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Willie Nelson

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Everything posted by Willie Nelson

  1. I have done some searching however I cannot find if there is likely to be any changes to the unchanging power requirements to both IGE and OGE hovering. To be clear I am talking about the power required to hover a 6600lb Huey being 29 inches of torque both in ground effect and out of ground effect. I may have missed a post that has already discussed this elsewhere.
  2. So I was having this problem on what I believe was 1.8.4. I updated to the latest version and the problem is now solved.
  3. I have an fairly old i7700k OC to 4.8GHz and a 2080ti with 32G of ram with XMP enabled and I have to say that my DCS performance is fantastic. Not flawless of course but once I am airborne and heading off to the field of conflict it is pretty smooth unless I am passing someone head to head in close quarters. I compare this to P3D V5 and MSFS and DCS is way ahead. I can and do use the others but it is a comparative slide show. As we head toward the much feted Vulkan implementation, I do wonder if it might be a case of careful what you wish for. I'd be fairly confident that the first few iterations may be less than desirable, I hope I'm wrong.
  4. I’m not likely to get an 8KX given I too am really happy with my Gen 1 Reverb but to the credit of Pimax, at least they’ve demonstrated that that sort of pixel pushing can in fact be done with fairly decent performance so I’m looking forward to the Reverb Gen 3 or 4
  5. I can see why it wouldn’t be a number one priority but being able to practice formation so that you don’t look like an idiot would be really useful and doing it in a MP server like Aerobatics Online is an exercise in incommunicative Anarchy.
  6. I'd love to see something as simple as the ability for the AI to move slowly into a turn so I could do some practice formation with them rather than trying to follow them as they snap roll to the left or right.
  7. @FETUS That sounds like a great reason to stick with the G1 and maybe wait for the G3 or 4 to go with my 7090
  8. I love the Hornet perhaps exactly for the reasons that you don’t. It’s complex and not necessarily intuitive like the Viper. It’s difficult to learn and has many traps. I understand that makes it harder but also more rewarding when you get a handle on it. Having said that, this is also the reason I’m not all that excited by the prospect of biting off a new aircraft like the tomcat. People I know who are flying it though speak very highly of it, I’m sure you’ll love it.
  9. When you say you’re getting 90fps, is that with motion smoothing off? If so do you still see ghosting on close up A-A engagements. I’m wondering what sort of improvements I might be able to get when I eventually upgrade my i7700k @4.8 and 2080ti because as things stand right now in DCS, things are pretty good even generally in MP. Other sims, completely different story but I’m starting to realise how much I sometimes take DCS VR performance, at least on my Reverb G1, for granted. I’d be interested in your thoughts.
  10. Yep, forget fly by wire, that is one of the great things about the Huey, you let go of the stick and it’s all over!
  11. Yep, I get it and I have even less idea than the next guy about when it may land or whether or not it will even be any good but it would seem to be a potential waste of money to go and spend several thousand dollars on a new rig only to find that the old one would have sufficed and you could have spent it on something that was a real improvement elsewhere such as the HP Reverb Gen 3
  12. Any further word on this. I am getting flickering in my right eye only while in various SP missions both today and yesterday. Didn't seem to happen in MP though yet, although that of course could be a coincidence.
  13. Wow, so if you got the Super Hornet for some eye candy, you couldn’t fly the legacy Hornet? That sounds like a fairly counterproductive exercise.
  14. Interesting, what was the Super Bug Fiasco, was that something to do with another platform?
  15. Is is possible for someone to do a mod that adds a back seat to the current C model or is that facility not available with the Hornet. Personally, I’d love to see the D model because 1) it would be great to take someone for a ride and speed up the learning process substantially. And 2) Because the D model looks awesome!
  16. Yep, VR got me over the line into DCS, now that I’m in. I am staggered how good this platform is. ED rocks!
  17. The best value for money would be to sit tight and wait for the Vulkan API. Perhaps it’s not what it’s cracked up to be. I suspect at first pass it wont however, ED has been pretty good at finding tweaks in various elements of their platform that make small gains over time. While it’s a different API, another well known civilian sim was recently upgraded to DX12. It was previously unplayable and now, I get a smooth 45FPS which as I understand it translates to 90 FPS when motion smoothing is on. Cost of new equipment $0.
  18. As a side note, keep in mind a shift to the Vulkan API which is at least slated for Q3 this year may change things quite a bit. Just a thought.
  19. I completely agree about the simple mouse, give it a go first and then see if you want to try something else but this shouldn’t be the showstopper.
  20. I really look forward to this being viable. I think it really will be the way of the future. I appreciate that others are getting in early to help in development but I’ll hold off for a while.
  21. Pretty happy to see that Leapmotion is being integrated into DCS, definitely sounds like the way forward.
  22. Not at all. I haven't looked at all that for some time and I've basically spent the last 24 hours going over the lot. XMP enabled used to cause a CTD so I didn't worry about it. Tried it again and it's all good now. As for the rest, I went through and made sure everything was overclocked correctly and background processes were all off where possible and I thought I might have noticed an improvement but benchmarking in various modes funnily enough showed a tiny decrease in performance on every aspect. It looks like it is indeed a better CPU that I will be looking for eventually. Having said that, DCS is still pretty good on my rig even in MP, so I shouldn't complain. Thanks.
  23. Yep, pretty good for cars and civilian aircraft because of the normal G range. Looks great for that in fact.
  24. I’m not kidding when I say: don’t waste your money. There is a reason the military stopped using full motion simulators for combat aircraft years ago. They simply cannot replicate a greater range than about 0.5 to +2.0 G. And even that can only be sustained for very short periods of time. Civilian aircraft, when operated in accordance with the AFM can stay within that range but even then replicating the correct centre of gravity is also very difficult simply due to the laws of physics and the hydraulic systems that you require. if you want some sort of rumble seat perhaps, that’s a different proposition but the cost of a full flight simulator that accurately replicates G forces is often more than the cost of a line aircraft.
  25. I’d be interested in this thread to find out if my i7700k (currently overclocked using the BIOS automatic OC system up to 4.8GHz) would be substantially improved by moving to something like an 11900k especially in the context of the upcoming Vulkan API. I guess I’m asking, has anyone that is also using VR who might have made that jump been able to notice a significant performance with something like my 2080ti? To be clear, I think DCS VR performance is actually awesome on something like a Reverb but I recognise it struggles somewhat in multiplayer.
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