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sagebrush

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  1. Okay, I guess I'm stuck then. Hopefully we get the ground radar soon!
  2. As I said I don't have a TGP installed -- surely there must be a way to do this without one, since CCRP existed on the F-16 way before they started carrying targeting pods. TMS aft twice doesn't do anything. It sounds like this might either be a bug or unimplemented functionality?
  3. Not sure if I have the terminology exactly right so I will do my best to describe the situation. - Set up with any CCRP profile and munitions. - Set A/G mode. - Use the UFC up/down buttons to select a steerpoint; the CCRP BFL and target pipper thingy will align with that steerpoint, and it will be visible in the HSD as a cross on top of the selected steerpoint. - Push the slew control to move the CCRP pipper around; now the cross is somewhere else in the blue pie slice on the HSD. It is offset from the selected steerpoint. - Using the UFC up/down buttons to choose different steerpoints, the cross moves too, but it will always be offset by the same amount. How can I reset this offset to zero so that the CCRP target snaps back to the steerpoint? Right now I just have to eyeball lining up the cross with the dot and there has to be a better way. I have searched the forum and found people talking about using the CZ function of the targeting pod to do it, but I don't have a TGP installed so there are no CZ buttons. Cross colocated with steerpoint: Slewed off: Moved to next steerpoint, but keeps the same offset: There has to be a way to snap this cross back onto the selected steerpoint but I can't find it in any of the manuals.
  4. Just confirming that I have the same issue. In the meantime, GBU-10s are also 2000lb and appear to track just fine :P
  5. You can open them with the Intel DDS photoshop plugin linked earlier in the thread.
  6. Yeah, the NRM is the normal mapping (bumps) and the ROUGHMET I believe is a specular map (shininess). Normal maps are nearly impossible to generate without 3D modeling software, but the specular is just a linear representation of the surface finish from dull to shiny. We'll have to wait and see if they fix the helmet thing. I'm pretty sure it's a bug or an oversight, not an intentional choice. In the meantime, since we'll probably never see this one as an official livery thanks to trademarks... :P
  7. The file probably didn't get saved properly. I've been using texture type: Color + Alpha compression: BC3 8bpp (Linear) mip maps: Auto generate and it's been working well for me! I've managed to put custom names on the same skin you're working on. I have the same problem. In all the liveries with different helmets for the pilot and RIO, they look correct from the outside, but inside the cockpit view both crew wear the pilot's helmet. It might just be a bug, because it even happens with the Red Rippers livery that comes with the plane.
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