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Skyron

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Everything posted by Skyron

  1. I think that F16 ,is not that small from 10nm
  2. TheaterPG_BlueLar-20231209-215015.trk Here is the Track. Its the 3rd of the 3 merges. Thanks.
  3. Will do as soon as possible. But this is a serious issue when in competitive play. This is an exploit in multiplayer. Thanks.
  4. My Video-1-highlight.mp4 Please do not take account kinetically beaten shots Most AIM120s were shot under 10nms There were 8 failed shots Check how easy are beaten when near ground - i mean ,is this normal?
  5. Hi all, after extended testing, we found out that AIM120 dont hit a thing that is near ground ( >200ft) , - while the target is not in perfect notch. The AMRAAM never hits the target ,but always near it ,on the ground. We tried that from 20-15-10-5 miles. We tried to TWS and STT (nothing changed) The shooter was always above the target 10k - 5k - 3k feet, and the target was trying to notch. (not always perfect notch) The miss was 100% - all 6 amraams hit the ground. The ground was FLAT. something is going on here - It looks like ground clutter affects significant the AIM120c. (Have not tried other missiles) Thanks.
  6. Yes, but i have also seen the new Spitfire, the Mosquito, and the P47.
  7. Hey all! BF109 - The most famous DCS axis fighter. Does it need some more love? Textures seem out of date, in comparison to other WW2 models It seems like the oldest one. Thanks.
  8. I have tried that in the past in one or two missions, and never worked... (We both own the campaign)
  9. Thats what im saying! Why there isn't , at least for dual seated modules?
  10. Hey all, It is very sad that, me and my friends cannot play together as Pilot and WSO (or RIO) in dual seated modules - paid campaigns like the ones with the F14 - AH64 - Mi24 - Mosquito. Also F4E+F15E campaigns are coming. How come and this is not implemented? If we both have bought the campaign, then what is the problem playing it together? That would significantly raise the sales of multiplayer campaigns and dual seater modules too. Thanks
  11. I didnt say the missile is not working. it is just kinematical very slow. (even in low altitudes the missile cant pass 1.5Mach. (oh i know its not designed for these altitudes) I also didnt say that players cant be hit from an AIM54 because they defend well (Skill) , but because the missile cant kill if it has 1.5Mach in terminal phase (8-9miles). The missile is very bad, and cant kill. - i will sent you Tacview @ afternoon to check and tell (With shots from 40k & shots from 20k).
  12. Hey Karon, Thanks for the reply. AIM54 is slow and bad, and F14 has no place in DCS PvP - (Either Cold War because is too good - or in modern is too bad). The only place that F14 is OK is in PVE when AI goes almost strait to the missile. i'm not an expert so I cant say if AIM54 Data is accurate or not , thats why iam asking here :))) i understand that its speed depends on many things like Altitude - aricraft speed e.t.c - all im asking is if AIM 54 is accurate and if will it change dramaticaly in DCS. Thanks.
  13. So is the AIM54C missile OK or not? Will it Change? All Data i see from Google says it goes Mach 5 , but it cannot get more than ~ Mach 3.5+
  14. It happens in F18 everytime - either hot in the air.
  15. We already tried to remove all scripts in the mission one by one as to isolate the problem, and the result is the same.
  16. Maybe yes, Can you please help us with this with the exact error ,so as to get it fixed? This is a campaign mission of a whole community with weeks planning. Thanks is advance.
  17. Just to clarify the above, This mission works fine if you just load the 2.8 version of the mission. The mission gets broke, if you open it in 2.9's mission editor and save it (to update the mission to 2.9 as well. Thnx
  18. I drop the Tanks, and while i slot new ones, they act like "Empty Tanks" so it refuels them from 0 to 11900 lbs. With that said, in addition with the low fuel flow problem, it takes very long time to rearm and refuel after a sortie.
  19. Hi all, 1. Refuel is slower thar other aircrafts in rearm (2308 lbs/min) in comparison all other aricrafts (~2670lbs/min) 2. External wing fuel tanks are empty when fresh rearming (even if you choose not empty tank) 3. Airframe drag is higher that it is supposed to be. Thanks!
  20. Hey Rudel, Thanks for your answer , i have managed to find my way to work things out to counter these above that i write with varius tactics - but that's not the case of this topic. Thanks!
  21. Heya all, I got hooked with the Mirage F1 lately, and I tried to do some stuff here and there. I understand that this is still early access and I found this module to be actually very nice and engaging (Both models) But - Is this flight model some kind of accurate right now? or is it planned to change significantly in the future. I am feeling it veeery heavy(Even naked with half fuel) - and i don't thing it can dogfight at it should be , it is very dead at low speed, and it should not be that much. What you think?
  22. Heya, MP. Added a real-time procedure for checking the required modules in mission loading" Does the above, open the road to play ,bought, and locked for single player campaigns with a friend? for eg - will i be able in the future to play with my friend - "DCS: F-14 Speed & Angels Campaign" with Human RIO? Thanks
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