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Entreaken1

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About Entreaken1

  • Birthday 09/11/1973

Personal Information

  • Flight Simulators
    Digital Combat Simulator, IL2, X-Plane, MSFS 2020
  • Location
    USA
  • Interests
    Flight simulations, interested in flying

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  1. Giving it a go with a fictional skin, VF-22 Tridents. Still a WIP.
  2. Unfortunately no changes even after tightening the screw and recalibrating. I maybe got "lucky'' with the TM that it didn't have the issue but I guess there is a reason in DCS for the individual curves. I was able to get them to match reasonably well by setting a custom curve. Thanks for the feedback!
  3. Yes, I calibrated several times using the WW app with the appropriate individual and combined steps. So, I calibrated from Idle to Max for each individually as well as calibrated them both from Idle to AB. The right throttle leads the left throttle by a significant amount consistently after each calibration attempt, both when coupled and when uncoupled. However, the right throttle only leads the left throttle through the middle of the throttle range (in effect it "advances" faster than the left for the same physical movement). At the start and finish (Idle to Max) the throttle curves are essentially the same. Noticeable in the game. I ended up just applying a different curve to the right throttle in game to compensate for delta between the two. I've only used the WW and TM so maybe this is just a relatively normal issue. Thanks for the recommendation. I did actually do this as well with no change in the behavior (consistent lead on the right throttle through the middle of the throttle range from IDLE to Max. Was able to compensate with DCS curves set up for each individual axis. Normally not an issue but it actually was noticeable in game. I did tweak the curve settings in DCS to compensate and both throttles generally trend the same now with the tweaks.
  4. Good evening all. So I bought a Winwing Super Taurus Throttle setup (used, likely a mistake) and almost immediately noticed that when viewing the throttle axis map via the SimAppPro software the right throttle advances "faster" than the left throttle through the center of the throttle range. This is also noticeable in game when looking at the rpm on the IFEI (hornet) as well as the pop-up throttle display (cntrl + enter). Has anyone else noticed or had this issue? How did you resolve it? (I assume it was handled via customer service). I do have an email into WinWing customer service but I'm not hopeful that it will get resolved through them. I calibrated this throttle several times via the WinWing software and confirmed the latest drivers/firmware are installed. I ran through the calibration steps multiple times with no change to the delta between the two axes. After every calibration, the right axis always advances ahead of the left axis through the middle of the range. This shows the right throttle is advanced further than the left throttle (with both handles physically in the same position). This shows the delta between the two sensors through the center of travel.
  5. Thanks, TomVR. I plan on diving through the information on the site and see what is available and pick a point to start attempting to develop a sim pit. I plan something for VR so my pit can be a little less detailed. I just wasn't sure of the status on the overall plan since I only saw folders for the upper panel and lower center panel. I maybe missed details on the consoles.
  6. I've been looking through the various threads considering options and it seems like things are quiet in this thread. Have there been any updates on OH? Skimming through the GitHub files, it looks like the project has not progressed much at all in the past year (I'm likely just missing any recent updates). Thanks in advance!
  7. I'm seeing this in VR on the PG map. Clear weather, calm winds. I'm using a Rift S.
  8. Good evening. On the PG map in VR, I get the following repeating pattern of concentric ripples throughout the via F2 screen. It is also sometimes visible from the cockpit view. I've noticed this when flying the Hornet and Tomcat, but have not checked other aircraft for the issue. I'm using an Oculus Rift S headset. I can provide PC details if that is needed to troubleshoot. This has happened in multiple sessions on multiplayer. I am using a shader mod so I will disable and report if that changes anything. dcs.log
  9. A couple actions shots of the Tomcat breaking over the round-down.
  10. Introducing VF-168 Dragon Riders. This is a fictional skin for the F-14B Tomcat that represents the livery for the Commander Air Group (CAG) jet attached to the USS Ranger (CV-61). The choice of “168” is inspired by the USS Nimitz CVN-68 which I served aboard with the Reactor Propulsion Department. The livery is inspired by VF-1 Wolfpack. Every stencil was created from scratch and my primary point of reference was the incredible Bert Kinzey books, “Colors and Markings of U. S. Navy F-14 Tomcats, Part 1 & 2”, (Digital Colors and Markings Series of books). The multitude of stencils present on the Tomcat is generally close to how Grumman stenciled the Tomcats early in production and this skin is meant to emulate that initial practice. Gradually, according to Kinzey, the number of stencils were reduced in until most Tomcats had very few stencils (beyond the primary stencils). Good luck folks!
  11. Thanks! I still have some tweaks to do with them but they are moving in the right direction.
  12. VF-2 Inspired Skin for VCW13 Gents, I've been a long time lurker on the forums. I am impressed with the level of detail in the skins that many of you have created. I just recently started making skins for the Tomcat and have always liked the 1970s gull gray over white scheme for the F-14A model. So I tried my hand at creating a VF-2 "inspired" skin for use in Virtual Carrier Wing 13. The VF-168 "Black Sabers" is the fictional name of the squadron. I'm sure many of you know this, but a great reference is the digital version of "Colors and Markings of U.S. Navy F-14 Tomcats, Parts 1 and 2." Anyway, enjoy. Comments are welcome.
  13. This appears to be how the stick should look. I believe it's modelled correctly. Sent from my SM-G955U using Tapatalk
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