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Everything posted by tanax
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Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Good morning, I would like to point out that the CSLA_MOD_SVK_Sniper_v2.0 mod interferes in OB 2.9.2.49629 with the Military Asset Pack Ukraine 1.0.0 mod and does not allow DCS to start. The mod worked up to OB 2.9.1.48335. Once the CSLA mod has been removed, everything works perfectly (remember to update the Su-30Mk and JAS-39 mods with the related fixes for OB 2.9.2.49629) null -
Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Good evening, I noticed that in openbeta 2.9 the JDAMs of the Mig29MU2 do not hit the target, the error is notable. The B-21's JDAMs still hit accurately -
Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Hello, I confirm the problem. Realized yesterday while I was assigning the commands of the new Virpil Alpha to the Mig-29S. Sees me Su-25T as commands -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tanax replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, yes I noticed the double file. Anyway I tried 1.0.1 version but still in Stable 2.8.1.34667 it is not seen in game, only in ME in Stable. In Openbeta it works perfectly -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tanax replied to Admiral189's topic in Static/AI Mods for DCS World
Hi Admiral, I confirm in Stable 2.8.1.34667 it appears in ME but not in game. No other mods activated (JSGME in savegame or in main). In latest OpenBeta it works with all ship mods released up to now (and not only ships) -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
tanax replied to Admiral189's topic in Static/AI Mods for DCS World
Hello, it does for me in Stable, while in the latest Open Beta it works fine -
Massun92´s Asset Pack - Official (update march 2024)
tanax replied to Massun92's topic in Static/AI Mods for DCS World
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Swedish Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Thanks, I hadn't considered ECM. Now it works perfectly- 460 replies
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Swedish Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
My test mission where all missiles 103A explode a few seconds after launch. 103B is OK.Thanks for your interest Test Swedwen RBS-103A LR SAM.miz- 460 replies
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Swedish Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Good morning, in the afternoon mission post. Thank you- 460 replies
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Swedish Military Assets for DCS by Currenthill
tanax replied to currenthill's topic in Static/AI Mods for DCS World
Hello, thank you for the wonderful mod. I would like to point out that the missiles fired by the mobile and stationary Lavett 103A launchers always explode within seconds of launch. Is it my problem or does it happen to others? I tried without any mod active but the persists. Thank you- 460 replies
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Hi, in the various discussions of the forum I found a suggestion, discussion Mods Su-30M / Mk mod, for Fix Laser guided weapons: insert the lines in the red box in the relative F35A.lua, F-35B.lua and F-35C.lua. Also works for B-2 Spirit (Military airccraft Mods), Su-57 build 3
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Hi, in the various discussions of the forum I found a suggestion, discussion Mods Su-30M / Mk mod, for Fix Laser guided weapons: insert the lines in the red box in the relative F35A.lua, F-35B.lua and F-35C.lua. Also works for B-2 Spirit (Military airccraft Mods), Su-57 build 3
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Put the whole Liveries folder in Savegame/DCS.Openbeta
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With the new link the texture now works. Thank you
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Confirm, no textures. DCS 2.7.10.19473 Open Beta hotfix
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thanks for your interest.
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I made further tests with and without mod, I confirm that after 7 minutes from the first start the laser does not work (in auto and in manual mode) in OpenBeta 2.7.10.18996
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Good evening, me too after the OpenBeta patch the laser does not work from the third / fourth GBU-12 or after some BRM-1. It makes me think that a timer / bug is triggered ?. In the stable version no problem.
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Hi, even for me the F-35 C version alone behaves like this when landing on aircraft carriers; even the take-off of the F-35 C version is not going well, it takes off but the exhaust remains in the take off position and then crashes after a couple of minutes.
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Hi, even for me the F-35 C version alone behaves like this when landing on aircraft carriers; even the take-off of the F-35 C version is not going well, it takes off but the exhaust remains in the take off position and then crashes after a couple of minutes.
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hi, I read in the forum that the life value of the units (from version 2.7) must be greater than 1 (otherwise it is considered destroyed or damaged). I changed the value life = 0.08 in the .lua with life = 1.5 and both movement and fire function as well as being present in the F10 map. For the moment it works, latest Open Beta 2.7.5.
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@BIGNEWY @Flappie for information: I tried the same mission, mentioned in my post on Monday 1 th February, with OB 2.5.6.60966 and no crashes occurred. Thank you
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@BIGNEWY @sgray I tested the mission by changing the route of the 4 t-90s which now do not fit into the buildings of the abandoned airport north of the kobuleti towns. I flew for 2 consecutive hours, no crashes. @Sgray's diagnosis solved the problem. I believe the observation of the new bug of the locking of ground units in movement is correct. Thanks to both of you for your help @Flappie I made an unforgivable mistake: @frappie solved my problem. I apologize again. Thank you