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laertesson

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About laertesson

  • Rank
    Junior Member

Personal Information

  • Flight Simulators
    ESP and DCS forever
  • Location
    USA
  1. Hi guys, I'm a bit behind, is the original kegetys shader working correctly with current OB or do we need to use the Taz tree fix version provided by speed-of-heat? thanks for your help as always
  2. in my opinion features like this should have a special options toggle, at least until finished. it’s extremely hard to deal with in its current WIP state. just spent two days trying to diagnose this awful stick jitter back to center, literally seems more like a bug than a feature, would really like this one removed completely. Figured it must be a bug and rebound all of my controls twice
  3. This graph continues indefinitely - those single frame spikes to 30ms happen almost on a clock. I have diagnosed external processes extensively, and I watch Process Lasso like a hawk as the stutters happen and can't find anything that may be causing it. I have also relegated all processes related to VR to cores 4-7, and DCS to cores 0-3. Didn't help. I also reinstalled Windows completely to try to fix this, and the exact same stutter occurs again, with literally only DCS and drivers installed. I have no idea where to turn now. It's really frustrating that it runs completely fine at 5ms unti
  4. When I fly on the syria map, my CPU frametime will increase from <10ms to 35-40ms for a frame or two every few seconds. Other maps don't have the problem at all. I have tried the low terrain textures suggestion but the stutters continue.
  5. Hi, Much of the time when I go to download from the new DCS CDN there is a hard limit of 2.5MB/s, especially when downloading large files. It also likes to drop down to 0.0MB/s at times then ramp back up to the hard cap of 2.5MB/s. I just tested my speed while downloading and I have 120MB (NOT megabits) download speed so it's clearly a DCS issue. I am in the southwest USA.
  6. Yeah my -54s go dumb about half the time and all INS guided only want to drop really close even if I am high up.
  7. I don’t think this is a bug at this point, so I’d like to discuss when and why the TGP rolls the gimbal. It seems to do it a lot when I am close in to a target with a low dive angle. Anyone have strategies to avoid gimbal roll which makes the target become offset from the cursor?
  8. I ended up with day_color = {-0.05, 10, -0.05, 1}, gives a much more bright symbology without sacrificing color. thanks again for the negative values tip, seems to make the difference. I'll be looking out for your upload, I'm sure you could improve on this idea.
  9. Thanks, I am giving this a try. Is this the black HUD mod? Or those negative values give a darker green? This is really interesting. Thank you again Taz.
  10. With the release of A-10C II, I am having lots of trouble reading the A-10C hud against a bright sky, it gets almost completely washed out in my Reverb. As far as I know there is literally no way to adjust contrast or colors on NVidia cards. Is there a way now? I have tried even to change the materials of the A-10C HUD in the lua files, even that won't help. Brightest mode on the HUD used, OVR advanced settings doesnt seem to work, we cant use reShade, and NVidia settings offers no help. Seems like a really simple thing for MS to overlook for years.
  11. I always assumed air resistance moved them, I think I’ve noticed that before
  12. if you STBY then AG the pod, the first DMS right long designation won't drift. Youll have to STBY it again to avoid the drift in consecutive HMS designations.
  13. Yeah, kept happening to me each time I fly. Gonna have to wait for some sort of solution. I was definitely wrong about the rocket smoke thing after a couple more tests. Contrary what OP says I think this might be a new issue, I really don’t remember ever losing this many targets on my roll in. I also discovered that when you slave the TGP to the HMD more than once without setting it to STBY in between, the designation acts really funky and doesn’t hold a point on the ground.. if I hit STBY between attacks it seems to overall work better. Maybe it’s in the manual, not sure, but it seems w
  14. New theory for my issue: maybe it’s the smoke from APKWS covering up my TPOD track especially in IR mode. Makes it seem like the TGP has issues but I think it’s the smoke.
  15. It definitely only happened with maneuvering, and I myself didn’t look for gimb roll indications, but the OP did, and didn’t notice them. Gonna do some more testing on my own before uploading a track or anything like that.
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