gregfp66
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Everything posted by gregfp66
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Priority is probably now to the f14 and upcoming f4, i guess we will have to live with those for a long time
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Hello , would like to know how the campaign doing with the recent update to the ai abilities in air to air Must be better, no?
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Can we expect any new features in the future?
gregfp66 replied to Digitalvole's topic in DCS: F/A-18C
Same for our INS implementation wich is very backbones I fear the hornet will never reach the level of completion expected of dcs standard Will wait untils its finally complete before buying anything from ED -
Have better tactics for BVR for ai, simple things like crank and a grinder for a2 or 4 flight Better dogfight tactics, where they dont just spin around you without trying anything else such as, moving aggressively when we are close to a firing solution etc
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Yeah would be really great to set up gci interception and other nasty stuff without using script
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Better Ai dogfighting and BVR tactics
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i still have this issue, any ccip cue are completely wrong Date was 1990 in PG map using mk 82 Any news on this?
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Hello setting up a strike with tomahawk missile shot from ships, all of them crash into tree on their way in Normally they have equipement to follow ground terrain Here the miz and the trk Step to reproduce, place a naval unit capable to fire tomahawk (bgm 109b) Create an advanced task, fire on point choose cruise missile has weapon Choose max quantity possible (i choose 30) Cruise missile problem.trkcruise missile.miz
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Still no news about this issue ?
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In most recent version, Nevada seems to work
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I Hope they will implement it when they finnish the hornet's ins system
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DCS: F/A-18C Features Roadmap for Early Access
gregfp66 replied to Kate Perederko's topic in DCS: F/A-18C
Missing INS completion with and without GPS -
[Official] SimShaker for Aviators
gregfp66 replied to f4l0's topic in PC Hardware and Related Software
Hello, Using simshaker version 2.2.8 On the mi-24p hind Payload release/missile launch cause a track ir plugged unplugged message in the top right corner of the screen On top of there is a little freeze during that and no vibration Landing gear seem to not work either EDIT: After further testing a lof of effect for hind isnt working, vortex and maybe other as i'm not sure and its my first helo -
Perhaps the dev can see this and fix it, it seems it might be an easy one to fix
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As per your manual: Some light which are marked with white markers next to them arent displayed after light test button is released, TILS button for example
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AI Crew voice and text alerts about enemy fire script
gregfp66 replied to Draken35's topic in Mission Editor
Is it compatible with the Hind? -
reported CCIP accuracy changes depending on mission year
gregfp66 replied to mrkline's topic in Bugs and Problems
There is no track file in this post, so its not gonna be investigated, i will wait their implementation of the INS beforedoing further testing and posting track -
Its a dcs wide problem, its the same for the hornet for example
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Hello, i'm trying ot get an unit to work as an ewr/gci station for spitfire group to intercept german planes But so far got unsuccesfull Did any of you succeed in this? and if so how?
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Still not fixed i see
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+1 would love to be able to start my aircraft properly
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Thanks for your answer BigNewy, i remember reading its planned that ground crew will taxi players to park area when landing. Can you confirm if its still planned ?
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DCS: F/A-18C Features Roadmap for Early Access
gregfp66 replied to Kate Perederko's topic in DCS: F/A-18C
Hello, i remember reading in features roadmap about TALD and decoy for our hornet but since then no news Is it still planned? -
Electronic War Jamming Script V2.0
gregfp66 replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
Thats weird, never got this will try tomorow and tell you -
Perfect i'm french, where is this old tutorial? I would really like to create more campaign to it, for example the hind
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