF-01.bmp"}; l3 = material = {"KA-50-PAINT1_M", "Standart", "KA-50-PAINT-D-DEF-01.bmp"}; l4 = material = {"KA-50-PAINT2", "Standart", "KA-50-test-DEF-02.bmp"}; l5 = material = {"KA-50-PAINT3", "Standart", "KA-50-test-DEF-03.bmp"}; l6 = material = {"KA-50-PAINT4", "Standart", "KA-50-test-DEF-04.bmp"}; l7 = material = {"KA-50-PAINT5", "Standart", "KA-50-test-DEF-05.bmp"}; l8 = material = {"KA-50-PAINT6", "Standart", "KA-50-test-DEF-06.bmp"}; l9 = material = {"KA-50-Vtulka_met", "Standart", "KA-50-PAINT-D-DEF-02.bmp"}; l10 = material = {"SOPLA_KA-50-PAINT3", "Standart", "KA-50-PAINT-D-DEF-03.bmp"}; l11 = material = {"KA-50-gear-rubber", "Standart", "KA-50-PAINT-D-DEF-05.bmp"}; l12 = material = {"KA-50_ST-rm_paint1", "Standart", "Ka-50_St_Paint2.bmp"}; l13 = material = {"KA-50_Lifting_rotor_mast", "Standart", "KA-50-LRM_test.bmp"}; l14 = material = {"KA-50_LRM_Part", "Standart", "KA-50-LRMpart_test.bmp"}; l15 = material = {"KA-50_LRM-CENTRE", "Standart", "KA-50-LRM_centre_test.bmp"}; l16 = material = {"KA-50-LRM_B", "Standart", "KA-50-LRM_B-24.bmp"}; l17 = material = {"KA-50_BORT_NUMBERs", "Standart", "KA-50_NUMBERS-D.tga"}; l18 = material = {"KA-50_Turkey_Numbers", "Standart", "empty.tga"}; [color_scheme] country = {B2A43A73-E650-49B0-98B9-F67A53DA95FD} cnt_unit = {3457BB1E-523F-4C24-BBEA-58D028623F05} color_scheme = {DD5118E5-CB86-430f-8DC8-7F738D0B9550} color_name = Test Skin file = Scripts\Database\helicopters\Ka-50.lua
  14. Thats it. Irfan View said the extracted file was 24bit, but Photoshop says it is 32bit. So I resaved it as 24bit and viola, it works. I got a beautiful CDDS file. Big thanks to all of you guys :thumbup:
  15. You have to be 102,8km (at 20°C temperature) away from the target, for a 5sec delay. Even 1sec is far -> 20,5km. Thanks for the Mod, Cooper :thumbup:
  16. I've just extracted the "KA-50-PAINT1-DEF-03.BMP" to my skin folder and renamed in to "KA-50-test-DEF-03.bmp". Then I've imported all the files into CDDS, saved the project and tried to build the CDDS. I didn't open the file with any other software. Tried it several times. Tired also the "KA-50-PAINT2-DEF-03.BMP"...none of these files will work :(
  17. Great tutorial! But I've a little problem in buliding that CDDS file. I always got an error in the CMD window: CDDS can't handle the extracted Paint03. I've checked the file; its a 24bit bmp file. Any idea how I can fix this? :cold:
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