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LCO489

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Everything posted by LCO489

  1. Hi, i just went to fly the TF-51 after a long and when i start from ground or when i try land it just go through the ground. any map is the same. Any ideas? a know bug or might it be a problem here? i don't use any mods that might have affected it.
  2. AdrianL this solves the issue for now, thank you.
  3. Thank you will try that, but could it be unrelated to the module since i had no problem with the F1 before the last update and my other modules still works fine?
  4. Can anyone help me, please, i can't use the BE version. A new log attached. dcs.log
  5. Hi, this issue is still present in the EE version after today's update.
  6. Hi, since the last update i'm having a CTD every time i try to use the F1. Log is attached. Any hint on what might it be? I use Steam Version, did a repair and uninstalled and reinstalled the module, but still having issues. dcs.log
  7. Failed to get authorization data. Error code is: 403 No saved authorization found. Hi ll, anyone else using steam version is getting this problem? tried several times and no joy.
  8. Any specific aircraft? Edited: NVM just tried the A-10A, F-16, F-14 and F-15C and it is a thing. It wasn't there before. AI suspension bug.trk
  9. Hi all, Is there an available paint kit for the H-6J?
  10. Yes! Its already available as an AI and its gorgeous.
  11. Just update to the new OB patch and bought the Sinai Map and it worked just fine. I'm on Steam btw. The map is awesome.
  12. Awesome work, as always! Keep it up.
  13. LCO489

    Wheel chocks

    The title says it all. That my wish. Of those modules i own a few that still don't have it, the F-86 is one oh them.
  14. Hi! Was there any solution found to this?
  15. Hi. Vibora, i was about to report these and found this topic. As you said that its already fixed, i just want to say that this issue was visible only on player planes not AI, but in the Mirage-F1.lua that have some parameters that could be related to this issue as below, i think shows wrong values: null null With those values exaust stays way behind the nozzles exit. Measuring the model, Pos should be about {7.350, -0.111,0.0} and Diameter=0,845. If that's already considered on that fix you mentioned, please ignore it. Thank you.
  16. Hi, Rudel, despite its not dynamic numbers, it does have liveries with numbers included in both versions.
  17. Hi all, with the permission of the Autor Marco1985_IT and with help of VSN Team, I present you the SU-15 Flagon AI Mod. It provides you the A and TM versions, with custom R8R, R8T, R98MR and R98MT (NATO sign AA-3 ANAB). You can download it here and start busting some Boeing or protecting them. https://www.digitalcombatsimulator.com/en/files/3328398/ Thank you. Enjoy!
  18. Those G.91 cockpit elements photos are stunning. Looking forward to it.
  19. This values on Mirage-F1.lua could solve the issue, making the missiles look ina more realistic position like the image above. I've tested it and it looks fine, but the changes breaks IC. pylon_loadout(id_AIM_9B, 0.15, nil, {0.45, -0.07, 0.0}, { 7 }), -- AIM-9B pylon_loadout(id_AIM_9J, 0.15, nil, {0.55, -0.08, 0.0}, { 7 }), -- AIM-9J pylon_loadout(id_AIM_9P, 0.15, nil, {0.45, -0.07, 0.0}, { 7 }), -- AIM-9P pylon_loadout(id_AIM_9JULI, 0.15, nil, {0.55, -0.08, 0.0}, { 7 }), -- AIM-9JULI pylon_loadout(id_MAGIC_I, 0.15, nil, {0.44, -0.09, 0.0}, { 7 }), -- R550 Magic I Thes are the current values: pylon_loadout(id_AIM_9B, 0.15, nil, nil, { 1 }), -- AIM-9B pylon_loadout(id_AIM_9J, 0.15, nil, nil, { 1 }), -- AIM-9J pylon_loadout(id_AIM_9P, 0.15, nil, nil, { 1 }), -- AIM-9P pylon_loadout(id_AIM_9JULI, 0.15, nil, nil, { 1 }), -- AIM-9JULI pylon_loadout(id_MAGIC_I, 0.15, nil, nil, { 1 }), -- R550 Magic I
  20. Hi all. My wish to the list is that we could have the biplace versions of the planes made to the Sim (those that have it of course) at least as AI, I.e what Aerges did providing the F1BE as AI and planned to become a module. I really like almost every biplace version over single seaters in terms of looks and i think it would add to game creation and realism, like we could do in Nevada making agressors scenarios with both F-5E and F or N, and others like F-16B or D, M2000D , the upcoming Eurofighter and so on...
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