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DeltaMike

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  1. This. I tried to slip it in but didn't have enough rudder authority to keep her lined up. Pretty wicked.
  2. Do like I did. Key the mike several times and say "Shhhxxx shhxxx breaking up shhxx can't hear you shhxxx" and rifle that sucka. Oh no you didn't! Don't be shooting that green **** at me! Fortunately I sorta missed -- accidentally hit the suprastructure instead of the waterline, as the developer's notes suggest -- and was able to finish the mission. Also, in a just world, Will Smith would a played Flip, just sayin
  3. I had to disable the OXR Toolkit when I upgraded to 22.6.1.
  4. Sorry to hear that, Rift S is a very decent headset with DCS and doesn't need a lot of horsepower to run decently. Are you sure it's the headset? Might be worth trying it on a different computer just to be sure? A bad USB port or a bad GPU overclock can cause a lot of problems... For the money, G2 is a great headset for DCS, the central resolution really makes the game shine and I'm willing to overlook the narrow field of view and small sweet spot. Biggest problem with the G2 is the software, which is truly horrible. We have a good work-around now, in the form of an open source OpenXR solution, but that process is not very user friendly. Helps if you enjoy tweaking stuff. There are times I wish I'd gone with Pimax but I really like the G2's sharpness and for $500 US it's almost a bargain. Here's the problem, though: that sharpness comes at a cost. You have to render a lot of pixels, and that takes a certain amount of GPU horsepower. You're gonna need more GPU. A lot more. 3080 or the equivalent is about right for the G2. You don't need more and don't want much less. It'll also put a strain on your CPU. I'm not an Intel guy but you might want to look into overclocking your CPU. Gotta think about cooling solutions and you'll need a good enough PSU to handle all that. VR is a pain in the rear end. It's a pain in the wallet too.
  5. Open adrenaline, performance, custom settings. Set your minimum clock speed to within 100-200 of max clock speed. Increase your DCS graphics settings until your GPU frame time is about 20. Note, I'd be careful about pushing clouds, water, or shadows -- that'll put a strain on your CPU. I'd start with medium water, standard clouds and try this with shadows off. Don't worry too much about textures, you have plenty of VRAM. I'm currently running low terrain textures, high cockpit textures, and AF x16 Turn off MSAA and try to get resolution up to 150% or so. It doesn't have to be exactly 150%, it could be 145 or 182, whatever it takes to get your GPU time to 20ms. Point being, when you dip below 90fps you're dropping frames. Only three ways to solve that, really -- Keep it above 90fps, which is hard to do in this game Lock frame rates to 45, either using Chill or Motion Reprojection Get FPS below 60. You'll have microstutter due to early frames, so it won't be perfectly smooth, but that's better than dropping frames. Some prefer option 3, me included. Others prefer option 2. Your Odyssey should look pretty awesome with a resolution of 150%, I'd try that first Let us know what your CPU times look like. Are you overclocking?
  6. G2 is a WMR headset and needs a work-around to run SVR games. We now have a choice of two work-arounds: WMR4SVR, or OXR. We jump through those hoops to get a high resolution headset (equal to Pimax 8K) for cheap, basically. Pimax is a SVR headset and according to the internet, doesn't support OXR. Good news is, it doesn't need a workaround. I'm constantly amazed at how well Pimax works with GPU's that would be considered woefully underpowered in the G2 world. Unsurprising to me that the 3090ti does well here. Not clear to me what the OXR Toolkit is doing for this guy. If anything. Doesn't appear to be clear to the developer either.
