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FRECCIA01

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About FRECCIA01

  • Birthday August 23

Personal Information

  • Flight Simulators
    DCS 2.5/ F-14A / MB-339A
  • Location
    Italy
  • Interests
    Aerobatics
  • Website
    http://www.154gruppovirtuale.it

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  1. Thank you very much. Maybe is the thrid part mod SAM that add the SA-20 and SA-23 systems
  2. Flappie thank you very much for your kindly support. I'll do your suggestions. I'll be back to you with a feedback as soon as I end the test I know that you're a guru for the DCS system, so I would like to ask you if do you find any other errors or something wrong setting in my logs files? Thank you very much one more time for your help
  3. yes I have the HP ENVY 5540 but why it make interference with DCS? I didn't know about printer work with DCS. I try do uninstall the printer and made some test to check if the problem could be fix.
  4. Hi Flappie, I don't have any USB Hub. The USB port are used for the Hotas, Track IR and External HDD for the archive. How I can identify the devices affected of this continues connections and disconnections?
  5. Dear all, I hope this is the correct session about the problem in DCS since some weeks, describe below. I use DCS open beta and usually I flew the HB F-14A with all scenario and the sim works at 70/80 FPS stable. In this last week I have some freeze during the flight and checking the FPS in that moment they're at 4/5 FPS for a second only that back to the usually 70/80 FPS. The problem occur both in single player and in the multiplayer session with all modules installed. Another problem occurred, but fortunately is often, is CTD from mission editor when I working on the mission creration expeccially during selection of the dynamics object and in the 3D preview for the loadout selection or livery, both for the aircraft/rotorcraft obj, ground and sea objects. I make a search, in this forum and on the web, about this problem or similar in order to check if the above problems it had been already discussed, but I couldn't find any feedback. Below you can find my PC specifics if can help to fix my problem Windows 10Pro v. 21H2 build 19044.1586, i7 6700K, MSI RTX2070S, 32Gb RAM, Motherboard ASUS Z170 progaming, SSD Samsung Evo 860 1TB Before to excute DCS as admin, I always clean the folders fxo, metashaders, multiplayer and in terrains the misc/metacache/base and misc/shadercache for each map installed. I already done a slow repairs also. Attached you can find a zip of my Logs folder Thank you very much for your help and kindly support in advance Logs.rar
  6. Maybe in this screenshot is better visible. During the flight and expecially when looking in the front view could be very annoying and cause a distortion of the asset because this artefact seems to be moving fast. At first I thought it was a new effect of the canopy textures to better simulate the multilayer plexiglass for its armored performance. I'll try to do a video to better describe it. Let me work on it
  7. I don't know if the effect showed inside the circle of the attached image are the same or depend by the same bug discussed in the previous message, but the last update I note this particular effect on the far scenario never seen before. All video setting, both for DCS and Nvidia control panel still remain as previous the last update. The Nvidia driver are the last 466.77 relaesed June 10th for my MSI RTX2070Super. As read in this threat I clean the "fxo" and "metashader2" folders and I lunch the repair, but the artefact still remain. In game the fps are between 80 in the cockpit and 180 in the external view Please someone can help me how to fix it? Thank you very much for the help in advance
  8. On Nvidia website for the RTX2070S the latest purposed is the 461.09 as GRD
  9. I'm updated the Nvidia driver to the v.461.09 and also last DCS open beta update version. Without any change, except for gpu driver and ED update, I notice a drop down fps for a few seconds. With my RTX2070S I usually fly with 80/90 fps with high graphics details but since some days we suffered of instant drop down fps to 14/19 for a few second many times during the simulation session, specially during the change pov both in the cockpit and in the external view.
  10. Dear all, since several days I searched in the web and in all moaircraft manuals how could work properly the IFF on board to identify friendly or foe human player by Mode 4 code interrogation or a script to change the coalition side in flight in a particular condition, like passing a specific point and many more. I understand that maybe the question could be particular or strange, but I would like to create a multiplayers mission like a real exercize where the aggressor are a human pilot of a specific squadron that are based on the same AirBase of the blue forces. For example the Red Flag where the 64th Aggressor Sqn are based in Nellis and during the Red Flag session they take-off from that base and also the partecipants as a blue squad used the same red squad airbase. Or the TLP in Albacete where the red forces are based on the same airport of the partecipant deploy. In order to simulate this condition to have the human players as red forces of the US Aggressor team for examples, do you know if could in DCS set a different IFF Mode4 code in order to begin hostile during the exercise with the players of the blue coalition? If the IFF not work properly in the above manner do you know if is possible to create a script that change the coalition side of the player when passing a specific point or in a particular condition? Unfurtantely in DCS the airport and the aircraft must be in the same teams (blue or red) to use the ground supplies and logistics like weapons and refueling options and loading. My goal is re-create and simulate a real exercise in a multiplayers session with only human players, both for blue, red and ATC, AWACS operators. Thank you very much in advance for your help and suggestion Regards
  11. You are right, but is not important to create some details of Italy for a fututre Balkan Map for DCS but only to have the air base used in during the allied operation and Ghedi AB was used for the Deliberate Force operations. If a DCS Balkan Map come true I think that close an era for the BMS Falcon 4
  12. For sure the first version of the Tornado must be the IDS with Mk103 engine. Must be the standard and common version of the 1982, because each countries had some customization. The correct DCS module, I think must be an early IDS version of 80's, in order to insert the aircraft in the correct scenario of the Cold War and 90's Gulf and Balkan War with the opposite right similar aircrafts. There are some FOM (Flight Operation Manual) and APM (Aircraft Performance Manual) of the PA200 available on the website, so I think that will be simple to develop the module with the references and avionics variance reported on these documents. CSAS, RPMD, ESSRD, TFR, TV/TAB, SAHR, GMR, and many more are the key avionics system that make the Tornado the best every weather low level fighter-bomber.
  13. Ghedi AB must be included. But is important to have a PA200 Tornado IDS as full complex module to operate in this map. I think the Tornado must be the first choice in the list of the next DCS complex module.
  14. Dear friends, we always used the VSN Tornado mod till last DCS 2.5.5 Open Beta update. With last DCS update we load the new VSN Tornado 2.5.5.01 as usual but we have two different situation for two users. The first user have the FC3 module installed and the VSN Tornado 2.5.5.01 work fine. The second user have the F-15C, SU-27, SU-33 and A-10A single modules installed, but with the new VSN Tornado 2.5.5.01 aren't able to see the cockpit, so the aircraft are not flyable. Before the last DCS update he could used the old VSN Tornado mods that work fine. Please someone could you help use to understand which are the difference between the new VSN Tornado 2.5.5.01 and the previous mod version? We try to check some .lua sintax to find if there are any particular path referred to the FC3 module instead of the single aircraft used by mod, but we aren't confident with the lua. @JFCshloss for your info, the new mod work fine both in single and multiplayer session. This could be check only by me that I have the FC3 module installed. Please check if the server have the same VSN module instaled. Thank you very much in advance for everyone can help us about above. Thank you very much Francesco
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