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Jyge

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  1. Hard to say. I had this feeling that my old Odyssey+ was actually heavier on my hardware than Reverb G1. Simply because I had to use much more pixel density for Samsung. With Reverb I have no pixel density and stuff. So it would be a simple matter of ordering one and trying it out. If it does not turn out well return it within the 14 days...BTW, I have 1080ti
  2. Well I guess, powering down is the reversal from powering up. So in this sense the last thing to plug in was the power, I would assume that powering down starts also from pulling the power plug? At least at that moment the headset "disconnects" - if it is powered up, it is irritating as, for example, the sound is directed to the headset. I also saw some discussions where people had some powershell scripts two disable the USB port which holds the Reverb...with G1 I got kind of used to disconnecting it. The connector and the cable sucked, but principally it was a good feature. Well I still need
  3. My concern is that I recall reading about sunlight potentially damaging the "screens" of VR goggles. The second thing about leaving it powered on is the heat, but these do not really seem to be issues...
  4. I just got my Reverb G2. Until now I have had my Reverb G1 and I have got used to disconnecting the cable from the headset and stowing it away. I just left the cable hanging from the PC. Now reading the instructions about the correct order of connecting I got a bit vary about disconnecting it. I am wondering if it is ok to shutdown Steam VR and Microsoft WMR and the additional power plug and after that disconnect the cable from the headset? Do the people usually just leave the headset connected?
  5. Graphics are not what they should be? The resolution of the Quest is not going to change, you can tweak with pixel density but the gain is still limited. You can also bring up the PD right now, and see how the game looks like. Just don't expect frame rates or stutter free experience, but even on pause in the cockpit you should see what to expect. Now I don't have G2, I have the second release Reverb, which has been a very good headset for me. Before that I had Samsung Odyssey+ and I can say coming from Odyssey+ that I had the feeling that my VR performance actually improved with Reverb. T
  6. I have this problem that sometimes I loose the mouse in DCS using VR. I have the mouse also mapped in Warthog slew control and it works, but the "real" mouse does not work. If I take off the goggles, point them still to window I can move the mouse also normally, only wearing the goggles the "real" mouse does not work. It also depends on several factors, I need to have everything up and running, DCS Updates and TARGET and only then can I start the Steam VR, then the mouse will work. Sometimes very seldom when playing it might get lost, then the only way to reacquire it, is exit DCS,
  7. Indeed I have - I need to check it again as there has been changes apparently and I have not recently played with Mig-21bis. Last time I tried was that some switches at least reacted to left or right mouse click with toggle, in that case you can not use dedicated value 1 or 0 for on or off. I think there was a discussion way back about this. Unless it has been changed it is no-go. I will try to recheck it in the coming days, if I find time, then we can discuss a concrete example. It is not all switches, most important ones, like rotaries IRC, have dedicated positions - so basically the module
  8. I am missing the dedicated On and Off positions and keybindings. Most of the keybindings are toggle switches. It is a real pain to map the stuff in something like Warthog HOTAS where I would like to have the switches always synchronous between my Joystick and the virtual cockpit. It is also that Mig-21bis lua(s) seem to be impossible to adapt to this logic.
  9. You really think that you can omit a proper graphic card? Link is just means of communicating the signal wireless, something still needs to fill and render those pixels - efficiently, I might add. I don't think there is yet a free lunch, particularly not from Zuckerberg and the likes.
  10. The next bottleneck can always be God knows where. I have a system running 8700K with 32 GB Ram and 1080ti - it is ok with Reverb, not stellar, but it is playable. I do not know if I can expect a full boost going to 3090 or whether it would be better to settle with 3080 as something else might be already on the limit...On the other hand I have a mind to get Reverb G2 first and worry about the GPU later :D
  11. Whereas I find the new mesh and stuff nice and helpful for VR and truly appreciate it all - I am equally annoyed by the keymappings (not having dedicated On and Off functions for switches) which make keybindings for switchboards and stuff suboptimal - which again is a certain difficulty in VR. Is there a hope of getting the actual keymappings revised and get the dedicated On and Off bindings?
  12. Yes, I am doing the whole mess with the matrix, using the buttons and diodes, but I really can not speak of "reduced" wiring. I assume that with shift-register I could pack all four sides of the MFD buttons each in its' own register and then chain them up one after another. For the connection between the registers I only need five wires and only 5 to the controller... I found this discussion and this could lead to something. https://forums.eagle.ru/showthread.php?t=120049&page=5 post #46 shows a board for a single shift register I could adapt that... My idea i
  13. Yes, d4mn - there is this discussion on SimHQ - it is just well over 100 pages, full of information but I just need one tiny bit...
  14. Heh, I am actually starting to build my own CNC with 3D printed parts. Sure would be nice to see a picture, but my main concern was reducing the cabling and perhaps for that end use a shift register instead of a matrix. I am not sure which components I need for a shift register. I think that I would need four shift registers, one for each "side", then I could do the connections to proMicro with 4 (or was it 5) cables and 5 between each shift register. The downside is that each shift register needs its' own chip (not sure which one it was) and what else I need for one shift register...
  15. I got myself a 3D printer and I am in a process of building my own MFDs. I had TM Cougar MFDs but I already sold them. I did not like the feel of them and they were too small for my sausage fingers. I also decided that I would like to have a bit more of this and that (rotaries and so on) and I went for a mix of F/A-18, Harrier and A-10C in my design. This is a prototype: but inside it looks about this: So I am kind of asking whether I should have gone for shift register(s) instead of diodes and a matrix. I am toying with an idea of designing my own PCBs and orde
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