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Rick50

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Everything posted by Rick50

  1. What's going on with the wavy leading edge!?
  2. Bringing up Dunning Kruger, that sounds like an insult...
  3. Well so is WW2, but that occupies a very VERY large portion of flight sims, war games, combat sims and such. Indeed there are companies that are supported ENTIRELY by "dwelling on the past" as you might say! ... and yet nowdays there is a small but growing market for WW1 flight simulations and FPS games, which is even further in the past! Maybe the 70's and 80's Cold War is mundane to you, but I don't agree: it wasn't that long ago, and while it didn't go "red hot", it was very real, potentially devastating for all parties, and eventually got so scary that it was easier and nicer to just make friends with your "enemies" and lay down some weapons and try to have a better life. That said... I'm not totally convinced what area of the world would be the nicest for a DCS "Cold War map". No large bodies of water, not much mountains. Cuba: What about the island of Cuba?!?! Ok, not the entire island as it's 1000km long... but what about the southern tip of Florida and the north western end of Cuba, sort of covering Miami to Havanah ? Sure, for historical it would only do to have F-8 Crusaders doing photo-recon, and maybe a couple of Mitchells for Bay of Pigs... but it has potential and could be quite "fun gameplay". Turkey: Ok, so Turkey was strategic in part because of Soviet Navy access to the Mediteranean, it enabled U-2 and Blackbird missions to overfly the USSR, I believe they had SAC nuke bombers there too for quick strike on Soviets. But for DCS it could be cool because it could mesh with the Caucasus map to the north, and the Syria map to the south, once that might become possible! It also would mean interesting terrain that's not almost all flat, rather there's a lot of mountains and large hills in Turkey. Now... the whole nation is rather large for a DCS map of today... but in time this could become practical. Austria Czech Hungarian and Poland map: Not the entirety of all those countries, but a map that stretches from Munich to Budapest, from Prague to Innsbruck. Flatlands, lots of mountains and natural obstacles. Israel Jordan Egypt map: I've proposed this before, basically starts at the bottom of the Syria map, and goes down from Haifa to Eliat, and from Alexandria to Amman. During the cold war, this was a very hot zone of conflict in the Middle Eastern wars. But it also saw direct Cold War events, such as the Soviet deployments by air transport to Egypt, and some close calls in the Mediteranean. Sure, it's not "pure cold war Soviets vs 'Muricans" but it is of that era and the Cold War planes certainly were in those battles. It also could be used convincingly for more current scenarios, and could even see some old warbirds action representing the early days of the state of Israel when they put Bf-109's into Israel's fledgling air forces. A sort of "do all eras" map. Of course I would also love to see Vietnam, the Korean peninsula, and the Nordic region overflowing with Eurofighters, but those have been discussed many times in other threads, and all three have significant technical issues to overcome.
  4. So when I was a little kid, my dad was teaching Canadian soldier's sons and daughters, in Germany, we came from Vancouver to Germany and lived there for three years. The busses, I rode to school on base from my town. Ok fast forward to 1995, those same busses that I rode as a kid, and then in "stretcher ambulance mode" to and from the party in 1991, took me from a peacekeeping base in the civil war formerly known as Yugoslavia near Zadar on the Adriatic coast, to Zagreb where we secured weapons and changed into civies, and then got to the beautiful city of Budapest in Hungary, where we enjoyed a few days of R&R before going back to stray shots, goats, landmines, night vision, reading pocketbooks and 2 month old newspapers... So one day I was at an observation point that had a clear view of Zadar airfield, on the Croatian coast. I was stunned to see what I thought was a stricken Colt AN-2 comming for an emergency landing... I mean it was spooky silent. Nah, it was fine, it was just very silent when doing a power-off landing! I had seen one or two Mig-21's way way off in the distance, at least I thought they were 21's, but really bummed I never saw them fly. Probably just as well though, as NATO jets would have Slamrammed them out of the sky in minutes, probably. On a couple of occasions we heard airstrikes from a long ways off... truly incredible how such MASSIVE sound carries for dozens of miles. Weeks before we returned to Canada I started to hear a small engine now and then, and one day I saw a UAV fly out of the Zadar airfield! I've no idea of what type it was, or who made it or what the Croatians bought or borrowed, but from 2km away through optics, it kinda resembled an RQ-2 Pionneer UAV. A few months later I discovered what it was up to: intel gathering to prepare for Croatia's "Operation Storm" where they assaulted and seized lands from the Serbian forces. There was many times I wondered why the runway at Zadar didn't get bombed out of action. I never actually saw defenses, but I'd guess they probably had a couple ZU-23-2 and not much else. But such efforts would get hammered by NATO jets. Also, the airport did seem to have a tiny civilian traffic even in the civil war there, and I think everyone was very aware of how the optics of any action might be viewed by the rest of the world... so that maybe tempered some behaviors now and then. Nowdays the whole region is transformed into a nice place to visit or live, the airport in great shape. As interesting as my service was, I'm glad that they eventually got past their war to build a new nation.
