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SMH

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About SMH

  • Birthday 01/31/1968

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    DCS

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  1. It was a Logitech Wingman Force 3D. I think the Microsoft ones have an IR sensor that make the stick go dead when your hand isn't on it.
  2. Yeah we were promised one. I wonder if it snuck in without mention in the Changelog as happens far too often? Checking for new content... the .dll and manifest files always change for every aircraft with every update so those don't necessarily mean anything. Though that .dll also contains the flight model so, hard to say.
  3. Yeah I've temporarily removed that and let it make a new one to rule it out. (Then restored it when it didn't help.) Nothing bad in there. Good suggestion though, thanks.
  4. I frequently run full repairs to verify my installation integrity and have also tried it with all mods removed. No help. ST works just fine though. (Though it's now starting to fall behind in features and they're threatening to abandon it completely soon. Ugh!)
  5. Yeah I guess they're there (I must have had my volume lower when I came to report this because I didn't hear them at all). They were a lot easier to hear before though and felt a lot more informative. I feel like we're moving backwards. Felt the same with the Mustang, liked it better before, now it sounds like a sewing machine. (Does btd use some kind of massive subwoofer or something that's making him suck all the bass out of sounds? I'm in headphones, so should be pretty accurate.) (Forgive my flying too, I'm just trying to make it make sounds.) (Oh and check out my "microstutters"! MT is unplayable! Yet ST performs fine.)
  6. Can you show us a recording? I'll make one to show you as well.
  7. So it turns out the Mosquito's struts do compress as the aircraft weight increases, just not by much. (Which I think is probably correct for this rubber block type of suspension.) Here's a track and 4x playback speed video to show the effect as we go from empty, to full, and back to empty. Also included are tracks for the P-51 and P-47, which show this effect much more dramatically, particularly the P-51 (which, again, seems maybe a bit too soft and/or springy). P-51RearmingStruts01.trk P-47RearmingStruts01.trk MosquitoRearmingStruts01.trk
  8. We're not supposed to use fog either, right?
  9. Why have the interfaces for no longer working features been left in the sim? Do they have any idea how much frustration and wasted time that causes users, particularly new ones who get scared off by issues like these? (Another one is the double-mapping of controls that DCS likes to do by default if it doesn't have preset mappings for your controllers. How many people never get past that and think the sim or their hardware is faulty?)
  10. There's a couple of near perfect landings in @Holbeach's video. You can absolutely 3 point land it, and you can land it without breaking the tailwheel, it's just way too easy to break it right now.
  11. Yes you can. Hold it off the runway as close as you can without touching down and then completely chop power. She'll settle into a 3 point landing at a much higher angle of attack and much slower speed. (Also, are your flaps fully down? I can't quite tell.)
  12. That behavior actually looks and feels pretty reasonable to me, @Holbeach. Remember that those big, soft tires take up a lot of shock too. But if I understand correctly, I think you also say there's no compression at all when just sitting there at maximum weight? I'm going to run a test to verify that; fuel and arm up while I watch the struts, to see if we get any compression out of them. (Or the tire, but I haven't observed any tire deformation/sinking in the Mossie yet so I'm not sure it's modeled at all, internally or visually.) It's the fragile tailwheel that's my big issue with the Mossie, currently. The mains seem about right (though I would expect *some* compression under static weight - again, will try to test for that). Oh and someone was talking about bouncing in one of these threads. Planes definitely bounce when landed too hard! And with a taildragger, that makes your tail fall regardless of what you might be doing with the elevator, which makes your nose go up, which increases angle of attack, and then you start flying again into the next bounce! While 2 wheel landings are possible, the safer/easier way is to just stall them onto the runway from a couple of inches above it for a 3-pointer. (Like you do quite nicely a couple of times in that video.) One more thing I just noticed at about 1:22 in your video. The wheels are braking after they bounce off the runway instead of free-wheeling like they should. You sure you don't have a bit of brake stuck on?
  13. Me too. What really gets me is staring at a blank, black screen for entire whole minutes after I exit the sim. LOL! Doesn't happen every time. Nor are the stutters and texture loading consistent. Only in MT, ST still performs well. Oh, I also hate the loading of a low res texture before the high res one. (And even the ST version does this since the last update.) It just takes more time and looks really bad. I'd rather see nothing (or even a black object) before the appropriately sized textures loads for the apparent screen size of the given object.
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