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About capthaltli

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  1. Yes, I try cycling it on and off, but when On it will not accept another entry besides 127 (keeps reverting back to 127). Like I said, I can get it to work from a hot start, so not sure what is going on.
  2. Having an issue when selecting a MIDS channel on Voice A. When changing the channel from 127 to 25 on a hot start, no issue. When I do a cold start, and try to change MIDS from 127 to 25, every time I hit enter on the UFC, it changes back to 127. Any ideas? Thanks.
  3. Any updates on these panels? Still haven't seen anything on winwing site.
  4. When flying in VR at night, the Laser Lineup Light is way too bright and the deck lights dim (which is great). The lighting seems discconnected, or not very realistic. The lineup light looks light a bright orb from +10 miles, while the deck lights and IFLOLS only apear/become visible within 1NM of the ship. Seems the line up needs to be dimmed or match the lighting of the rest of the carrier. This could be a result of DCS new night lighting. The PLAT cam does not show aircraft or lights of aircraft currently, understand this is probably a beta issue.
  5. See attached picture. I am trying to call up Shell 1-1, I put the correct freq in radio 1, make the call which Viacom understands, but it then identifies the wrong tanker, Arco 1-1. Any reason why? I then manually call shell 1-1 via the comm menu to check I have the freq correct, and Viacomm shows shell 1-1. Thanks!
  6. When flying a CASE III at night, the Lineup Light is extremely bright in VR from 10NM out, but the carrier is not visible at all, the landing area and IFLOLS only become visible at 1NM. They just seem to appear or pop into existence. This was not the case with the Stennis, you could see the ball and the deck lights >1NM. Anyone else seeing this and is there a way to reduce the bloom and brightness of the lineup light and increase the Landing area lights and IFLOLS draw distance?
  7. Is the white text on the AMPCD still working with the latest Beta update?
  8. WinWing, Definitely enjoying your hardware, was curious if you would maybe offer an option to upgrade the buttons on the throttle handles, to replace them with all metal buttons? I think that would be an option that some would pay extra to have added to the handles since they are the most used. Thanks
  9. During a night time formation join up, I noticed you can clearly see the Hornet's position lights (red/green/white on tail) from a good distance >5NM but as you get closer to Lead, at around 2NM to 1.2NM you can't see the lights at all, then as you get closer you can see the lights on the jet again around <1NM. I noticed the same thing when doing a join up on the KC-135 tanker, see the lights, then you can't as you get closer (2-1NM), then they show up again <1NM. Anyone else notice this in VR at night?
  10. Pumped for the release next week. Curious with all the detail for the launch sequence, do you have plans to add the deckcrew memeber who holds up the weight board when taxing onto the CAT? The weight value is known by the jet in DCS (e.g. Hornet checklist page), so it could be known to the deckcrew AI and shown for fidelity. Thoughts?
  11. "see guys.... wishes do come true" -GOONIES 1985
  12. Can you add a button assignments so you can adjust the Bingo Fuel setting on the IFIE, so you don't have to use your mouse? Thanks!
  13. When the LSO position is developed, will the PLAT show foul and clear deck indications? Will the virtual LSOs raise the wave off pickle when the deck is foul? Will the PLAT cam view have the ability to switch from the cross hair view to the camera view from the island to show the wire and post trap view? Really looking forward to the VR LSO when it is released, this will be an amazing addition to carrier ops for virtual squadrons! Thanks!
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