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Everything posted by SPS48A

  1. Unrealistic? My God Man, this is a simulator not real life. Your customers are complaining about your product and you take a hard stance on realistic vs unrealistic. I'm guessing if you want realistic you will find ways to implement the processes real life pilots use to deal with such issues. I find it a bit arrogant to brush off so many complaints about lighting brightness, or lack there of, overall. For a premium module, it should work as well as the F18, F16, and others. It simply doesn't. The texturing is so beat up in the cockpit the user can't read the labels. This plane is old but we're assuming it is flying in its prime. It isn't a piece of junk glued together for a 2021 air show. Please fix the lighting. And while you are at it fix the sounds. You can't even hear the engines spool up on start-up and opening the canopy makes zero change to the engine volume. I was on the USS JFK during the late 70's and I can tell you those F14 engines make some noise.
  2. I watched a video of a pair of F18's flying into LAX. Don't recall the mission, just training in Class Bravo airspace I guess. Very stressful for the pilots involved! I can't imagine flying into a major airport like LAX without mode C, VOR, and ILS capability. Hell I can't imagine flying an approach into LAX without a full FMS and autopilot! I don't consider a nondirectional beacon capability as a VOR. To me that is a NDB. Granted you can tune in a VOR signal and get a direction. But, you can't select a radial and get CDI guidance to the VOR station.
  3. In real life is there some reason the US Navy has decided not to put a functional VOR system and ILS landing system in the F18 Hornet. No doubt a lot of training missions are flown over land and to civilian airports, and an ILS system is always nice to have in IMC. Seems that even during war it would be nice to be able to navigate to world wide available VOR stations and land IFR at any commercial airport. I watched a YouTube video of an F18 pilot declaring a fuel emergency in IMC and asking ATC for vectors to the nearest airport. The civilian controller vectored him to intercept the ILS localizer and he had to declare, "unable." The civilian controller did a great job of talking him down the glideslope safely but it would have been so much easier if the Hornet were equipped with a VOR system, an ILS system, and a transponder for that matter. Surely, for a $70 million aircraft another $5000 wouldn't make that much of a difference. They must of had some operational logic in mind when they made that decision. Any, in the know folks out there who might have insight into this decision?
  4. I don't particularly find the mission maps automatically created for the kneeboard helpful while flying modern aircraft. They are horrible resolution and hard to decipher. Is there a way to turn them off in the kneeboard or prevent them from being generated? Second, I understand how to add custom kneeboard info to missions and planes. I have not found a way to add custom kneeboard info to a particular terrain map other than to put it in the install directory, which I prefer not to mess with. Can custom kneeboard info be added at the terrain map level in the saved game directory? If so, what is the file structure for setting this up? I've tried .../Kneeboard/Nevada/image.png, .../Kneeboard/Nevada/Images/image.png, .../terrains/Nevada/Kneeboard/image.png. And several others. All they seem to do is mess up the message data on the autogenerated mission maps.
  5. I'm a bit confused on effective use of what amounts to 4 triggers on the Constellation alpha. We have the flip down 1, partial pull 2, back partial 3, back full 4. I am tempted to ignore 1, 2 and implement 3 and 4 as guns1, guns2. But that would be waste of 2 good buttons. Suggestions on how you are effectively implementing this trigger scheme?
  6. If you are using the physical detents then when you move the throttle beyond the detent you are indeed moving the throttle forward. What needs to be done is reset idle up to that new physical position. This is done by setting a dead zone of say 10% so while moving the throttle past the physical detent the throttle doesn't really increase. You'll have to play with it a little to get it just right.
  7. Is there a max number of joystick buttons that DCS can see? I am configuring a Virpil CM3 throttle and DCS only seems to be able to see up to button 83. Anything over that is not visible in DCS. Seems like an odd number to me so I think there is an issue.
  8. NATOPS F18C manual says ground idle is between 61%-72% N2. Mine sets at 65% with zero throttle and no detents. Sounds like you are on the high end. to me the mil power/afterburner transition is the critical one and that can be easily set with a detent. For me, idle cut off is not a big deal so I just configure a couple buttons for that saving some throttle range.
  9. DDIs seem dimmer to me. Last time I flew I could at least use them in bright daylight. Not so much now.
  10. Thanks for that document. Part of the problem is not enough speed and obviously not enough practice. I wasn't watching speed that closely but it seems I was trying to do them around 300-350K. I will try to follow the document more closely. Thanks again.
  11. Don't know if you were suggesting it is my old post, but it is not. Never the less, thanks for that video. Very cool. You obviously have better command of the Viper than I do. Thanks for the demo. Very nice! During the knife edge, did you depend on rudder at all, didn't seem to be much if any. Again, thanks for posting the video.
