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epokha

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Everything posted by epokha

  1. Hey all, I've just put together a panel, everything is working as it should however there are a few little niggles I need some help with. With DCS-BIOS, I have 3 green led momentary switches for the AV-8 Master mode buttons. They light up when I push the button but the light doesn't stay on when you are in that mode. The LED and switch pins are all working and correct. I tried the F-18's AA master mode and that stays on and works as expected. Similar issue with the KA-50's RPM warning light. It wont flash, but it will light up when i hit the switch. Any help would be appreciated :)
  2. Yep, working as per your diagram. High active.
  3. That was it. The resister was connected to the wrong polarity and as I switched it, I left it connected to the wrong polarity every time :music_whistling: Thanks for your help and patience!
  4. That makes sense. However, its doing exactly the same thing which ever way I arrange it! It's driving me up the wall. Is it something to do with the LED I'm using? Or the value of resister I'm using? It's a LAS1-AJ-22 https://www.onpowbutton.com/download/2015020911103373499.pdf
  5. It does the same thing reversed. Not sure why I should try 5V-Resistor LED to pin
  6. Sorry, you are right. I misspoke. It is wired pin-resistor-LED-GND
  7. Hi all, Sorry this must have a simple answer, but I sure can't find it. Using an Arduino Mini I've just set up my first panel, everything works fine except the warning LEDs. They are opposite of what is happening in the sim. So, when the light is on its off on the panel. Anyone have an idea of what is causing this? If I could reverse it in the sketch with some code everything would work as expected. LED is of this type: https://www.onpowbutton.com/download/2015020911103373499.pdf with 220ohm resister in series on 5V. Does the same thing for both Ka-50 and AV-8 Thanks for any help /* Tell DCS-BIOS to use a serial connection and use interrupt-driven communication. The main program will be interrupted to prioritize processing incoming data. This should work on any Arduino that has an ATMega328 controller (Uno, Pro Mini, many others). */ #define DCSBIOS_IRQ_SERIAL #include "DcsBios.h" /* paste code snippets from the reference documentation here */ DcsBios::PotentiometerEWMA<5, 128, 5> hmsBrightness("HMS_BRIGHTNESS", A0); DcsBios::PotentiometerEWMA<5, 128, 5> shkvalBrightness("SHKVAL_BRIGHTNESS", A1); DcsBios::PotentiometerEWMA<5, 128, 5> skhvalContrast("SKHVAL_CONTRAST", A2); DcsBios::PotentiometerEWMA<5, 128, 5> hudBrightness("HUD_BRIGHTNESS", A3); DcsBios::Switch2Pos weaponsMasterArm("WEAPONS_MASTER_ARM", 8); DcsBios::LED scMasterCautionLed(0x1814, 0x0800, 2); void setup() { DcsBios::setup(); } void loop() { DcsBios::loop(); }
  8. I got this tonight, playing multiplayer i released 4 rapidly with no delay between each press and on the fourth it crashed.
  9. Sorry, I think you have misunderstood what I'm asking. If the MAV locks on to something close by your target, how to you break the lock? You can do it in the A10C. The MAV feed through the DMT is a lower zoom level, so its easy to lock on to the wrong target, even though the TPOD is tracking correctly. I have the correct target in point track in the targeting pod, switch to IRMV in the DMT. The sensor hasn't got the same amount of zoom, the IRMV locks to a power pole right next to my target. I don't know how to break the lock with the IRMV display. I can boresight everything, but then i have to reacquire the target again with the TPOD.
  10. Hey all, Is there any way to unlock IRMAV target without losing the designation with the TPOD? I keep locking on to power poles.
  11. Also it doesn't matter if the first player switches to the player or the client slot. The other one will always switch to AI.
  12. Yep, same problem here. The slot appears in the multiplayer lobby but then it always switches to AI and the player is suspended in mid air and can't use the esc menu.
  13. I never thought of going asleep! Thanks for your contribution
  14. I'm getting 20-40KB/s on a connection that can do 4MB/s :(
  15. 3600 is great with DCS. Much better value than any equivalent Intel processor. DCS isn't really optimised for multi-core so frequency matters a lot and intel is still king with that but value wise it isn't worth it, no where close. AMD are killing it right now. SSD is a must, they are cheaper now than ever 128GB is probably a bit small these days the I'd go 256GB or bigger. NVme drives are super cheap. Start there Do you really need an HDD? I don't use them anymore, at least you can add that later, stream everything. You don't really need 32GB of ram. It helps in big missions, but you can still turn things down and not notice it. 16GB is enough, but I would get 4 ram slots on a motherboard so you can add another 2 later. RAM speed is very marginal, go the sweet spot nothing more. With video card, It really depends on, like others have mentioned if you are going 1080p or 1440p. 1080p is not enough, 1440p turned down is always better than 1080p with settings turned up. The big thing should be spending money on parts that you will keep for a couple of cycles rather then what you get now. So monitor or CPU, a case that keeps your CPU cool so it doesn't temp throttle the CPU. You can make do turning things down for awhile with a decent 1440p monitor until you can afford a better video card which will be better and cheaper later on. Go big and and make sure its above 100hz at the very least. Make sure you look at reviews which test for ghosting. DCS is generally CPU limited rather than GFX. Once you get a taste, you will buy more so may as well spend on what you will keep. This hobby will make you smile and suck you dry, don't fight it. Oh and I forgot to mention. You can build this yourself. Buy the parts individually. Pre-made computers are for babies.
