Jump to content

Eddie

Members
  • Content Count

    5035
  • Joined

  • Last visited

  • Days Won

    10

About Eddie

  • Rank
    Veteran
  • Birthday 07/09/1982

Personal Information

  • Flight Simulators
    Falcon BMS
    DCS
    CMNAO
    Fleet Command
    ArmA3
  • Location
    Oman/UK
  • Interests
    Kayaking, Hiking, mountain biking, photography, gaming, gin
  • Occupation
    Aerospace Engineering

Recent Profile Visitors

1968 profile views
  1. CBUs only use 3/9, 5 mil is not available.
  2. No it’s not necessary at all. The IFFCC wind model does a very good job of correcting for the wind.
  3. Modern flares tend to be spectral and/or propelled, they're a lot more than just a burning blob of hot stuff. This is why you'll see far fewer flares on jets of all types these days. Of course flare (or chaff) types are not simulated in DCS at present so until/unless they are, there's no in game benefit. We can just hope that one day the modelling of expendable countermeasures will be improved.
  4. Because, as I said above, the jet doesn't know if any given rocket will be guided after launch or not. Therefore it uses the exact same symbology and ballistic calculations as for other rockets. Remember, you can still use a rocket with an APKWS kit as a dumb rocket. Additionally, you don't need an optimal launch zone, you already know from either the CCIP or CCRP symbology if the rocket cam reach the target area, what more do you need?
  5. How does the jet know if the rocket is going to be guided or not? It doesn’t, and so the CCIP range ring is the same as always for any standard rocket. There are already plenty of circumstances where the range rings don’t indicate “in range” when firing existing “dumb” rockets (LATR/HATR/Loft Rocket). There also never an “in range” cue when using CCRP for rockets either. APKWS isn’t unique here at all, in fact its exactly the same as any other rocket type on the A-10C.
  6. Quigon, keep a close eye on the slip indicator when making large roll inputs, you’ll see a fair amount of slip (you’ll see the same reflected by the TVV) which should be dealt with by roll SAS. You have to manually counter with rudder to keep things coordinated, this has always been the way since release. As the comment you quoted points out, this shouldn’t be the case. It’s got nothing to do with needing and/or using rudder to line up on a target. The SAS in DCS can handle small roll inputs and smooth turns, but nothing more than that. Because you don’t feel slip in a sim, its easy to i
  7. If you don’t have access to a set of binocular NVGs, which I’m guessing your don’t, go and get a normal pair of binoculars and look through them. Now, let us know what “shape” your field of view is...
  8. A third (neutral) coalition isn’t what we should be looking for, we should be having the ability to create coalitions on the fly (coalition 0, 1, 2, 3 etc...), add countries to them, and then set the alliances as we see fit. Not only that but it should be possible to change alliances with triggers etc during a mission.
  9. IADS managed by the AI unquestionably should be a part of the core game, and it’s a constant irritation that it still isn’t. However playable IADS as a module would be something I’d support, providing it also brought the systems to the core game and only the option to play as an IADS commander etc required a module purchase. As part of this we would need to see not only improved radar implementation and air defence AI, but also a reasonable simulation of electronic warfare systems that are required to counter an IADS.
  10. Mission planning yes, but none of this should have anything to do with the mission and/or mission builder. It should be up to pilots to plan their mission and configure their own aircraft as they deem appropriate for the task(s) at hand. We already have aircraft configuration linked to the mission, and it’s a huge limitation for large/persistent missions; and not particularly realistic either.
  11. As Spectre has said, these marketing pages are largely incorrect and hugely outdated. Take at look at the info Spectre posted in his thread, that is the most accurate info you'll find from any public source at the moment.
  12. It appears he's misunderstood/misexplained the purpose of of setting 34 mil depression on the pipper. It has nothing to do with the specific delivery profile you're flying, or any element of it. Setting the pipper to -34 mils gives you a reference for where the TVV will sit if you stop the pull and roll out at any given moment. It's just an assist for getting your nose position right. It's a good initial tutorial for those unfamiliar with realistic weapon deliveries, but does contain a few errors/omissions. Most significant is that Mk-82 profiles don't work for BDU-33s, you need a BDU-3
  13. If detailed weather information is not available, adjust the aim point up wind slightly and set the HoF to the lowest practical value. With a 500ft HoF there is minimal drift. HoF does not chance the submunitions footprint for the BLU-108, they always function at the same altitude, it only impacts how long they spend drifting on the parachute. Higher HoF is only required in terrain with large elevation variations.
×
×
  • Create New...