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lesthegrngo

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About lesthegrngo

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  • Flight Simulators
    DCS A-10C
  • Location
    Doha
  • Interests
    Bitchin' about stuff

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  1. Finally received the get started e-mail, and it's working However instant impressions are that I cannot upload assemblies, and also when you import a part you do not get all the sketches and extrusions that make it up, just one imported body. obviously better than nothing, but it means I have to make a new file if I want it truly editable. Am I missing something? Les
  2. Thanks for the replies guys I hadn't seen the SW trial thing, so I have gone and subscribed, and paid.... and now I have access denied, e-mails saying that there is a problem. I am even blocked from sending in a support request, I get this message "Your request could not be sent to 3DS Support team Unfortunately, there is an issue with your request, please refresh this page and submit again" Doesn't bode well.... Les
  3. Hi all I had previously commented on how I was proficient with Solidworks, but that my donated copy was so old that I have to have a dedicated Windows Vista PC to run it on. Obviously I don't have the money to buy a newer copy that runs on Win 10 or 11, so I was always looking for a replacement. I tried Fusion 360, which initially allowed me to import my solidworks files, but they soon stopped that feature, plus they also changed it to a subscription model, so I dropped out. Since then, I have been looking around for a replacement, trying FreeCad, TinkerCad and a few others without really having any success. Essentially my brain is wired to the way Solidworks functions, and so I was unable to grasp the concepts. For me, I like to use sketches to define parts, and neither of those two worked well for me. I have now started using a program called Onshape, and finally I have found a program that does work in a similar way to Solidworks that I am actually getting on with quite well. It's not exactly the same, but it is near enough that I am able to use it with reference to some how to videos on YouTube. The sketch function is very similar, and doesn't end up with a myriad of error messages like FreeCad, so that has really helped the transition. The mate function and assembly manipulation is a bit different, but no so much that I can't deal with it. The downsides are that unless you pay, the files you make are available online (although presumably only you can edit 'your' copy) so if you are trying to make something proprietary it won't be for you. It also can import Solidworks files but only as a solid model, so you lose the sketches and extrusions that make up the part. However for parts that you don't need to modify, like standard parts, extrusions etc that's fine, it's only where you need to manipulate a part that it causes issue. Then you are obliged to recreate it if you already have it in Solidworks. As it is an online program, it also means that you are able to use it anywhere you have internet access. I'm not going to tout it as a perfect alternative to Solidworks, but for anyone like me who has used Solidworks and struggles to move to a more modern program, it is work checking out Les
  4. Thanks Leo Bodnar himself responded to say that they will work as switches on the 5v Bodnar boards, so the BU0836A, BU0836X and BBI- 32 boards. Apparently the BBI-64 versions are 3.3v Cheers Les ***edited to get of some weird formatting***
  5. I'm coming back to this as I have been made aware of Unipolar Hall effect Switches (OH137 type) that may completely change my setup in terms of the physical hardware needed for correct actuation. I'd obviously heard of hall effect sensors, my homemade race sim pedals used them very successfully with a Bodnar board. However up to now I always assumed that they were a linear device, and stumbled upon the digit type while researching microswitches for the gearbox project. I am a bit disappointed that there don't seem to be any SMD versions available, but I am quite excited about them as it may allow me to make some bespoke multi position switches that would otherwise have been too complicated to do. It also means the possibility of incorporating a switch into other devices where it previously would have been impractical. For the use with the Bodnar board, I will go straight to them for the question of compatibility, however I assume that for Arduino use, they are essentially treated as normal Hall effect sensors? Or do they require different usage? Cheers Les
  6. please let us know the complete layout of your monitors, total pixel width and height, number of monitors, position and resolution of each. We need that to look at what is happening, as it will show us where things should be being displayed. Let us know if you need help on that Cheers Les
  7. Thanks, I think this sort of setup is what I was wondering about. The only difference would be that I have to have two switches for the fore and aft position, as there is a centre neutral position because of the 'hold button for gear' type logic I will have a good look later to use your sketch as a basis for what I mean, assuming I don't make a meal of it Cheers Les
  8. I need to check the working voltage of the Bodnar boards to see if they are compatible with the Mosfets, But I can see a way that it would work if so Les
  9. Hi all This question is as much for non-flight sim use as anything - the particular application I have in mind when looking at it is a replacement for my home made double H pattern 'gearbox' used on my race sim rig. The concept would also be useful for some flight sim devices. The particular device I want to update does work well, and uses two gangs of four microswitches activated by a finger that protrudes from the base of the lever assembly. It's not particularly sophisticated, however and is bulky and lacks a bit of feel which is why I am looking at a redesign. However one part I do want to keep is the 32 button Bodnar board, as it has distinct advantages in that I can use it with (virtually) any game and it is instantly recognised, plus I can add analogue and digital inputs like extra buttons and handbrake levers really easily. However to help simplify and reduce the size of the new version, what I want is to use six switches in place of eight to activate the 8 Bodnar inputs. If you consider that there will be four switches arrayed so that at the lever rotates from side to side, each switch is closed. Additionally, there is a fore and aft switch. So in the case of gears 1, 3, 5 and 7, the front switch will be closed, so when it makes contact with one of the four array switches the combination of the two switches result in a particular input being selected. I was wondering whether MOSFETs may be usable? I know that with an Arduino I could do that with a simple sketch that looks for an 'if' or 'and' argument, but as stated I want to (if possible) keep with the Bodnar board. I hope I have made the idea clear enough, let me know if I haven't. So, is this possible? Les
  10. For my A10 cockpit I made one from MDF, as it isn't like a racing seat that needs to move or withstand the forces of braking and so forth, and then had a pair of cushions made to suit. It probably cost me about US$50, although I have the advantage of a CNC router to cut more complicated shapes. You don't need that complexity though, you can use aluminium angle extrusion to join parts and use a jigsaw to cut out the parts Les
  11. This method does exactly that, and the methodology should work for other aircraft models, just make sure the actual references from the mod are used Cheers Les
  12. Seems it has to be in the clickeabledata.lua file to be able to use it, is there a way of adding it? Cheers Les
  13. Thanks - I’ll check in with the guys in the know and post it back here for reference cheers Les
  14. A knock on question, as much for just knowing how to do it for future reference as for actually using it. The Ejection Seat 'eject' function is currently tied to three presses of the character 'e' and also I believe can be bound to a bodnar board in the controls setup. However I want to be able to make it a parameter that can be exported to DCS Bios, and I believe for that it requires the hexadecimal address so that it can be 'seen' by DCS Bios. I've looked to see if there is a hex address and can't find it, so is it something that has to be created with a cross reference or is it called out somewhere? Cheers Les
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