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About Miguel21
- Birthday 01/01/1970
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Flight Simulators
DCS
Cliff of Dover -
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France
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for 3 and 4 it's normal. You only asked me to change number 2. So if you want to change 3 and 4 as well, you'll have to do this if (flight[f].player or flight[f].client) then mSkill = 4 end but it's a shame. Normally, it's normal for the wingers to be less good than the leader. Besides, why do you want your flight to be totally excellent?
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???^^
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??? weird. which campaign? which option? (single? single server? MP?) which version of scriptsMod? . And we're talking about number 2 only? Not 3 and 4?
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compared to what existed before, it's a big step forward ^^. Before, you had to change this every time you installed a campaign!
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Miguel21 started following DCS 2.9.2.49629 Open Beta update Multiplayer server crash and DCE Campaigns
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5.11.29, yes, this is the last one what's wrong? and yes, a tutorial should be made ^^
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However, the code already forces them to excellent or even Hight. Otherwise, in the ATO_FlightPlan.lua file, around line 4094, change this code: if (flight[f].player or flight[f].client) and n == 2 then -- pour éviter à l'ailier de percuter le joueur, on lui donne un Hight ou Excellent --75% de chance qu'il soit Hight --25% de chance qu'il soit Excellent randSkill = math.random(100) if randSkill >= 75 then mSkill = 4 else mSkill = 3 end end to if (flight[f].player or flight[f].client) and n == 2 then mSkill = 4 end
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? je n'ai pas compris ça fonctionne maintenant?
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ils doivent etre corrumpu Envoi ici un de ces fichiers miz invisible par DCS plz. Ensuite, essais de generer une nouvelle mission first puis next sur une campagne compromise, pour voir si la generation de mission regle le pb. they must be corrumpu Send one of these invisible miz files to DCS plz. Then, try generating a new mission first then next on a compromised campaign, to see if mission generation solves the problem.
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have you tested Cef's loadout, posted above? And restarting the campaign?
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no, it's nothing to do with that, the extra files or folders don't explain your problem. Template folder: only if the campaign has one Temporary mission end file: camp_status, mission_eventlog, scen_destroy. Do you use DCE_Manager? non, ça n'a rien à voir, les fichiers ou dossier en plus n'explique pas ton probleme. Dossier template: uniquement si la campagne en possede Fichier temporaire de fin de mission: camp_status, mission_eventlog, scen_destroy. Est-ce que tu utilises DCE_Manager?
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it's an old campaign. Cef will take a look at it in the next few days. good morning, and here is the latest release of ScriptsMod 20.67.412 for DCE. It adds the ability to attack runways and supports the latest Datalink additions, among others... Enjoy the flight > Download via DCE_Manager , "Update" tab > > It should automatically offer you the download, after a day at the most ^^ > (if you don't want to wait, just delete the file /DCE_Manager/upgrade.txt) UTIL_Changelog.lua
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yes, thank you the latest version of DCS has broken a lot of things ^^. As far as I'm concerned, the "loaded" DCEs are unplayable on my "small" PC.
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solved DCS 2.9.2.49629 Open Beta update Multiplayer server crash
Miguel21 replied to Ronin_Gaijin's topic in Game Crash
I've disabled all mods performed a thorough DCS repair deleted all mission scripts. the only way I found was to remove a lot of blue SAMs on the Syria map (Patriot, Hawk, Manpad) I think the last patch has a huge loss of performance on the SAMs and/or the Syria map. EDIT: after extensive research, windows 10 was the culprit. It was an old win10 that had been transferred from SSD to SSD. A formatC: solved the problem. -
which campaign and which version of scriptsMod plz? And can you send me an assignment? PS: in our current campaign (BeirutGC22), the carrier is still there.
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the last one I added seems to work anyway. That said, we're circumspect about this announcement
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