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ataribaby

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About ataribaby

  • Birthday 07/19/1976

Personal Information

  • Flight Simulators
    Falcon BMS, DCS
  • Location
    Beerland

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  1. Yep I got double sight image as well in VR. It is hard to explain and you cannot provide 2d screen of issue. Imagine two gunsight images superimposed over each other with half gunsight width offset between each other. You need to close one eye to see just one gunsight. Happens only with A4.
  2. Hello Maple, I love your BFM campaigns. I have all F-5, F-15 and F-18. I know some ppl complains all are copy paste but I still like them all and would like to ask you if F-16C Aggressors version is planned. I would buy it instantly.
  3. I think problem is with target units that are spawned via script. AI wingman engages editor placed targets just fine.
  4. As my HTC VIVE VR head strap broke and I am waiting for wife to repair it with needle, I flew few last sorties completely as gunner just using AI Petrovich pilot. I was able to fly full mission from takeoff, attack and landing. It was quite fun. Well done ED! Can't wait for Petrovich voiceovers.
  5. FYI after latest beta player AI Mi-24 wingman still refusing attack targets. As soon I was shot down as leader and wingman went autonomous he started searching and attacking targets. Seems this bug only affects AI player wingman.
  6. Well done ED! As my HTC VIVE VR head strap broke and I am waiting for wife to repair it with needle, I flew few last sorties completely as gunner just using AI Petrovich pilot. I was able to fly full mission from takeoff, attack and landing and I finished campaign! Well done ED! Bad news is player AI Mi-24 wingman still refusing attack targets.
  7. Here is track from my today's Mi-24 flight. My AI wingman completely ignored enemy targets even we overflew them and got shot down. Same with airplanes AI wingmans. http://www.prekladytextu.eu/DCS/mi-24.zip it worked somewhat (not ideally, but at least worked somehow) in previous beta.
  8. Looks very isnteresting but where is a mission? There is no download and I was not able to find any server with such a mission so far.
  9. I am very curious how new FM fixes this. AI is unable to refuel and even not pull out refuel probe now. AI do not attack even after merge. It is simply broken AI decision making as Snappy mentioned. Latest beta is completly broken for me in AI department. Cat didn't accept me (just Cat 2 somehow reacted): https://www.twitch.tv/videos/1223243384?t=0h14m22s Then AI Wingie was not able to refuel, even not pulled out refuel probe: https://www.twitch.tv/videos/1223243384?t=1h43m58s https://www.twitch.tv/videos/1223243384?t=1h54m39s And finally AI Wingman refused to attack (even later in merge): https://www.twitch.tv/videos/1223243384?t=1h52m51s Basically it renders bought campaign useless for me and no I unfortunately do not have track, problems are clearly visible.
  10. Ahh I see now. You need find that "C01" string for given parking int id so plane is placed correctly in editor. I see. Sorry then probably it will not help you what I posted There must be some definition so editor knows this. Lets hope it is in some lua for airbases.
  11. I used Moose for this: local airbase1=AIRBASE:FindByName("Gudauta") airbase1:MarkParkingSpots() Then you will see parking int IDs in F10 map. Maybe you can look into moose how they retrieve that info. Hope it helps. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Wrapper.Airbase.html##(AIRBASE).GetParkingSpotsTable In Moose.lua: function AIRBASE:GetParkingSpotsTable(termtype) it uses https://wiki.hoggitworld.com/view/DCS_func_getParking inside so mapping is somewhere in moose code around GetParkingSpotsTable
  12. Thanks for mission Fargo. Very cool one!
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