thinkr
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About thinkr
- Birthday 01/20/1979
Personal Information
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Flight Simulators
DCS BlackShark 2, Longbow 2! & Now Rock'in the DCS:Ka-50, A10C, Huey, Mi-8, Flaming Cliffs
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Location
Fort Collins, Colorado, USA
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Interests
Gaming
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Check out this plane!!! Amazing. Model anyone? Soviet VVA-14 :thumbup::music_whistling: Was intended to do Vertical Take off and landing! Now that we have AV8-B can we make this puppy dream come true:joystick::pilotfly: https://www.youtube.com/watch?v=uKof0kA0jVo This video is a full color of it Looks like a massive robot Awesome! #2
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Multi-monitor set-up guide & help (unofficial)
thinkr replied to MadTommy's topic in Multi-Display Bugs
I've long been frustrated with the same. I agree this should be fully implemented by now.:mad: -
KA-50: Functioning Iglas (POC) Howto!...
thinkr replied to Ebs's topic in Utility/Program Mods for DCS World
A video Confirmation of a Laser ilga guiding would be perfect! Keep up the good work man! It would also be nice to find a way to copy the ilga radar guided version and call it ilga (2.0) or whatever is the correct name and then simply make a laser version separate to select so it doesn't mess-up all the iglas for AI and other aircraft and such. If we made it this far I'm sure we can go just a little further;) great job by the way! -
Serious Deviation between game and real ka50 flight model
thinkr replied to Migow's topic in Bugs and Problems
Another suggestion I would make is there nothing wrong with selling a 3.0 update for Black Shark on a ED Officially supported kickstarter. Granted the Unofficial WWII kickstart was a blunder, but it was also due to it not being originally Officially supported. Voting is one thing in a forum, but a kickstarter allows people actually put their money in direct support. I see it as a good thing when people directly support a development. ED did a great job taking over the WWII responsibility. I would love to see an officially supported success become possible. -
Serious Deviation between game and real ka50 flight model
thinkr replied to Migow's topic in Bugs and Problems
It's always worth a try to correct something. Its sad when people give up trying anything. Wether in RL or in a simulation. There is one thing that drives people. Growth and improvement in a word (innovation) is positive energy. Human nature always resists change especially when it requires hard work and attention to details. Not saying this has to be a priority now, but we can certainly add it to the list to improve this great sim module. Granted there are always compromises that have to be made in a simulator, I would imagine this is possible but I'm no Dev. It's great to hear people are trying and it would be better to see a community support anyone looking for improvements in any area. It encourages newcomers to join in our community and improve the sim for all of us as a whole.. Thanks for the info Fifou265 your work is very much appreciated. Don't give up. Big Fan:thumbup: I also appreciate Badcrc for giving us a reality check. Good discussion. -
Help with GTX1070 terrible FPS
thinkr replied to Kamov Akula's topic in Release Version Bugs and Problems (Read only)
Did this fix it? -
Hi Ellis love your checklist, had it before but needed to reinstall and reprint this. Can you repost your checklist or add it to user files plz? Thanx:)
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Rather than make my own thread... I found this discussing my issue... Flying DCS v1.5.5 Cant get weapon hints to appear for DCS:Huey LCntrl + LShift + H does nothing. I have 2 screens but DCS is set to display on only 1... I noticed it says its a cheat. Checking mission options in my own made mission and unlimited weapons doesn't let it appear... any hints to make this window appear? What setting am I missing?
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Dedicated Server FAQ / Hosting Dedicated Server 101
thinkr replied to thinkr's topic in Multiplayer Server Administration
Updates... Dx11...etc -
If your anything like me you get excited about what micro controllers can do! I have bought a few recently the pi3 but I also have a teensy I wanted to make a P-51 trim box with utilizing the analog inputs, sadly not enough time to complete the project yet but its on my todo list. I would love to be able to have projects that use Micro Controllers more organized on the DCS forums to help inspire more DCS controller projects and further develop the sim>>> Examples Aurdio, Raspberry Pi, Teensy to name a few... Really curious what people are doing these days with DCS and microcontrollers if you have links to your projects that use micro controllers post them here:) Any help from modders & forum moderators appreciated thanks.
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I'm totally with you Holbeach it would be nice to have a better fanfare page at the end of missions! The debrief page is nice an all but what about a flashy metal and a sword being sheethed sound! I have some very fond memories of playing Longbow 2 and couldn't wait to reach home base so I could earn that metal page with the cool music! I think I pissed my mom off a lot in those days so many times cause I said I was in a mission and couldn't pause till I finished hehe... It definitely lack thats feel in DCS, I've heard it from others as well. Would that be difficult to implement? I mean there's no fancy physics just a cool new page after debrief a medal after a few points... It's been mentioned before Search the forum for DCS points or whatever you'll find it.
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Let me start by saying Ed has done an excellent job in this sim overall and that I would gladly and definitely buy an accurate damage model module/faction upgrade... It simply blows me away how primitive the damage model is in DCS. I guess for the most part I overlooked it because it requires so much knowledge to focused on flying the aircraft but the fact that this is a digital "Combat" simulator which we hope is designed with "Combat"in mind an not taking a back seat to it. I thought it was as pretty much a given that damage was modeled on other targets an npc's were given similar love as the modules but after reading this post it makes a real wonder how much i overlooked it. I must say ED and all third parties have done a great job on each of the aircraft were having well modeled damage models, but the units we blow up would surely need it as well. i just figured they would try to have a similar standard for other vehicles and npc units eventually which leads me to wonder why hasn't a third party considered making a module out of a whole faction with upgraded damage models in the sim! that would be fantastic module! what do you guys think? It would be nice to see a vote an have a current up to date wish list that changes according to votes about current issues like this an others does one exist? I know there is a wishlist but one that has current votes on each one would be cooler and possible time/cost predictions added would be really cool to see what others think. Considering how much effort was put into missiles in DCS in the past that I have read about I would gladly pay to develop this part of the sim and make it more rewarding and fun for all aircraft planes and Helios alike, I believe others would too!
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Been waiting to get this opening up DCS to a bigger picture;) jumped on this one:)
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I would love to see this feature added. Navigation is always difficult. Good navigation instrumentation is essential please add this ED +1