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About whisky.actual

  • Birthday 10/01/1981

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  1. Happy to have an update mate, can't wait for the next version! Cheers, Whisky
  2. Hi @tobi! Fabulous work, we really appreciate your commitment at the JAS39 Community Mod! We had a question for you do: would it be possible to add a feature to the plug-in? We would like to be able to attach a normal map to a glass material. This allows to have the raindrop effect when you export a cockpit model to EDM in DCS World. This seem to be done out of the box with the 3Dmax Plug-in. I am not a pro, but if you need help to dissect this feature I will be more than happy to help with the help our modelers. Example: As always, Thank you!
  3. @everyone The team wants to share this small update regarding the Gripen's lighting, we assure you that development is still on track and we will be staying here afterall focus is the C model and it's cockpit, see you all next week and enjoy the video: https://youtu.be/BQ4cXfzDGIU @cpt_castor : brakes axis are currently limited by the SFM so yes they are on/off for the the TGP we can't do anything about that, because it's the Su25t sensors Whisky
  4. Hi, yes, both aspects are known and are being worked on, Whisky
  5. Hi all, Sorry for the lack of updates on this platform, but a lot of development is being done for the community mod! Work has continued at a feverish pace to incorporate full cockpit clickability and we are close to having our first working rendition out to the testers shortly. At the same time our coders are working hard to accurately reproduce MFD visuals and functionality to most closely represent the real thing based on core references and feedback from those working on the real thing. In addition, we are thrilled to announce that work is nearing completion on the 3d model of the two seat Gripen D variant. Our 3d team will be handing it off to the 2d team shortly for paint before implementing in game. More details on the Gripen D will come in the following weeks. Our 2d art team has not been sitting Idly by. In addition to the focus on cockpit textures, we have made improvements to the external gripen model such as in the gun and refueling probe amongst other improvements And Finally we are pleased to announce that work is progressing steadily on the Globaleye AEW/AWACS platform This little addition to the mod will serve to support the gripen as an AI AWACS asset We are finishing up the initial paint job and working on properly implementing the new asset in game. Until next time, Take care!
  6. That's great news! Did Ciribob contact you to add the mod or was it the other way around? I would like to add the radios to the JAS-39 for our next release! Cheers Whisky
  7. Great job mate! Would it be possible to add waypoints and mark points from the F10 map to the app? Another cool feature would be to add notes / mark points directly on the map in the app Cheers Whisky
  8. Hi @raus! I've been creating some Google Earth preps maps for our brief before we fly. Here is an example: https://earth.google.com/earth/d/1YmFjeeR-krYPClcmsaaTWDgPqUufNX4R?usp=sharing Would be nice to add this function to create a kml with the mission's waypoints to then auto generate an objective map and then we can export screenshots into the kneeboard Looks like this: Cheers, Whisky
  9. @raus Works good for me! One cool thing that you could add is the close air support check-in and the nine-line. Having them auto-populate would be very nice... Find attached some examples!
  10. @raus I've also noted that if you paste text in the intel page box you can't format it. However if you type it out it works perfectly, any ideas why?
  11. Just to be more specific. I already had an image and now I wanted to replace it with a new one. I followed you instructions above I had the same error. I had to go and manually remove the images in the C:\Users\Whisky\AppData\Local\GV5Js\GV5Js Datacard Generator\\res\ folder. Looking forward to those those training videos, I can't make timings work nor the VUL / TOT on the coordination card. Cheers, Whisky
  12. Hi, not sure if this the correct place, but when I am trying to change the custom patch and I am getting this error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: The process cannot access the file 'C:\Users\Whisky\AppData\Local\GV5Js\GV5Js Datacard Generator\\res\customLogo.png' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalDelete(String path, Boolean checkHost) at WindowsFormsApp2.Form1.pictureBox25_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DatacardGenerator Assembly Version: Win32 Version: CodeBase: file:///E:/GV5JsDatacardGenerator/DatacardGenerator.exe ---------------------------------------- System.Windows.Forms Assembly Version: Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: Win32 Version: 14.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Deployment Assembly Version: Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Configuration Assembly Version: Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.IO.Compression.FileSystem Assembly Version: Win32 Version: 4.8.4084.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll ---------------------------------------- System.IO.Compression Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll ---------------------------------------- System.Device Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Device/v4.0_4.0.0.0__b77a5c561934e089/System.Device.dll ---------------------------------------- AutoUpdater.NET Assembly Version: Win32 Version: CodeBase: file:///E:/GV5JsDatacardGenerator/AutoUpdater.NET.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Cheers, Whisky
  13. This is a God send program; thank you so much for it! Keep up the great work!
  14. Love your work on the Jeff mate! One comment do, would it be possible to re-work the engine nozzle textures? It's always been an eyesore for me, anyways keep up the great work!
  15. Always check the first post of this thread, all the information is posted there. Whisky
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