  16. Thanks guys, that's a big help.
  17. Hi all, I'm about to drop some serious money on a new GPU, probably a 2080 super when they come out. I'm planning on keeping my 2600X overclocked until the next generation of ryzen processors come out. I want to upgrade to 32GB of RAM and this will require a new X470 mobo for the extra RAM slots. I'm currently running 2x8GB of Corsair Vengence LPX CMK16GX4M2B3200C16. I can get another couple of sticks for 140 AUD. 16-18-18-36, 1.35v, XMP 2.0, unbuffered I can upgrade to something like G.Skill Ripjaws V F4-3600C16D-16GVK 16GB (2x8GB) DDR4 G.Skill Ripjaws V Series F4-3600C16D-16GVK 16GB (2x8GB) 3600MHz DDR4, 1.35v, unbuffered 16-16-16-36 for $309 AUD Is it worth me shelling out for 3600mhz? and selling the old RAM? Or just grabbing another 2x8GB of what I have already? Would I see any difference in performance in DCS? Does the next gen of Ryzen processors benefit from 3600 DDR 4? Thanks
  18. Hi, I've suffered a few crashes to desktop with the KA50, I haven't had a crash with any other modules as of yet. Doesn't do it every mission, but when it does, its about 10 mins in. Let me know if there is any other information I can provide. 00848.389 INFO EDCORE: # -------------- 20151117-070924 -------------- 00848.391 INFO EDCORE: � 00848.393 INFO EDCORE: # C0000005 ACCESS_VIOLATION at B71451A6 00:00000000 00848.398 INFO EDCORE: 00000000 00000000 0000:00000000 00848.408 INFO EDCORE: B71451A6 0084F0D0 0000:00000000 ?startWaiting@wCommunicator@@MEAAXN@Z()+1B6 00848.410 INFO EDCORE: B7144BC2 0084F140 0000:00000000 ?receiveMessage@wCommunicator@@UEAA_NAEBV?$Ptr@VwMessage@@UDefaultDeleter@ed@@@ed@@W4RadioMessageEvent@@@Z()+302 00848.413 INFO EDCORE: B717C683 0084F190 0000:00000000 ?sendMessage@wCommNet@@QEAAXAEBV?$Ptr@VwMessage@@UDefaultDeleter@ed@@@ed@@IW4RadioMessageEvent@@@Z()+83 00848.414 INFO EDCORE: B714481A 0084F1E0 0000:00000000 ?finishTransmition@wCommunicator@@UEAAX_N@Z()+9A 00848.415 INFO EDCORE: 71741356 0084F210 0000:00000000 00848.415 INFO EDCORE: B8BD72DF 0084F290 0000:00000000 00848.415 INFO EDCORE: B8BD7825 0084F2E0 0000:00000000 00848.415 INFO EDCORE: 7178DCC8 0084F350 0000:00000000 00848.416 INFO EDCORE: 71791BE2 0084F380 0000:00000000 00848.416 INFO EDCORE: 717A7E14 0084F3B0 0000:00000000 00848.416 INFO EDCORE: 717A7D64 0084F3E0 0000:00000000 00848.416 INFO EDCORE: 718525CC 0084FA90 0000:00000000 00848.418 INFO EDCORE: 71855785 0084FAD0 0000:00000000 00848.419 INFO EDCORE: CCD02D92 0084FB00 0000:00000000 BaseThreadInitThunk()+22 00848.420 INFO EDCORE: CF1E9F64 0084FB50 0000:00000000 RtlUserThreadStart()+34 00848.641 INFO EDCORE: Minidump created. 00848.641 INFO DCS: try to write track file Logs.zip
  19. http://www.digitalcombatsimulator.com/en/files/487897/
  20. Get the extended view distance mod for DCS world from the mods section of the forums. I set the view distance to Ultra, makes keeping land marks in view much easier. Also, in F10 use satellite view to get your bearings.
  21. I don't mind consistently having to fly back, the annoying thing is that most of the time it counts for nothing and you have to do the whole again anyway. All I want is some sort of predictability. Your right that saying that 'you must land' to complete the mission in the campaign description would be useful.
  22. Instant mission success was just in the difficulty settings for IL2. So the moment you entered the mission it would be successful. So you didn't get stuck, although I think it affected the end combat score (just like using simple engine management) but who cares its SP. The good thing with IL2 was that there were HEAPS of missions in the campaigns and the vast majority of them were not story based (More immersive). Once you play a story based mission more than once the immersion is gone. Plus they use elements that are unrealistic like using audio files to talk to you, not through the radio (usually in English, which jars with the idea your flying for the Russians). The problem is what your expecting, as you say its not transparent. So sometimes, its when you killed something or at other times its when you land at the end. Or alot of the time, either an update breaks something to do with the triggers or the mission is just broken. You just don't know, so sometimes you don't have to RTB before exiting other times you have to. Sometimes you waste time flying back - for nothing! Unbeknownst to you, you missed something earlier on but weren't told about it. If you have to land successfully to finish the mission, tell us in the briefing. Screenshots (recon) of the mission area should be built into the game, along with satellite view of the terrain - all the features of F10 that we don't get in the briefing. I know some airforces use a 3D virtual fly over of the target area to give pilots a better idea of the terrain. Then an actual debriefing, with a comment on what damage was done to the target etc, your performance - or gasp, tell at the end why it wasn't mission success, how it works at the moment, you go back to campaign view and you find out, oh look I have to do it all over again without any explanation.
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