  5. No doubt!! I remember we had to scramble many times during those months for this or for that... sure, it seems "easy" in hindsight, but when it was all going on, success didn't seem like a guarantee, and I know many of us were waiting for things to "go pear shaped" as Englishmen like to say! Thank you for your whole post, it helps to paint a picture that's more complete. One afternoon during that time in early 1991, the Sgt called me over, and informed me that we'd be heading to Ramstein AFB early in the morning. The Pentagon brains were suddenly very concerned about nitty gritty details about problems that could occur between the airbase and the hospital. Why? Because they were planning to send 2500 casualties PER DAY (24hr), from Saudia Arabia to the US Military hospital in Germany... and when they discovered all their ambulances and motorpool support had been already sent to the Gulf... they made some (anxious?) calls to the Canadian military to see if we could support their casualty plan on the German side, which we did in the largest effort we could muster (all hands on deck). I was a part of that effort. So after a very long all-day drive, we got there, and some USArmy lady gave us some quarters for rest, we were then asked if we were going to the party? PARTY?!?! The ground war had just kicked off that morning... I was expecting an endless few months of working 22 hours per day, seeing some horribly mangled military people clinging to life... and they are having a PARTY?!?! I figured, ok, may as well, won't be having any fun tomorrow or "forever". I fully expected to be awoken at 03:30, mildly hung over, and have to start the drudgery and after effects of modern war... instead I woke up to bright sunlight... and silence. Could hear a pin drop. WTF?! Where'd everyone go? Wasn't there a war to mop up after or something? So I got dressed and started wandering the halls of the large barracks buildings. Two floors later at the other end of the building, I finally found some young ladies from the US Army in a common area TV room. Ok that's weird, so I asked them what was going on, and one of them said "we won the war! It's over!". For a second I thought she was still drunk from the night before... and just then I saw on the TV showing Kuwait, some specops commandos were fast-roping from a Sikorsky Sea King onto an embassy roof... "wait... is she right?! Is the war actually over??!?! How the... WHAT?!?!?" It wasn't actually completely over, but she and many others who had watched the ground war unfold, could all clearly see the outcome it was concluding to. I'd missed it, having made preps and then deploying to Rammstein for the "worst case scenario". The party was for celebrating the victory that came a day or two later. So very extremely surreal. The weirdest part was riding one of the Canadian Army busses to and from the party... made by Mercedes to German Army specs, it had been rapidly converted into a mass casualty carrier/ambulance, so we rode on beds or stretchers... Like I said, sureal!!
  6. A cool thing about retail "gaming" simulations, is that we can do those risky missions all on the deck, for historical and for "funsies", without the ACTUAL cost of reality!
  7. As outsiders trying to look through a crack in the window, we don't really know the real dev status until a team member actually tells us/shows us, and even then they have to usually be vague to not "overpromise under deliver" be it on features or arrival time. I also think that dev teams are now realising that "building buzz" a year or more before release, has a lot of negatives and very little in the way of positive benefits. Maybe it's possible Raz isn't that far off of an EA, but is staying quiet for now for "reasons".
  8. I agree completely. And with a tiny team of 3 people, getting to a high quality for a release in a very demanding market (meaning DCS aviators) probably takes quite a bit of time.
  9. The Phantom has the dash, that is missing: F-4 Phantom I don't know why they changed the naming convention, or when exactly that happened. In the very VERY beginining the Phantom was not called an F-4 or a Phantom, but once they started actually fielding them on the frontline, the Navy got serious about naming it, and it's been Phantom F-4's ever since! Not that it really matters! It's just an awesome jet that was the king of the hill until the Eagles Vipers Fulcrums and Flankers came along. Even long after it was no longer "king of the hill", it's still darn good and has lasted a very long service life, unlike some jets that couldn't manage a single decade of service.
