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About Esac_mirmidon

  • Rank
  • Birthday 07/01/1974

Personal Information

  • Flight Simulators
    Lock On Flamming Cliffs
    Armed Assault
  • Location
    Ferrol, Spain
  • Interests
    Sports ( Basketball, Drink, Partys, Ladies
  • Occupation
  • Website

Recent Profile Visitors

69170 profile views
  1. Hi Barthek. Would you consider making a Low Terrain Textures version of this mod? I need to fly with Low Terrain Textures to be able to use Syria with my limited computer ( aged and 16G Slow DDR3 RAM ) but this wonderful mod only works withe the High Textures Terrain option. I understand if this is a lot of work only for a limited audience but if you dont mind asking me for that. Thanks.
  2. Its working, im doing that always with Open beta because smaller SSD. Glad to help.
  3. Thanks Mustang. As always improving DCS visual experience with top quality mods.
  4. Next time maybe just uninstall one map like Persian Gulf , Update, and then reinstall that map.
  5. Top mod, top team. One of the greatest ship mods out there. Used everyday on our Squad.
  6. It seems in the new version if a Tunguska is loaded, guns and missiles are pointed upwards going through Hercules fuselage. Also when droping cargo now a message spawns on the top right corner of the screen.
  7. I know is not the best solution but nvidia drivers 442.19 solves the problem completly. They are very stable on my rig with good overall perfomance. Worth a try.
  8. This is just glorious. Beeing away from posting for a long time but this mod deserves a picture cover. Mustang Shaders also. Barthek this is just amazing. Spring and Autumm could be just great. THANKS MATE ¡¡
  9. Thanks, your reaction explains a lot of things happening all over the forum. Expected, but sad. Thats why so many veteran users are avoiding the forums more and more. And why im posting less and less after so many years here since Flanker 2.5 times. (15 years around this forums) Some will be happy, im not but certainly i will keep my activity with my Squad mates. I just have enough of this. Thanks again.
  10. Late activation is not the same as the hide option. You can make SAM spawning after mission starts and still make it hidden on the map using the special options
  11. Hide them in the mission editor. Not the perfect solution but at least some you can do.
  12. Im not denying bugs, issues, features not implemented, long developments. Is obvious. Im pointing HOW some express that here on the forums. Is not so hard beeing positive, constructive criticism, mature behaviour, beeing helpful reporting bugs and issues. Hey just observing forum rules. Thats all. Even beeing emotional, expressing frustrations is OK. Nothing against but hey, respect please, is the only thing im asking here. Again calling developers liars is not the way to go. Just my oppinion
  13. You are mixing bugs, features not implemented yet and user errors all together. (some are exclusive ED side) You already know that. But hey... kindly saying, keep calling developers liars... Thats very helpful.
  14. A classic... The typical passive-agressive behaviour repeated over and over again. Jeezzzz... Kindly saying... You know....
  15. Posting at least a track is very helpful for devs to take a look. Thats always a good first step reporting issues. If you ask me this is the correct place to report it. https://forums.eagle.ru/forumdisplay.php?f=594
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