tosmonkey
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Everything posted by tosmonkey
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never thought of that. thanks very much, I'll definitely check that out.
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Hello all, I have been away from DCS for quite awhile and am starting to get back into the Harrier. I am having a strange behavior with the auto pilot. When i activate it the jet seems to stabilize for a couple of seconds then starts a controlled bank to the left. I thought maybe something new had been implemented and maybe it was flying toward a waypoint but that does not seem to be the case. It does the same thing with alt hold on. Any help would be appreciated.
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cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
For what it's worth, I did add (subtract?) negative curvature to both roll and pitch axis and it did make quite a difference. Much closer now to what I imagined. Might be just a band aid but it's much more fun to fly this way. I'm sure the flight model will be tweaked as the module progresses. -
Angry customer "what about the hornet, what about the hornet, what about the hornet." ED "we are working on the hornet and ready to release a large update!" Angry customerr "what about the viper, what about the viper, what about the viper." ED "sigh"
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cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
I guess the bottom line is that it feels different because it is different and it's just something I have to get used to. I'll keep at it. Maybe it will grow on me. -
cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
no pricing on the website usually means it's out of my price range. lol -
cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
Huh. Never thought of that. have to give that a try. -
cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
can't imagine there are too many home cockpit force sensing sticks out there. How would you even simulate that? -
cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
Guess i'm not used to how the FLCS reacts to stick movement. I was expecting it to be like the Hornet. It just feels disconnected if that makes sense. -
cannot reproduce Handles like an airliner
tosmonkey replied to tosmonkey's topic in DCS: F-16C Viper
I'm sure it's just my perception of what it was going to feel like doesn't mesh with reality. Definitely in CAT 1 (is that even implemented at this point?) It will certainly turn, just seems to take a lot of stick to get it there. Maybe a center sprung stick would feel different. There seems to be a delay between stick movement and control response, especially evident in the roll axis. -
So I bought the Viper on pre order but have not done anything with it until recently. Figured I would fly the thing around in preparation for the big update. My first impression is wow, this thing handles like a school bus. I was expecting a sports car, but compared to the Hornet it just seems so sluggish, especially in the roll axis. In comparison, the Hornet feels very precise, requiring minimal stick deflection to get an expected result. The Viper (for me anyway) seems to require a great deal more stick movement and just feels slow to respond. I'm using a CH fighterstick with no curves or dead zones of any kind (same with Hornet). Is this a "me" problem or is anyone else have the same impression? Maybe my expectations of just throwing this thing around were too optimistic.
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[NOW 27TH]So about tomorrow big OB patch
tosmonkey replied to falcon_120's topic in DCS: F-16C Viper
be honest, how many times today have you yelled at the neighborhood ruffians to get off your lawn. -
I use a GTX 1660 Ti. It does seem that i missed a driver update. I'll give that a try. Thank you.
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Having the same issue after the last OB update. considerable drop in FPS and associated stuttering. sigh.
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In it's current state there is no way it's worth 80 bucks. I bought it in early access to save the 20 percent knowing full well it would sit unused for at least 6 months. if you missed the boat on EA pricing I would wait for a more fleshed out module. If you start now you will end up having to relearn a good deal as placeholder stuff is fully implemented and HOTAS commands that are incorrectly implemented are changed. (probably multiple times) before the final iteration.
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From what I have been reading I don't believe they are implemented yet. Or just not working at the moment.
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because he wants you to be impressed with his supposed inside knowledge. same reason he's refreshing this thread every 10 minutes to see who replied.
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I believe it works the same with the LMAV at the moment. There is some discussion as to whether that should be the case but I don't believe it has been changed yet unfortunately.
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I believe as soon as you select the mavs you do. As far as I know you can find and designate a target before selecting the maverick and HOTAS commands will work fine. A bit counter intuitive, why the Navy would have it setup this way is another question.
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I've tried the frigate a couple of times. no go as of yet. having trouble matching speed. Fun to try though!I have gotten pretty good at putting it down on a tanker though!
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Where have you been on YouTube my friend? Really miss your DCS stuff it was some of the best out there. Hope to see you back soon!
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Oh boy. Now you've gone and done it. Calling DCS a video game. Right now there are "pilots" furiously unclipping their oxygen mask and yanking off nomex gloves to type out a furious response. Get countermeasures armed and ready.