  7. Microstutter -- if that's what you are experiencing -- is caused by frame rate / refresh rate mismatch. Easy way to test this is to turn motion reprojection on. Is Oculus -- ahem "meta" -- still calling that "ASW"? If so, turn it on and see if that solves your problem If it does, you have options: Keep motion reprojection on (I know not everybody likes to do that, because of the artifact) Turn your settings down so you can consistently hold 80fps Turn your settings up so your framerates are consistently between 40 and 60fps. If you're running at 40fps, each frame will be displayed twice. You'll suffer from slow framerates -- watch the horizon and do a barrel roll, and you'll see what I mean -- but there will be no microstutter. At 80fps, each frame is displayed once; likewise, no microstutter (but with the benefit of a higher framerate). As you increase framerates from 40, most frames will be displayed twice, and occasionally you'll get an early frame. As you decrease framerates from 80, most frames will be displayed once, with an occasional dropped frame. I think the dropped frames are way more annoying than early frames, hence the recommendation to run in the lower end of that 40-80fps range. Back when I had a Rift S, I shot for a GPU time of 20ms, and that seemed to work OK for me. I had the opposite problem: I was trying to flog a Vega56 fast enough to keep up. If your 3080 can't consistently hold 80fps, you may need to slow that beast down a little bit. Note, the easiest way to to that is to crank up supersampling. There are other ways of doing it. Pixel density can help but it's tricky to manage, as performance varies (inversely) with the square of PD, so take it easy. You could crank up clouds and shadows, but note that'll affect your CPU times as much as your GPU times. You could try turning on MSAA, and probably have plenty of horsepower to do that. But, I feel supersampling is the easiest to get just right, and it makes the Rift S look fantastic ETA: one way or another, we need some numbers. CPU and GPU render times are way more helpful than the FPS counter
  8. Appears they changed the name on us. "Open XR Tools for Windows Mixed Reality" is the old "developer's toolkit."
  9. That's what I'm thinking. Way I see it, the problem is, we don't have "a" framerate, we have a distribution of framerates, and the challenge is to manage the tails. If we want to avoid dropped frames, we need to keep that distribution between 45 and 60. If we split the difference again, we come up with a target framerate of 52.5, or a frame time of 19ms. Which works for me, always has. Slow enough to avoid dropped frames, fast enough to smooth out the horizon a little bit when I'm doing a barrel roll. It's not perfect; nothing is in this game
  10. It'll actually work a little better if you keep it below 60fps, I get the best results at 50. Try turning up your resolution until your frame times are about 20 consistently on the map you're usually flying. OTOH if you're consistently above 60fps, you could try running your headset at 60hz It's not possible to make it perfectly smooth, talk to me when we can consistently run DCS at 90fps. Maybe with the next gen GPU's
  11. A tactical victory that fails to advance, or even works against strategic goals.
  12. Believe it or not there's been a ton of work on opencomposite since we last talked, this guide is kept up to date. The only caveat is, as of a week or two ago some people were having problems switching between OXR and SVR games using the "global install" procedure. I'd consider doing a manual install into the DCS install/bin directory and leave SVR alone so the kids can play whatever they want. Otherwise you're gonna be getting a lot of technical support calls along the lines of "DAD! You're ruining my life! FIX THE COMPUTER!!!!" To do that, you'd follow the "Per Game Installation" instructions here, download the 64-bit dll and just slap it into your DCS install /bin folder. In that same folder, find D3DCompiler_47.dll and rename it to something like D3DCompiler_47.dll.old and you should be gtg. Be advised, your rig might wind up running too well. If your frame rates are peaking above 60 you'll start getting dropped frames. If that happens, don't freak out, we'll fix it for ya
  13. You should be well below 22ms on cauc single player to give yourself enough headroom to play Syria or MP. You're close though, shouldn't take much. GPU upgrade will help you push textures and resolution, and may make msaa possible but it won't do squat for mp
  14. Not exactly stable, got the black screen of death and had to roll it back. I'm still impressed though, the boys are definitely on the right track
  15. apples and oranges. there's a big step up in memory bandwidth between 6700xt and 6800xt. Neither one is directly comparable to 3070, which probably slots in between That said, 6700xt may be ok for Q2. I'd hit gamers-by-night up for advice, he recommends the 6700xt as a good choice, see if he has any experience/numbers. Agree, that price is pretty durn attractive
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