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Everything posted by Mapi
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dcs2f4 hilft dir nicht? und wie ist das heli fliegen in dcs?
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F-16 Rolling Left during High G turns and Normal Loops
Mapi replied to PanicMan15's topic in Bugs and Problems
"gyroscopic effect of the engine" But probably a bit exaggerated. It's not a propeller plane and it's not from WWII. I found this: https://aviation.stackexchange.com/questions/49499/why-dont-single-engine-jets-suffer-severe-gyroscopic-effects The effect is described as vanishingly small. 1% ? AH64: Propeller plane (code) turned by 90°? And it tips over ... -
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Practice makes perfect. I know/can do that with sailing boats
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Now that you mention it, they're too quiet for me too. I played around a bit. Test only with the F-16. I changed it in the lua file. What I'm missing: a slider for the wind noise!!! They're too exaggerated for me.>(Other module too) So you can hear them with a helmet? You need the button sound to simulate it, ... feedback, confirmation.. /0 ohh . me too LOL
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look here:
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"Hört" sich a super an! Viel Spaß damit vorne im Gunner-Pit, jetzt müste der Heli sich nur noch richtig fliegen lassen ....
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you can look here:
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Transfer steerpoints from the F10 map into the aircraft - DCS: The Way
Mapi replied to Comrade Doge's topic in DCS Modding
----- F-16C ----- (steerpoints 1-25) > steerpoints 1-20 (auto) > steerpoints 21-25 (only man) Active Navigation Route (white line) steerpoints 1-25. > Steerpoints 26-30 are reserved as markpoints >>> The Bullseye point <<< is normally set to Steerpoint 25 but can be set to a different steerpoint on the BULL DED page. Each subsequent markpoint that is stored will overwrite steerpoints 26-30 in a cyclic fashion. Maybe it can help -
And the side windows are probably made of polypropylene (MAKROLON) or something like that
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MBY FRONT & TOP: laminated glazing, like car glass, bulletproof glass. there are several layers of material and therefore different light refraction. I think, we got not a glass sim
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Military Assets for DCS by Currenthill
Mapi replied to currenthill's topic in Static/AI Mods for DCS World
Nice targets !! -
Da bin i ganz bei dir. "fertig machen" ! Da kommt Marianas II, aber Marianas ist voll verbugt.. Ich bin sowieso dafür WWII trennen zu können, dann machst die Platte nicht so voll u hast die logs nicht.
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DCS 3.0? Ach ja, wann sollte die digiale Welt rund werden? Ich hoffe, das wasser läuft dann nicht ab ...
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WOW, n Onkel müsste man noch haben. Also wenn da noch mal einer abfällt .. zu mir Klar kann man das machen! Siehe zB F-16: www.viperpits.org Da gibt es Beispiele, Hilfe, etc. (Wenn du sachen bei Amafack bestellst, wirst du es nicht hin bekommen, also so, wenn du so n smart ppl bist) Viel glück & Spaß! Hast ja noch Zeit ... bis er kommt ... die Hoffnug sirbt zu letzt.
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The SCNG liv set it in the description.lua with custom_args 605 to OFF, looks like others not on . custom_args = { [605] = 1.0, -- longbow so 1.0 OFF , 0.0 ON ! i use it on as EYE CANDY since 2022-06-24 in my "Bundeswehr 75+30_CAMO" -> you must set it the missioneditor: on / off !
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Mapi replied to Admiral189's topic in Static/AI Mods for DCS World
this mod comes to mind: "ON/OFF Projector" maybe you can use some of it -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Mapi replied to Admiral189's topic in Static/AI Mods for DCS World
and for UK too? https://www.seaforces.org/marint/Royal-Navy/Frigate/F-239-HMS-Richmond.htm -
add the link to saved games: "autoexec.lua" in "C:\Users\<yourname>\Saved Games\edModelViewerTrunk ...at the End print("scan for textures and liveries") ...add scan_for_textures("C:/Users/<yourname>/Saved Games/DCS.openbeta/Liveries") scan_for_textures("C:/Users/<yourname>/Saved Games/DCS.openbeta/Mods") and in the Viewer: CTRL+L CTRL+L reload the "LiveriesToolPlugin" to read the extra Folders/Liveries works 4 me and no probs after updates
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from my side - no. you need a script. So - long way 4 ED 2 @ a shot/long otion in the key modifer option.
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Nutze deine Zeit anders... da ist nicht mehr.
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Na wenn der code nicht mehr her gibt... alles beta... Ab 2.9 oder schon "immer" ? Wie ist es dann mit 2 2-ship ?
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Military Assets for DCS by Currenthill
Mapi replied to currenthill's topic in Static/AI Mods for DCS World
in real or in DCS (Mod) ?