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About Savvy

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    New Zealand, Rangitikei

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  1. Oh, I thought the OP was referring to those little USB controllers that just have button options. Those Bodnar boards look really nice. Presume you were referring to the BU0836X 12-Bit Joystick Board?: http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=180&zenid=686ec02514fe8e09bb32edd761f46d65 Does anyone know if DCS supoprts 64buttons? this one looks quite cool: BBI-64 Button Box Interface http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=300&zenid=686ec02514fe8e09bb32edd
  2. Potentiometers and Roatary encoders are another thing you likely won't be able to do with the pre-made usb boards. But yeah, if you have no time and don't want to get into it at all, then the original question was a bit moot.
  3. Savvy

    model kits

    I've got I think about 200 stacked up, just glad I managed to stop buying them
  4. Arduino can be setup to be a USB joystick on its own using something like a Leonardo, so would be essentially the same thing. However making an arduino box is quite a process, certainly much more if you have no experience in electronics or coding. If you have little interest in the process itself and/or don't have the time then I'd say getting something pre-made is a far better option. I can't speak for anyone else, but for me the hard way is always the most interesting and fun. The end result is important however the process to get there, and the pride of building some
  5. Could you not just trim out some of those extra spaces? Something like: void onDedLine1Change(char* newValue){ // initialize the LCD lcd.begin(); lcd.setCursor(0, 0); newValue.replace(" UHF ","UHF"); newValue.replace(" VHF ","VHF"); newValue.replace(" STPT "," STPT"); lcd.backlight(); lcd.setCursor(0, 0); lcd.print(newValue); } Another way to get an extra space would be to replace "STPT" to "STP". Not authentic but would get the job done.
  6. In my test it only showed as unkown until interrogation showed it as friendly. Never showed as red
  7. One idea, which may have already been mentioned is where the original owner could buy a special 'gunner' version for 25-50% more. This would allow anyone without the mod to join their heli. So the pilot pays a bit more, but anyone can join.
  8. I've just tested this myself on a multiplayer test mission with two computers in the same room. F18 sitting behind a Viggen at about 20miles. The SA and radar pages on the 18 quickly show the Viggen as friendly regardless of whether IFF is on or off. It never showed the half circle on the hud though I presume that's due to no other donor aircraft on the datalink. I could probably test that by putting an awacs in the mission.
  9. Nope, I was in Viggen and they were in 18's/14's from memory. Might have to do some testing considering Flappies experience.
  10. Thrustmaster Warthog with default strong springs. I don't often use trim unless I need to type something... so yah.. I have a rather strong right forearm now heh.
  11. So it doesn't really matter for IFF if it's turned on or off. It's just magically on all the time? I ask because I was shot down by a friendly the other day in multiplayer and was told I should've had my IFF on.
  12. Does anyone know if the Viggen's IFF needs to be switched on for it to show as a friendly in Multiplayer? I can't find much information about it, and none of the start up tutorials seem to mention turning it on.
  13. I have a problem in VR. When somebody request to join, I can't find the 'dot' mouse cursor to click accept, the dot cursor just doesn't seem to be active. Sometimes I can open a comms menu which seems to enable the 'dot' cursor, but other times not. Why can't we just have one mouse cursor in VR? It's so confusing when they seem to be in different locations from each other and sometimes invisible.
  14. I have the same problem in multiplayer also. In the video above the wobble starts at around 1:38. If you're trying to rearm/refuel when this happens the ground crew says "Hey, what are you doing" and the rearm fails. Pretty sure it happens in single player also but will check. Edit: Just tested, it happens in single player as well in the heli operations mission. Though it only happened when I did a cold start, could be related to when you release the starter?
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