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About jester224

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  1. Lateral stress on the landing gear is not good. If you find yourself coming in with a lot of sideways then either correct that with cyclic or turn towards it so the wheels roll with it. Landing sideways on a boat is about a lateral movement to be over the boat then match it's speed. Then once you are there down you go. But make sure the wheel brake is on. Nothing worse than rolling into the superstructure or worse into the sea.
  2. I am sorry to disagree but they are available on steam.
  3. Can you take a UH1 and land next to a player who has ejected and pick them up? Silly question I know but adding a little flavour to for our fast jet pilots. Good for scenario development to.
  4. I think they are scheduled for update of some kind soon.
  5. With my limited knowledge of Soviet era tactics was that the Hind would operate more like an attack aircraft than a Western helicopter. They were meant to be aggressive storming into the target hitting an getting out. Think rotary wing A-10. Also the Hind is a tactically flexible machine capable of landing a squad of troops as well. Combine it will Mil-8 Hip and Mil-26 Halo for air assault. It also carries IR Air to Air as well. These one assumes is for engaging enemy helicopters. The Hind's armour and speed make it a formidable combat aircraft. Tactically the one word not to use abo
  6. Trust me you throw the F/A-18 hard enough into the ground it breaks! Usually tyres but it is a carrier planes so it is tough. Also do try the MiG-21 it is also a tricky one to land :pilotfly:
  7. Makes me sad how poor the English Coast is in the Normandy Map. I was born and raised there and the map looks nothing like the area. So much is missing, even the basic geography. So many airfields.:(
  8. I can't buy the Channel map on steam as there is no price and no way of downloading it. One assumes this a known issue. But any idea when it will be fixed?:joystick:
  9. Nothing in my Steam version to suggest it. But the new features for the F/A-18 are too cool.
  10. Somewhere out there in academia is an equation that shows the relationship between software complexity, delivery time and developer naivety. As a grizzled and hardened dev myself I can tell you the often over optimistic schedules that are either uttered by the developers or worse from sales who haven't even spoken to the developers. A wise person uses the following answer to a release date. They reply "Soon". This will result in people asking soon. The reply being "As soon as it is ready!" Now here is a thought. What if a development team threw a load of old rubbish over the fence
  11. Is someone going to tell him? Steam says two hours to release. But that is not the vibe here it seems.
  12. "Good Gentles rant ye not." as Shakespeare would have said. First the code maybe, as already highlighted, on a separate branch. Second, although working fine in single player the code may break multiplayer even if the carrier is not used. There maybe performance enhancements in the patch that are linked to the carrier but not part of the carrier. I have no access to their bug repository so I don't know that for sure. You would all be really angry if this was unstable or stopped you playing online completely. I am sure there will be a release soon. Bitching and ranting won't help the
  13. Here here sir! I am also a developer and agree with 100%. People don't realise the effort that goes into a release. Professional development isn't all about code. It is its management, testing and packaging to ensure what we get works as well as it can. I was working my way through 10,000+ lines of code yesterday looking for something. Development is about determination and not a little tedious. So to the ED developers here is my :thumbup: keep it up chaps.
  14. Are all, any or no bridges destroyable in 2.5? I have yet to try it but I have heard some do and some don't and I want to write a mission with a bridge strike in it. Any help would be cool.
  15. I am on Steam for good or ill. What I find is usually, and 2.5.6 was exception, is that the releases roll out pretty much the same time. With steam it will patch as soon as it can. I don't have access to everything and mods can be a little more fiddly, but this is outweighed by the patching.
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