  10. Damn that looks good! Few man-made objects as beautiful as a nicely painted Starfighter...
  11. Yea, it really was cool!! Those giant shark tails all side by side... I don't remember exact, but I think they were roughly 300ft between them (100m), side by side, 4 wide. The second wave was the same, at about 100-200ft agl, again side by side. Both waves were silent, until well past then BOOM!! and a roar as they disappeared from sight... I should say, I don't "know" that evaluation/testing was the reason, I'm just taking a guess based on experience and "what I would do if I were in charge of RAF" at that time. What I mean is, though I was on base for some time, while I did know the air defence unit was right beside the main gate, I've no idea if they were "deployed" for the "airbase attack" exercise or not... it might have only been RAF and two people in the base airfield tower and ATC to ensure low alt deconfliction. I didn't see the air defense unit deployed, but I'm guessing they could have done so in 30minutes prior to the "strike", done the ex, raised the outriggers and disconnected hardlines and been back in the shed in just 1 hour! Or they could have been out there for 10 hours... And I would have seen none of it, as I was stuck at the gate for 12 hours... But I'm guessing the RAF really did want more from it than just flying low. Memory is very hazy, but I think it might have been just days after the two airmen were being shown beat up, POW's of the Iraqi military. Might have even been the video of them in that state, "confessing", all beat up, that caused the re-think of tactics... the reality of being shot down alive and captured could have had more psychological effect on decision making than the shootdown itself. Maybe it was just a "well if we aren't to do low level attack anymore, let's do one last exercise for the memories!", but it was so cool! Hmm... now I wonder if there were pics or video of that exercise... long before Gopros and smartphones... even cell phones were very rare in 1991, but maybe a camcorder? It was in early 1991 at Canadian Forces Base Lahr, southwestern Germany.
  12. I agree, I don't think it was about the amount in the real event, but rather what they concluded the future would be if they didn't change tactics. Just days after that shoot-down in '91, I was at a Canadian airbase... and we suddenly had 4 RAF Tornados (line abreast formation) do a simulated airfield attack, they were doing supersonic on the deck, we had no warning. Then, a minute later, a second 4 ship, same formation, did exactly the same. It's my belief that the RAF was suddenly VERY concerned about their low level attack method, and wanted to do a test and evaluation of their tactics, against the Canadian Air Defense weapons. No live fire, just see if the radars could track and whther our missiles and 35mm could actually theoretically down them. I'm guessing the test showed our SAM and AAA systems were probably quite deadly, as the tactic actually used became 16,000ft or higher PGM attacks. So Canada was using the ADATs https://en.wikipedia.org/wiki/Air_Defense_Anti-Tank_System and Oerlikon 35mm Skyguard https://en.rcamuseum.com/35mm-oerlikon-skyguard-swe/ I've no proof, but I also suspect that German airfields may also have been used to do a quick test evaluation, say against the Gepard 35mm and whatever other army air defense systems the German Army had at that time... though I'm guessing it might have been too early after re-unification for use of East German Shilka 23mm ? Maybe? Either way, it really was a treat to see 8 Tornados blast by us supersonic on the deck like that!! The silence, then BOOM! and now we all had jelly-legs and a queezy stomach! Many nervous laughs ensued!
  13. Agreed, Norway would be awesome... Reminds me of a sim from the mid-90's that featured the Eurofighter defending Norway from a resurgent Russian invasion... The map was very very basic compared to today, but it stretched from Norway to St Petersburg, from Oslo to... uh, well somewhere quite north, might have been arctic ocean even! Was a HUGE map... I'd LOVE to see a high detail version of that map, one that featured both summer and winter textures, and a dynamic campaign like the old sim did with a tacops addon... it had a lot of immersion, or at least that's what I felt when flying it! I remember being overjoyed to see AI Grippens, Tornados, I think there was even an Antonov 124 giant transport helping the invasion of Bodo... well I think there was, memory that far back is very hazy. But doing those multi-role airstrikes with a 4 ship, following mountain valleys, lobbing ALARM over the mountains to plunge down upon SAM's once we let ourselves be lit up... amazing! I always hoped there would be a sequel or "sequel in spirit and content", but nothing so far measures up... but DCS could do this, once our hardware can handle such a large map, we get a Eurofighter from HB and TG, and some campain system of the dynamic variety...
