Jump to content


  • Content Count

  • Joined

  • Last visited

About _mu110_

  • Rank
  • Birthday 06/02/2001

Personal Information

  • Location
    North Carolina
  1. Maybe this is your issue. When JTAC targets a group containing multiple enemy units, he will read out coordinates that describe the approximate location of all members of that group instead of coordinates for one specific enemy. For GBU employment this should not present an issue since the laser will designate one particular unit, but using these coordinates for JDAM is unlikely to result in a hit. To work around it use separate FAC-Assign Group commands for each unit you wish to target.
  2. I don't know if it's related to the new forum, but is anyone else not able to see comments on the User Files?
  3. Is there no way to see an overview of which subforums and threads you are subscribed to without seeing all of the individual replies like the old "User CP" page?
  4. Fantastic job, the Hornets limited texture resolution has always held back livery creators IMO. Do these larger resolution textures work out of the box and pass IC or do you have to modify other files for them to work?
  5. The latest update adds support for this format, please let me know if you have issues with it as I'm not the most familiar with the Viper.
  6. I'd make sure that none of the export plugin settings haven't changed during the update before anything else.
  7. +1 if we can hide the stick it makes sense to be able to do the same for the throttle.
  8. You're right I'm not sure that'd it be of much use, just wondering if it's actually a real feature or not.
  9. Like I said I know that you can see where the designated target is, but can you see where the TGP is looking on the HUD when no target is selected? It would be sweet if the JHMCS really has this new functionality, but I'm still a bit skeptical.
  10. If I understand correctly, does the JHMCS have a indicator for the where the TGP is pointing independent of the designated target that the HUD lacks?
  11. Thank you for sharing :thumbup:
  12. Thank you for the update, I'll be very interested to see if that D model materializes at some point.
  13. Anyone aware of how you actually interact with the ATARS? ie is there a DDI page to control it, is everything just set up on the ground and you just need to fly a certain course, etc.
  14. It looks like your description.lua file was not set up correctly. My advice would be to take the description file from an existing livery and adapt the code to match whatever you have named your files, when I was starting out this was the easiest way for me to make sure my description code was correct :thumbup: EDIT: To be more specific, it looks like the roughmet texture (which controls texture properties like reflectivity and roughness) is not being loaded as it should, and the game instead uses the missing texture which is what causes the tiles and text. The pilot texture also appears to
  15. It's worth mentioning that the precision of generated coordinates isn't good enough to meet JDAM spec either, I hope some of these inherent inaccuracies get reflected in the sim eventually.
  • Create New...