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Okay, this is kinda weird. I use a Pimax 8KX, and I was amazed at how smoothly it was running over the middle of Cairo last night. Granted, I've tuned my system as well as I can for VR, and I was running the Multi-Threaded client. I thought it ran better than Marianas. Were you folks with VR issues running on the MT client? What are your shadow settings set to? (I am not at my home system, so I can't check...) I am running on a 6900XT, so about the equivalent performance of a 3080.
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Even worse than: any aircraft on the ground (or ocean) is practically indestructible, short of a 2000-lb bomb.
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Mike Force Team started following RampantCoyote
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DCS 2.8.3.37556 Open Beta No Tooltips in MT
RampantCoyote replied to huppel's topic in View and Spotting Bugs
Ditto. I was just looking to see if anyone else was encountering this problem. Likewise, I saw it in VR, haven't tested it in 2D. Looks like it's a legit issue. Hope they fix it soon. -
Mission MAD JF-17 THUNDER Campaign by STONE SKY. Persian Gulf
RampantCoyote replied to STONE SKY's topic in Stone Sky
It says available now in the trailer... do we have a release date for MAD 2? -
I was initially a little disappointed, but I could see its potential. Over the weekend I've flown in it a lot more, and even had a medium-sized multiplayer mission over the Falklands, and not only am I even more thrilled with its potential, but I'm happier with its current state. They clearly have a lot of work to do, and it's not ready for, say, building a commercial campaign in it yet. I'm seeing lots of ways to use the map for multiplayer missions with my squadron right now.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
RampantCoyote replied to shdwp's topic in User Created Missions General
Okay - I answered my own question with experimentation last night. The problem was the optimization setting in Liberation turning off vehicle movement. Apparently, if the vehicles don't physically move to past the enemy base in DCS, the front line will not move. This hurt frame rate quite a bit in VR, but both bases were taken in a single turn with the setting turned back on. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
RampantCoyote replied to shdwp's topic in User Created Missions General
If I have ground unit movement turned off as the optimization setting (I fiddled with a bunch of those after having some early framerate issues in VR in Syria), will that make a difference? I keep blowing up the defending units, but of course they keep getting a trickle of reinforcements each turn. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
RampantCoyote replied to shdwp's topic in User Created Missions General
How long does it take ground forces to capture a base? My front lines in a Syria Civil War map have been "parked" in front of near-defenseless airbases for several turns now. I've tried setting the ground AI to both "aggressive" and "breakthrough" (the northern side has been just "aggressive" throughout) but the front lines haven't moved. I am still getting the messages in the log each turn that our ground forces are "making progress" toward Hama and Al Dumayr, though. Is there anything else I need to be doing? Or is it just a matter of more turns passing? Because right now, the missions are getting pretty boring... -
Okay, I'm having bad performance issues in VR (but I don't think it's just VR-related - just more noticeable in VR) with several destroyed units on the screen at once. When they are alive, even with dot-labels on, there are no problems in performance. Everything is cool. But once they are all destroyed, if they are all on the screen at once (we're talking maybe 30+ destroyed units), frame rate drops through the floor. It could be smoke / flame, I suppose, but about half of the units are infantry. None of the graphics settings seem like they'd make a difference. The only smoke setting is for chimney smoke. Is there a configuration setting somewhere that might help with this? Has anyone else experienced this problem with performance being fine for (large-ish numbers of) living units and then going to pot for destroyed units?
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Sadly broken in VR. :(
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So it's not just me... Heh - I came here specifically to see if I just had bad luck last night, or if anyone else was experiencing the same problems. Yeah, the stuttering was horrendous. For the record, I'm running a 2080Ti with a Pimax 5K+. I doubt I'm going to be playing this map very much until they optimize it / fix the performance hit / stuttering.