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Posts posted by rayrayblues

  1. On 10/23/2021 at 5:09 PM, nick10 said:

    All the colours are washed out for some reason. 

    You might want to check your monitor settings. I had to dial mine back because to me the colors were too intense.

    Almost cartoonish, especially the greens. Now they are just right.

    On 10/23/2021 at 5:09 PM, nick10 said:

    Probably the lowest quality of the lot

    Have you flown over it in a helicopter? The cities and towns are quite detailed, also they have added a lot 

    of new things to the airfields, like hangars, vehicles, etc and now they don't look so barren. You can also add static

    vehicles and planes to further spruce things up. The hedgerows along roads and train tracks

    make for some interesting shooting solutions of vehicles and trains. Personally I like it.

    • Like 2
  2. 3 minutes ago, Rudel_chw said:


    Sorry, can't help you with that, as I haven't used JSGME in years, as I moved to the more modern OvGME Mod Manager, which is also currently obsolete, as its author developed a newer alternative.

    As I'm a firm believer in not fixing what is not broken, I opted to keep using the older OvGME, as it was easier to use (in my opinion, of course).

    Thanks anyway. I don't have any "Program Files" or even an Eagle Dynamics folder on either drive, just what you see on the picture I sent.

    If I open it I get this:



  3. 56 minutes ago, Rudel_chw said:


    The flyables make use of ED's P-51D Mustang, which you must own ..

    and not only that, they don't install at /Saved Games/ .. they have to be installed on your DCS program folder (usually at C:/Program Files/Eagle Dynamics/DCS )

    Thanks Rudel, but I don't have that folder on my C Drive.

    My DCS is on a dedicated drive.  DCS World (G:)\DCS.OpenBeta 

    What do I do from here?

    P.S.  I have had the P-51 D for ages.


    G Drive.jpg


  4. I would like to see more development in the Korean and Vietnamese eras.

    These are the "Helicopter Wars."  The Helo came of age in the Korean conflict used mostly as transport and ambulances,

    with such beauty's as Piaseki H-21 "flying Banana" Sikorsky H-34 and H-51, and don't forget the venerable Bell-47.

    For Vietnam, we have the Huey of course, but we really need the early Cobra and Chinook, both H-46 and 47 to round out the list.

    Any early model or cold war era Blackhawk would also be most welcome.




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  5. @Patrick56

    Either I'm doing something wrong, or JSGME doesn't work.

    I am new to JSGME. I have never used it before. All of my other AI and flyable mods work just fine in Saved Games\DCS.Open beta\Mods\Aircraft.

    I cannot get any of your flyable mods to work. Is there a way to install them directly without using JSGME? The AI's are working okay in Saved Games. Loving the He-111.

    I have watched several YT videos on how to install JSGME and read several articles as well. No joy.

    Can someone help me please?


  6. 2 hours ago, dorianR666 said:

    the landing in formation behaviour is broken for AI. sometimes they jump up and down, sometimes they fly underground, sometimes they do this:


    you have to give them command to RTB and then you land individually. this is a functional workaround for now.

    HaHa...good one. I'm not trying to land "in formation," I'm simply trying to land after a mission.

    I will try the RTB command, but I think I have already.


    From the changelog, 18/11/2021

    "Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming."  

    Sorry to keep bugging you about this, but it's not fixed yet.

    A brief word: 

    they will stay in formation all the way to the battle, separate to attack targets

    and then reform, stay in formation all the way back, and only go crazy when on landing approach.

    In this and the other tracks that I sent, they start to fall apart after the break turn.

    Thanks for your patience.  Ray 




    F-86 Fighter Vic.trk

    • Thanks 2
  8. 10 hours ago, rayrayblues said:


    This is an old bug returned. When loading mission, the game freezes at the same place every time.

    Terrain Graphics init : 96. "name of map" .ng5

    EDIT, Additional thoughts:  

    I left it for 20 minutes and had to end task to close.

    I have already done a cleanup and repair with no result.

    Do you think I should do the fresh Saved Games trick?

    Thanks in advance, Ray 






    NVM..DUH, It was my ham-handed attempt to modify a Mod. You can close it now.


    This is an old bug returned. When loading mission, the game freezes at the same place every time.

    Terrain Graphics init : 96. "name of map" .ng5

    EDIT, Additional thoughts:  

    I left it for 20 minutes and had to end task to close.

    I have already done a cleanup and repair with no result.

    Do you think I should do the fresh Saved Games trick?

    Thanks in advance, Ray 




  10. 1 hour ago, M1Combat said:

    If you want Deck Crews...  buy the super carrier. 

    I've had SC since pre-order. I just don't see HB and ED coming together like that.

    I do agree that all Carriers should be free and the deck crew should be a separate DLC.

    Other than the deck crew and comms, I don't see much difference between the SC and Vanilla modules except for some cosmetics. (looking at you, Adm. Kuz.)

    However, like you said, ED doesn't see things the way we do. Neither does any other game I've seen.

  11. 4 hours ago, AdrianL said:

    Changing it now will likely cause a lot of confusion 

    No S**T

    3 hours ago, Rudel_chw said:


    Not only that, but the idea of having to update most of my missions is depressing .. and all for what? to please a few perfectionists? 🤔

    I have been here less than 2 years and I can only imagine how many missions' others have that been here much longer than I.

    Draconus said:

    "If they ever change it they can do it so that missions don't have to be changed. That's the obvious choice and no coding effort."

    I wouldn't count on that. It's probably why they won't change it. I kinda' like it the way it is. Set the ship's waypoint direction,

    then set the wind going the other way. Easy Peasy. 🙃


  12. On 11/12/2021 at 10:38 AM, M1Combat said:

    I'm not trying to put too fine a point on it :)....  Just trying to make sure the separation of 3rd party devs and ED is well defined.  I see too many peeps confusing the lines between third party developers and ED.

    I suppose then that we will never see deck crews since that is an ED product.

  13. When I get to VNE I get RBS, no shaking. Just a gradual tilt to the right.

    I was hoping that the new shaking would be like the Mi-8, at very low speed in order to know when you are about to enter VRS.

    Currently, when I enter a hover, if I'm not very careful, I'll drop out of the sky.

  14. @PravusJSB @Flappie  @BIGNEWY

    IDK if he is playing MP or SP, but the tracks presented here are from SP. That's all I ever play.

    After spawning in cold on a CVN, I slide off the bow within 6 minutes.

    Track "Burke 1" shows me sliding into the superstructure of the Arleigh Burke after landing and turning engine off.

    It seems natural that the motion of the boat coupled with the rotor turning will make a Huey slide around.

    I believe that IRL there is probably a deck crew that ties or clamps the skids down as soon as it lands.

    Maybe we could have a command similar to the wheel chocks on the Hornet.

    CVN Slide Off.trk Burke 1.trk 



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