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  • Flight Simulators
    DCS: CA, A-10C, F/A-18C, FC3, Ka-50, M-2000C, MiG-21bis, Mi-8MTV2, SU-25T, TF-51D, UH-1H

    IL-2 Sturmovik: BOS, BOM, BOK
  • Location
    Germany
  1. Hi, yes that's exactly where it's happening. I had not tried it anywhere else before, but I tested it on some other servers now and it seems only to happen on the Blue Flag one.
  2. Radio Whitenoise Does anyone know how to turn down/off the radio whitenoise after starting the F16?
  3. F-14 is OP in multiplayer because of Jester. Please add an option to disable Jester in multiplayer, as requested by this thread already. https://forums.eagle.ru/showthread.php?t=232615
  4. As far as I've noticed, if you have contacts on HUD and then enable Offset, it correctly spreads them. If they disappear for a moment and come back with Offset already enabled, contacts are piled up again. So, new contacts get piled up on HUD even if Offset is on. Offset only works on already existing contacts on HUD at the time you enable it. Workaround is to disable and re-enable Offset when new contacts appear.
  5. It's a known issue that complex pathfinding (when moving units over long distances in CA) can freeze a server. It seems as if the pathfinding is currently done in the main thread. If this is the case, are there plans to change this in the near future? I would love to see stuff like pathfinding (which isn't time critical) to be moved into a separate thread entirely and leave the important time critical stuff in the main thread. It's also no problem if a unit takes 10 seconds to calculate a route. No human being is able to know a complex route within a split second anyway. This would even enhance CAs realism in DCS. Just an idea Cheers!
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