  14. The age of the bomber, and having parallel capabilities, has NOTHING to do with whether or not you'll get permission to replicate it in a sim or get the handbook documentation to do a full fidellity. The defense ministries of the world have their own ideas about what they'll allow and what they won't... and to outsiders there's no obvious rhym or reason to their decisions. It's an unfortunate reality. Then you have to convince the rights holder to the aircraft... Boeing for the BUFF and... Rockwell for the Bone? Not sure if the B-1B's intellectual property is still owned by Rockwell or maybe another entity...? Your idea of a "MAC Bone" is a good one, I think. Just I'm not sure MAC will even come out... or be a success. I think it would do well in the marketplace, but I've been wrong before! You talk about poor mods that fly like an 8 year old dreamed up the specs... true, I don't like those either, recently I saw a video for a B-2 Spirit mod, and it had afterburners and could go well over Mach 1, maneuver like a "clean" Viper... very silly. Not for me. But I'm not proposing anything like that, I'm suggesting a serious mod, like the T-45, the A-4E, the C-130J mod that features a working cockpit, realistic performance, multi-workstations and so on. Flies just like real. An open team, testing, tweeking, upgrading, evolving over time, maintained with care. I think that's the only way we'll get anything like a BUFF or Bone into DCS that's worth a daarn!
  15. Vampyre, I "get" your idea of "less than full fidelity wouldn't be worth including". But let's explore this a tiny bit: B-1B has four crewmembers, all with their own task stations. B-52 in modern form has... 6 workstations, two pilot and four crew doing armament, defensive, EW and so on. So what? Well, that means to get that "full fidellity Bone or BUFF" in the air and then to the fight, you'll need 4 or even 6 online humans, who know those workstations to at least 90% competency... because if the EW guy messes something up endangering the mission, you'll have several other players suddenly rage-quit after 1 to 10 hours of "flying" in the backseats with no good windows to even see outside...and go jump into fighters where at least they get some action and don't have to rely on other's incompetence to doom his plane, he can accomplish it all himself! Or... would you wish for those other workstations be done with AI ? Considering how much systems programming that would take? And then getting an AI to not act stupid... and getting the AI to work competently and take orders as they were intended? That's... well that's a huge investment in resources to accomplish. Look, I don't know what the answer is. I propose that a freeware mod is the most likely to get us to something vaguely like the real thing in the shortest amount of time, with potential upgrades as time goes on. I get the problem of "abandoned mods no longer work", but maybe that is more a function of poor planning for long term community use... maybe once fully released, a module team should give the keys to programming to others who understand how it all works, and allow the community enough access to update the mod and keep it working even 5 years after release if the original team members have disappeared? Ok, but let's discuss a payware module proposal: I think that a super simple FC3 level "complex bomber" is not the way to go. But that a 4 or 6 multi-crew Full Fidellity "complex bomber" is so unlikely, costly and possibly impractical, that this too is not the way to go. What does that leave us with? Something in between, a payware plane that's neither true "full fidellity" nor FC3 simple, but that could be flown and operated by one human player, with a bit of AI assistance, for something that is medium complexity... I'm imagining something that would be a little like the player's experience of complexity of the A-10C, F-16 and F/A-18C modules, perhaps with an AI assistant much like Heatblur's Jester. It would fly just like the real thing with a complex flight dynamic FM. It would have aproximations of the tasks from all the workstations... but not "EXACTLY" require the same taskload of those workstations, to cut down on the workload of the single human player, and to help simplify the coding of the module. The net effect is that it would still be a bigger challenge to fly fight and survive in the Bone/BUFF/Hustler, than in a HornetHogViper... but still be something a dev could accomplish in a reasonable number of years before offering EA, and possibly have a decent ROI. How might this feel to you?
  16. Well, I see and agree with both of you... and combined with my own earlier thoughts, it would seem as if getting such an aircraft iis unlikely at all. I mean, we just got another bomber in DCS, the Shenyang... took years... and it's AI only... Edit: I'm not saying the Shenyang AI bomber took years or huge effort to make, just that it's been quite a while since ED released an AI bomber, which perhaps shows how their focus is at this time.
