FPS Results
Samsung Odyssey+ w/Steam VR + WMR Driver:
2.5.5.32299 (Open Beta) 60fps average
2.5.430386 (Stable) 60fps average
HTC OG Vive:
2.5.5.32299 (Open Beta) 64fps average
2.5.430386 (Stable) 64fps average
System Specs:
Intel Core I9 9900K @ 4.8GHz
EVGA GeForce RTX 2080 Ti FTW3
32 GB DDR 3200
Samsung SSD 850 EVO 500GB
Nvidia Driver: 430.86
Windows Version: 1903
OS build: 18912.1001
SteamVR Version: 1.5.9
Graphics Settings:
Nvidia Settings:
Power Management Mode: Perfer Max Peformance
Virtual Reality pre-rendered frames = 3
Vertical Sync: off
Everything Else: Application Controlled
["graphics"] = {
["DOF"] = 0,
["LensEffects"] = 0,
["MSAA"] = 2,
["SSAA"] = 0,
["SSAO"] = 0,
["anisotropy"] = 3,
["aspect"] = 0.16649323621228,
["chimneySmokeDensity"] = 0,
["civTraffic"] = "",
["clouds"] = 1,
["clutterMaxDistance"] = 990,
["cockpitGI"] = 1,
["disableAero"] = false,
["effects"] = 3,
["flatTerrainShadows"] = 1,
["forestDistanceFactor"] = 0.3,
["fullScreen"] = false,
["heatBlr"] = 0,
["height"] = 7688,
["lights"] = 2,
["motionBlur"] = 0,
["multiMonitorSetup"] = "1camera",
["outputGamma"] = 2.2,
["preloadRadius"] = 102300,
["rainDroplets"] = false,
["scaleGui"] = false,
["shadowTree"] = false,
["shadows"] = 4,
["sync"] = false,
["terrainTextures"] = "max",
["textures"] = 2,
["treesVisibility"] = 5000,
["useDeferredShading"] = 1,
["visibRange"] = "Ultra",
["water"] = 0,
["width"] = 1280,
},
VR Settings
Samsung Odyssey Custom Res = 100% (Native Resolution, Confirmed)
HTC Vive Custom Res = 100% (Native Resolution, Confirmed)
Pixel Density on both is 1.4