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mwlue

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  1. First thing first, Thank you for the OP to bring the community such a beautiful work. Hat off. Been a fan of the "long nose" Huey for some time. Back to the business, so the mod used pylon 2 to mount the "long nose" and other stuffs. Would it be possible to still mount weapons (and use them) at the same time??? Thank you.
  2. Ok, first of all, thanks all for the valuable suggestions Orzz. Such kind and helpful community is why DCS keep improving. Hat off to ya all. Back to the topic, a repair didn't help so that should be the core thing then: So I headed to Taz1004's mod as suggested by zildac. Bullseye~! Direct hit! BOOOOOM Fixed:
  3. Thanks all, I think I will try the mod suggested by zildac first then repair....
  4. Just tried that.... the reflection still there after restarting DCS... I have event messed with the cockpit texture... still the same. very strange...
  5. The reflection is kinda annoying in certain light condition....
  6. I have disable reflections in special option: nullnull But it still show up in mission: Am I missing something??
  7. Seems the official template don't have the pilot/CPG texture included. Been looking for it, wondering is there one available out there? Thank you. Orzz
  8. Hmm, I guess I may start the setting over again...
  9. In DCS, I noticed my setting got ignored because I do have dead zone set in there. But the dead zone was gone when AI UI is up, and restored when the UI is off.
  10. It seems that when I have the George AI UI active, the track IR response curve I set is ignored. Any option setting I have missed??
  11. Hmm, my wild guess is via custom action id in cfg.
  12. +1 on removing fuel tank pylons.
  13. Nope, that dose work... I bet you are referring to this one.
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