  17. Sure, and so would i, if it still had a good effort to make it quality. Thing is, ED seems to be focused only on high fidellity, full complexity of systems, for it's products after the so-called "FC planes". The "FC's" were the legacy jets that originally were from Lock On: Flaming Cliffs 3, which were amazing at the time, and still fun today. And I'd think that an "FC level bomber" would be great fun, but ED doesn't seem to want to go that route. Such things aren't important in a mod, basically the users are either happy with a mod or they aren't... which is why I think that for real fancy airplanes like B-52, B-58, B-1B, and sure, even the B-2 and/or B-21, it makes a lot of sense to do them as mods, maybe with many contributing to it! Imagine one or all of those planes, as a free mod, done to a similar level of quality and realism as the Anubis C-130J SuperHercules, or the T-45 Goshawk... They look good, and do a great job of replicating the feel and look of the real planes, but don't need licencing, don't need to have every publication that is unobtainable, and if it's not %100 well don't complain too much since it was done by unpaid volunteers!
  18. Right, but you know what I mean. B-52's also carried Harpoon ASM's, ship mines, and maybe even torpedos. Boeing 737's carry torpedos, Harpoons and other ordnance, but no one's confusing a P-8 Poseidon or B-52 with an F-35 Lighting or Superbug or Tomcat... I'm just saying that while it may be very important to the sea defense of Japan for the last three decades... many of us are more interested in Phantoms of the era when they were still the "King of the Fighter Hill".
  19. !!! Did you have any fuel left by the time you got way up there!?? Last Starfighter... does it come with a joke making reptile in the back seat, and a special button for "death blossom"?
  20. Sure, we could look at things in different ways. But budgets have to pay for things this year at today's prices, not some undefined "scales of economy" pricing 20 or 30 years from now. Thus, putting 14 meteors on a Eurofighter will indeed cost taxpayers and bond holders 39 mil USD this year. There's no avoiding that. Well, not without a budget crisis and likely change of government! I would agree that it's unlikely any EF would carry 14 of them all at once. At least not often anyway, but in special circumstances it might be a needed capability. I think it's much more likely that the 14 stations capable of Meteor use, were wired, to enable more/better options for arming up for long range strikes, where one might have three tanks, a few smart bombs, and a couple of ALARMS or some other anti-radiation missile. Suddenly there's not much room for defensive AAM's... but if you could put Meteors on the remaining stations, that on most fighters would even have, that could prove decisive for a small strike package operating on it's own. In that respect, it makes quite a lot of sense. But the fact is, just as fuel and maintenance, spares and training all cost big money, so too does the munitions, whether smart or dumb or "big brain", and that's all I wanted to point out.
  21. The process of getting an airworthyness certificate for a component, doesn't just take time, it takes a LOT of money. Money invested, to get the certification, because there's lots of tests to ensure it should be good for flight. So it may be the same "part"... but essentially you are paying extra for the time money and effort someone put in, to get the tests paperwork and approval. Sometimes homebuilt experimental people will use components that have never been tested. Car engines straight out of cars. Recently I saw that someone used the grip from a CH Fighterstick, for his homebuild aircraft. I've also seen some people have home-made HUD displays, run by Raspberry Pi computers, displaying things like airspeed, attitude indicator, and probably a few other items. But those... well they are taking additional risks because of all the components not tested for flight. The plane I flew in, was a homebuild experimental, sure... but it was built by a career Airforce maintainer. It was his third homebuild. He used a Vans Aircraft kit build. Every part was certified with the exception of the avionics. And the final plane was certified by an inspector. IMO it was probably safer than many fully certified factory aircraft that might not have been as well maintained! Vans also has the most number of completed aircraft, I believe something like 14,000 units flying, which is an awful lot! It had a flight stick, four seats, cruise of 210mph (about 330km /h ), and enough cross country range to exceed one's bladder!
  22. I'm not really interested in the modern upgraded Phantoms, because by 1991 those were no longer the tip of the spear for any airforce. All/most of those airforces had newer jets, the Phantoms kept because they were costly but paid off, and still pretty good, but were no longer the top dog. Nothing wrong with that... Japan's Phantoms seem to be kept in better shape than when they first rolled out of the hangars in St Louis, a serious point of pride, and still formidable! But Japan has had Eagles for a very long time too, along with other newer jets. I want Phantoms from the era when they were the king of the skies, the sledghammer of doom with power and speed. When their appearance caused Mig pilots to shudder and focus real hard on their next few decisions.
  23. Right, but how many will the airforce have, at near 3 million PER SHOT?!?! 14 meteors per airframe x 2.8 = 39.2 million Yes, it's likely you'll bring most of those home for future sorties... but dang. The biggest threat to airforces nowdays is not SU-57 Felons, or stealth J-20's or Sukhoi Su-75 Checkmate, or great pilots with lots of training... it's costs vs budgets vs needs
  24. Dang it. Ok thanks.
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