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UncleZam

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About UncleZam

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    Junior Member

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  • Location
    Finland
  • Interests
    Programming, AI, flight sims

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  1. Wait a second. It is the same picture showing in the VR and in the screen mirror. In this case it sounds like VR resolution or refresh rate is not up to your standards.
  2. Yes, but it is not so prominent then. It is very easy to forget, also in VR it does not bother me at all.
  3. Agreed! Thanks again, you have been very helpful.
  4. Thanks for checking and reporting back to me. This is cosmetic issue after all, and most likely DCSW-engine related. I will now forget about it and concentrate on carrier landings with this very cool aircraft!
  5. True, I just wanted to know if my installation is somehow corrupted, since I recall seeing this kind of issue once earlier (I think it was F-16 early version). If others are seeing this then I guess we can assume this is DCS wide issue, not just this module.
  6. This module seems great addition to DCS. Just started learning this aircraft, and I have curious problem of pilot reflection stuttering (to be precise: the reflection is jumpin up and down when the aircraft is turning) on MFDs. Purely cosmetic problem, but I was interested if this was a known issue or just my DCS installation problem (2.7 latest)? Thanks again for the module. Edit. Here is a link to video showing the jumpy reflection on MFDs:
  7. Have you guys tried to create own bindings for MiG-21 in aircraft Lua files? I know this borders programming and is cumbersome, but those Lua-configs are quite flexible. There's 11 page document explaining the process somewhere. In fact I might give it a try next week, if I get a Warthog throttle by then.
  8. Can you be more specific, which discord channel? And for me it would be sufficient just to see it done in Twitch right now. Your channel is up and I can hear you typing ;)
  9. Yes, please, and there are others also. Or maybe we can get a video clip of the correct use of retarded level bombing?
  10. We are waiting in the Twitch channel :)
  11. I agree on this. Harrier is for me one of the most interesting aircrafts and maybe the best looking cockpit in high res VR. It still has many bugs remaining, but I am hopeful after today seeing long list of fixes in release pipeline. I also agree with some other posters that this project does not meet the criteria of professional software development. There may be many reasons, for example under resourcing.
  12. I was also baffled why the ground track points roughly 25 degrees off of the correct course in Nevada. After some testing I found out following: 1. Ground track works correcly when EHSI is in TRUE mode (also accounts for the wind drift). 2. When EHSI is switched to magnetic, the compass rose (in EHSI and HUD) react correctly by subtracting 12 degrees (magnetic deviation in Neavada) to get new values. However the ground track value is added 12 degrees instead of subtracting! This results in ground track value, which is 2x12=24 degrees wrong (you can see this both graphically and in digital
  13. I echo lukeXIII: no issues for me when replicating the tasks in the video. The downhill during right turn in the video is indeed caused by slight nose down joystick movement, which can be seen in control indicator. Some key points that helped me to understand the logic behind the AP: 1. AP works by adjusting the trim. Just watch the white marker in the input indicator. 2. The current trim values persist when AP is disengaged. 3. You can use "emergency SAAHS Disconnect" to reset your trim. 4. AP has roll limit that is something around 55 degrees. If you disengage AP during
  14. +1 I noticed the same. Came to look for answers and saw your question. I am not an expert on Harrier, but I think this is a bug and it was introduced in today's update.
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