  12. I'm trying to fly the Thunderbird's solo routine in the F16 and I am really struggling keeping the nose up during high bank angle maneuvers. I keep losing altitude, gaining altitude, or crashing when performing: Slow rolls 4 or 8 point rolls knife edge pass max rate circles any turn with bank angles greater than 60 degrees. I try using the rudder to keep the nose up but I end up crashing or at best widely off my starting altitude. To keep from hitting the ground in a high speed circle turn I find myself reducing bank angle periodically and nosing back up and then increasing bank angle again. Doesn't look all that smooth or good. Anyone have any suggestions on how to manage the nose angle in high bank or roll maneuvers.
  13. Fix it ED I'm thinking not a lot of people like this new option. I understand the just of it, but it is a horrible implementation. ED should either remove it or put an option in the menu to disable it. Just my opinion but I bet it is shared by others.
  14. Any Update Did you get the "Dead Zone" trigger working? I am trying to do the same thing.
  15. Seems silly to me. If ED is modeling a flight sim based on classified information then there is a much bigger issue going on. I'm guessing anything found on the internet is not classified material as it relates to the Hornet. If it is in the model, it is safe to talk about it.
  16. New to the targeting pod. I have the main ideas down and have read through Chucks guide and watched several videos on YouTube. I find that most of the videos rely on having a waypoint to designate as target and then the pod slews to that target. Are there other ways to get the pod pointed in the right direction? Or perhaps a better question might be how many ways are there to get the pod pointed into a general area? I totally suck at trying to do it freehand. Let's say you are patrolling an area and notice AA fire coming from your 2 o'clock position. How would you go about getting the targeting pod pointed in that direction?
  17. Dynamic objects disappearing, static objects are fine. I noticed this as well. I placed a camera directly above objects and then moved up in elevation. I noticed that static objects are fine, I can move out until they turn into dots before they disappear. For dynamic objects like tank groups, They disappear somewhere around 1600 - 1700 feet above the object. Took me a while to figure this out, I thought I had lost my ability to see targets on the ground. Kept circling the targets and descending in altitude. Low and behold they started popping in around 1600 feet relative altitude.
  18. "Sure, they're cheaper, but they're also less effective. If a dumb bomb is only effective 5% of the time (it's rate in Vietnam)...." Is Vietnam a good benchmark? I don't know. Seems the jungle would make bombing pretty ineffective with either FF or guided bombs. How does that 5% in Nam compare to middle east FF bombing, do you know? And then Napalm, seems to me dropped in close quarters it would be pretty effective! Just curious.
  19. I am struggling choosing load outs from the high number of combinations. IRL who determines the load out for a mission? Does the pilot have input to that? I can see a pilot being in a situation in which he/she says, "Damn, I wish I had XYZ..." Also with all of the precision weapons available, does the Navy actually use dumb bombs anymore? If so why? So to my point. Do you have a favorite load out for the particular mission you are flying? If you could list a mission type here ie. CAP, CAS, SEAD, et el. and the load out you like to fly for that particular mission, I'd appreciate it. Regards,
  20. Yes I struggle with altitude combined with the ballooning. I will practice getting gear and flaps in in the crosswind turn. I've been getting gear down OK but not flaps until in the downwind. Then it is chasing the AOA and altitude all the way in. Thanks for all of the feedback. This thing has been a beast for me to learn to fly.
  21. I have Banklers mission. Don't do very well with it for the same reason. I have set up a ground based approach with a break complete with gates. I just have to practice more I guess. Question: Do you guys have your HOTAS throttle axis tune set linearly or have you applied a curve to it to give you finer granularity in the center? Right now mine is set up linearly. I may put a curve in it to help prevent over correction. Not sure what might cause in other flight configurations.
  22. I am using the Thrustmaster T16000M. I like it a lot. It seems to be pretty smooth with no slop. I have the pitch tuning set up as: Deadzone: 2 Sat X and Y: 100 Curvature: 21
  23. Damn, I must have made 200 attempts at landing this thing and can't seem to get it right. I can do OK with a 10 mile final with plenty of time to slow down and stabilized before the threshold, but I am really struggling with standard overhead patterns. There just doesn't seem to be enough time/distance to get this thing slowed down and stable before turning to base. What I find is when I make the brake and pull the speed brake, it starts to slow and when I hit 250 the gear goes down and I am fine. It continues to slow and when under 200 I put down flaps and bam, it balloons up and I have to apply forward stick to keep from shooting up well over 1500 feet AGL and then bam, airspeed drops like a rock and the thing falls out of the sky. There doesn't seem to be much time between the two to manage throttle. If i try to apply power to keep from dropping out of the sky, it just adds to the balloon and off I go into the wild blue yonder. I've even tried a two step flaps process - apply half flaps, delay while it slows, and then apply full flaps. By the time everything stabilizes I am either way downwind with a 2 mile final or into the base/final transition and unstable. I understand stroking the throttle and have tried that, but haven't found the right method to make that work. Not bitching, just frustrated. Any hints to get this under control? I have watched every YouTube video I can find. I'm also having trouble maintaining pitch and altitude in normal flight and turns. Perhaps I have something set up in my joystick incorrectly. I do have a curve in as recommended by others but the Hornet sure appears to have a lot of pitch instability to me. Comments?
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